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https://github.com/RetroDECK/Duckstation.git
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commit
79397426de
41
data/shaders/simple-flip.glsl
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41
data/shaders/simple-flip.glsl
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/*
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[configuration]
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[OptionRangeInteger]
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GUIName = Flip Horizontally
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OptionName = G_FLIP_HORZ
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MinValue = 0
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MaxValue = 1
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StepAmount = 1
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DefaultValue = 1
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[OptionRangeInteger]
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GUIName = Flip Vertically
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OptionName = G_FLIP_VERT
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MinValue = 0
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MaxValue = 1
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StepAmount = 1
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DefaultValue = 0
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[/configuration]
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*/
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void main()
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{
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vec2 uv = GetCoordinates();
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vec2 ts = GetInvResolution();
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vec2 pos = uv;
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if (GetOption(G_FLIP_HORZ) == 1) {
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pos.x = 1.0 - pos.x;
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}
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if (GetOption(G_FLIP_VERT) == 1) {
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pos.y = 1.0 - pos.y;
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}
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vec4 sum = SampleLocation(pos);
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SetOutput(saturate(sum));
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}
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