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CPU/Recompiler: Flush load delay when lwl/lwr is first instruction
Fixes corrupted textures in Zen Nihon Joshi Pro Wrestling - Joou Densetsu - Yume no Taikousen.
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@ -1605,6 +1605,16 @@ bool CodeGenerator::Compile_LoadLeftRight(const CodeBlockInstruction& cbi)
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}
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}
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else
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else
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{
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{
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// if this is the first instruction in the block, we need to stall until the load finishes
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// we don't actually care if it's our target reg or not, if it's not, it won't affect anything
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if (m_load_delay_dirty)
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{
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Log_DevPrintf("Flushing interpreter load delay for lwl/lwr instruction at 0x%08X", cbi.pc);
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EmitFlushInterpreterLoadDelay();
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m_register_cache.InvalidateGuestRegister(cbi.instruction.r.rt);
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m_load_delay_dirty = false;
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}
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value = m_register_cache.ReadGuestRegister(cbi.instruction.i.rt, true, true);
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value = m_register_cache.ReadGuestRegister(cbi.instruction.i.rt, true, true);
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}
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}
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