Settings: Leave interlacing on by default

Too many games break without it.
This commit is contained in:
Connor McLaughlin 2020-07-14 01:27:53 +10:00
parent 48be73be5a
commit 7ba1bed37b
2 changed files with 2 additions and 2 deletions

View file

@ -343,7 +343,7 @@ void HostInterface::SetDefaultSettings(SettingsInterface& si)
si.SetBoolValue("GPU", "TrueColor", false); si.SetBoolValue("GPU", "TrueColor", false);
si.SetBoolValue("GPU", "ScaledDithering", true); si.SetBoolValue("GPU", "ScaledDithering", true);
si.SetBoolValue("GPU", "TextureFiltering", false); si.SetBoolValue("GPU", "TextureFiltering", false);
si.SetBoolValue("GPU", "DisableInterlacing", true); si.SetBoolValue("GPU", "DisableInterlacing", false);
si.SetBoolValue("GPU", "ForceNTSCTimings", false); si.SetBoolValue("GPU", "ForceNTSCTimings", false);
si.SetStringValue("Display", "CropMode", Settings::GetDisplayCropModeName(Settings::DEFAULT_DISPLAY_CROP_MODE)); si.SetStringValue("Display", "CropMode", Settings::GetDisplayCropModeName(Settings::DEFAULT_DISPLAY_CROP_MODE));

View file

@ -96,7 +96,7 @@ void Settings::Load(SettingsInterface& si)
gpu_true_color = si.GetBoolValue("GPU", "TrueColor", true); gpu_true_color = si.GetBoolValue("GPU", "TrueColor", true);
gpu_scaled_dithering = si.GetBoolValue("GPU", "ScaledDithering", false); gpu_scaled_dithering = si.GetBoolValue("GPU", "ScaledDithering", false);
gpu_texture_filtering = si.GetBoolValue("GPU", "TextureFiltering", false); gpu_texture_filtering = si.GetBoolValue("GPU", "TextureFiltering", false);
gpu_disable_interlacing = si.GetBoolValue("GPU", "DisableInterlacing", true); gpu_disable_interlacing = si.GetBoolValue("GPU", "DisableInterlacing", false);
gpu_force_ntsc_timings = si.GetBoolValue("GPU", "ForceNTSCTimings", false); gpu_force_ntsc_timings = si.GetBoolValue("GPU", "ForceNTSCTimings", false);
display_crop_mode = display_crop_mode =