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README.md
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README.md
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- SDL-compatible game controller (e.g. XB360/XBOne)
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## Building
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Clone the respository with submodules (`git clone --recursive` or `git clone` and `git submodule update --init`).
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### Windows
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Requirements:
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- Visual Studio 2019
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1. Open the Visual Studio solution `duckstation.sln` in the root, or "Open Folder" for cmake build.
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2. Build, binaries are located in `bin/x64`.
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3. Copy the DLL files from `dep/msvc/bin64` to the binary directory.
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4. Run `duckstation-x64-Release.exe` or whichever config you used.
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1. Clone the respository with submodules (`git clone --recursive` or `git clone` and `git submodule update --init`).
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2. Open the Visual Studio solution `duckstation.sln` in the root, or "Open Folder" for cmake build.
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3. Build, binaries are located in `bin/x64`.
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4. Copy the DLL files from `dep/msvc/bin64` to the binary directory.
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5. Run `duckstation-x64-Release.exe` or whichever config you used.
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### Linux
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Requirements:
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- CMake
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- SDL2
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1. Create a build directory, either in-tree or elsewhere.
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2. Run cmake to configure the build system. Assuming a build subdirectory of `build-release`, `cd build-release && cmake -DCMAKE_BUILD_TYPE=Release -GNinja ..`.
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3. Compile the source code. For the example above, run `ninja`.
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4. Run the binary, located in the build directory under `src/duckstation/duckstation`.
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1. Clone the repository. Submodules aren't necessary, there is only one and it is only used for Windows.
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2. Create a build directory, either in-tree or elsewhere.
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3. Run cmake to configure the build system. Assuming a build subdirectory of `build-release`, `cd build-release && cmake -DCMAKE_BUILD_TYPE=Release -GNinja ..`.
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4. Compile the source code. For the example above, run `ninja`.
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5. Run the binary, located in the build directory under `src/duckstation/duckstation`.
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### Android
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**NOTE:** The Android frontend is still incomplete, not all functionality works and some paths are hard-coded.
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Requirements:
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- Android Studio with the NDK and CMake installed
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1. Open the project in the `android` directory.
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2. Select Build -> Build Bundle(s) / APKs(s) -> Build APK(s).
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3. Install APK on device, or use Run menu for attached device.
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1. Clone the repository. Submodules aren't necessary, there is only one and it is only used for Windows.
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2. Open the project in the `android` directory.
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3. Select Build -> Build Bundle(s) / APKs(s) -> Build APK(s).
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4. Install APK on device, or use Run menu for attached device.
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## Running
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1. Configure the BIOS path in the settings.
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