mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-23 06:15:38 +00:00
GPU/SW: Fix regression with non-transparent triangles
This commit is contained in:
parent
7caa5c09dd
commit
79dccc9d05
|
@ -147,15 +147,16 @@ void ALWAYS_INLINE_RELEASE GPU_SW_Backend::ShadePixel(const GPUBackendDrawComman
|
|||
const u32 dither_y = (dithering_enable) ? (y & 3u) : 2u;
|
||||
const u32 dither_x = (dithering_enable) ? (x & 3u) : 3u;
|
||||
|
||||
// Non-textured transparent polygons don't set bit 15, but are treated as transparent.
|
||||
color.bits = (ZeroExtend16(s_dither_lut[dither_y][dither_x][color_r]) << 0) |
|
||||
(ZeroExtend16(s_dither_lut[dither_y][dither_x][color_g]) << 5) |
|
||||
(ZeroExtend16(s_dither_lut[dither_y][dither_x][color_b]) << 10) | 0x8000u;
|
||||
(ZeroExtend16(s_dither_lut[dither_y][dither_x][color_b]) << 10) | (transparency_enable ? 0x8000u : 0);
|
||||
}
|
||||
|
||||
const VRAMPixel bg_color{GetPixel(static_cast<u32>(x), static_cast<u32>(y))};
|
||||
if constexpr (transparency_enable)
|
||||
{
|
||||
if (color.bits & 0x8000u)
|
||||
if (color.bits & 0x8000u || !texture_enable)
|
||||
{
|
||||
// Based on blargg's efficient 15bpp pixel math.
|
||||
u32 bg_bits = ZeroExtend32(bg_color.bits);
|
||||
|
@ -204,6 +205,10 @@ void ALWAYS_INLINE_RELEASE GPU_SW_Backend::ShadePixel(const GPUBackendDrawComman
|
|||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// See above.
|
||||
if constexpr (!texture_enable)
|
||||
color.bits &= ~0x8000u;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue