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Build: Add missing d3dcompiler/d3d11 dependency in common
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<ItemDefinitionGroup>
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<ItemDefinitionGroup>
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<Link>
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<Link>
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<AdditionalDependencies>$(RootBuildDir)glad\glad.lib;$(RootBuildDir)glslang\glslang.lib;$(RootBuildDir)libchdr\libchdr.lib;$(RootBuildDir)libFLAC\libFLAC.lib;$(RootBuildDir)zlib\zlib.lib;$(RootBuildDir)minizip\minizip.lib;$(RootBuildDir)lzma\lzma.lib;$(RootBuildDir)libsamplerate\libsamplerate.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>$(RootBuildDir)glad\glad.lib;$(RootBuildDir)glslang\glslang.lib;$(RootBuildDir)libchdr\libchdr.lib;$(RootBuildDir)libFLAC\libFLAC.lib;$(RootBuildDir)zlib\zlib.lib;$(RootBuildDir)minizip\minizip.lib;$(RootBuildDir)lzma\lzma.lib;$(RootBuildDir)libsamplerate\libsamplerate.lib;d3dcompiler.lib;d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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</Project>
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</Project>
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