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Common: Add FileSystem::{Get,Set}WorkingDirectory functions
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@ -1015,6 +1015,26 @@ std::string GetProgramPath()
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return buffer;
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return buffer;
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}
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}
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std::string GetWorkingDirectory()
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{
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DWORD required_size = GetCurrentDirectoryA(0, nullptr);
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if (!required_size)
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return {};
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std::string buffer;
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buffer.resize(required_size - 1);
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if (!GetCurrentDirectoryA(static_cast<DWORD>(buffer.size() + 1), buffer.data()))
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return {};
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return buffer;
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}
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bool SetWorkingDirectory(const char* path)
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{
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return (SetCurrentDirectoryA(path) == TRUE);
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}
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#else
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#else
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std::unique_ptr<ChangeNotifier> CreateChangeNotifier(const char* path, bool recursiveWatch)
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std::unique_ptr<ChangeNotifier> CreateChangeNotifier(const char* path, bool recursiveWatch)
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@ -1394,6 +1414,26 @@ std::string GetProgramPath()
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#endif
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#endif
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}
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}
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std::string GetWorkingDirectory()
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{
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std::string buffer;
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buffer.resize(PATH_MAX);
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while (!getcwd(buffer.data(), buffer.size()))
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{
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if (errno != ERANGE)
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return {};
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buffer.resize(buffer.size() * 2);
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}
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return buffer;
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}
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bool SetWorkingDirectory(const char* path)
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{
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return (chdir(path) == 0);
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}
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#endif
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#endif
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} // namespace FileSystem
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} // namespace FileSystem
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@ -176,4 +176,10 @@ bool DeleteDirectory(const char* Path, bool Recursive);
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/// Returns the path to the current executable.
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/// Returns the path to the current executable.
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std::string GetProgramPath();
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std::string GetProgramPath();
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/// Retrieves the current working directory.
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std::string GetWorkingDirectory();
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/// Sets the current working directory. Returns true if successful.
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bool SetWorkingDirectory(const char* path);
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}; // namespace FileSystem
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}; // namespace FileSystem
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