Qt: Add option to reset played time

This commit is contained in:
Connor McLaughlin 2023-01-11 20:21:27 +10:00
parent 50a616421f
commit 7c6071dfe1
6 changed files with 52 additions and 8 deletions

View file

@ -1408,6 +1408,9 @@ void MainWindow::onGameListEntryContextMenuRequested(const QPoint& point)
connect(menu.addAction(tr("Exclude From List")), &QAction::triggered,
[this, entry]() { getSettingsDialog()->getGameListSettingsWidget()->addExcludedPath(entry->path); });
connect(menu.addAction(tr("Reset Play Time")), &QAction::triggered,
[this, entry]() { clearGameListEntryPlayTime(entry); });
connect(menu.addAction(tr("Add Search Directory...")), &QAction::triggered,
[this]() { getSettingsDialog()->getGameListSettingsWidget()->addSearchDirectory(this); });
@ -1451,6 +1454,20 @@ void MainWindow::setGameListEntryCoverImage(const GameList::Entry* entry)
m_game_list_widget->refreshGridCovers();
}
void MainWindow::clearGameListEntryPlayTime(const GameList::Entry* entry)
{
if (QMessageBox::question(
this, tr("Confirm Reset"),
tr("Are you sure you want to reset the play time for '%1'?\n\nThis action cannot be undone.")
.arg(QString::fromStdString(entry->title))) != QMessageBox::Yes)
{
return;
}
GameList::ClearPlayedTimeForSerial(entry->serial);
m_game_list_widget->refresh(false);
}
void MainWindow::setupAdditionalUi()
{
const bool status_bar_visible = Host::GetBaseBoolSettingValue("UI", "ShowStatusBar", true);

View file

@ -226,6 +226,7 @@ private:
void updateMenuSelectedTheme();
std::string getDeviceDiscPath(const QString& title);
void setGameListEntryCoverImage(const GameList::Entry* entry);
void clearGameListEntryPlayTime(const GameList::Entry* entry);
void setTheme(const QString& theme);
void recreate();

View file

@ -5834,6 +5834,7 @@ void FullscreenUI::HandleGameListOptions(const GameList::Entry* entry)
{ICON_FA_WRENCH " Game Properties", false}, {ICON_FA_PLAY " Resume Game", false},
{ICON_FA_UNDO " Load State", false}, {ICON_FA_COMPACT_DISC " Default Boot", false},
{ICON_FA_LIGHTBULB " Fast Boot", false}, {ICON_FA_MAGIC " Slow Boot", false},
{ICON_FA_FOLDER_MINUS " Reset Play Time", false},
{ICON_FA_WINDOW_CLOSE " Close Menu", false},
};
@ -5860,6 +5861,9 @@ void FullscreenUI::HandleGameListOptions(const GameList::Entry* entry)
case 5: // Slow Boot
DoStartPath(entry_path, {}, false);
break;
case 6: // Reset Play Time
GameList::ClearPlayedTimeForSerial(entry_serial);
break;
default:
break;
}

View file

@ -862,8 +862,8 @@ GameList::PlayedTimeEntry GameList::UpdatePlayedTimeFile(const std::string& path
continue;
// found it!
line_entry.last_played_time = last_time;
line_entry.total_played_time += add_time;
line_entry.last_played_time = (last_time != 0) ? last_time : 0;
line_entry.total_played_time = (last_time != 0) ? (line_entry.total_played_time + add_time) : 0;
std::string new_line(MakePlayedTimeLine(serial, line_entry));
if (FileSystem::FSeek64(fp.get(), line_pos, SEEK_SET) != 0 ||
@ -875,6 +875,8 @@ GameList::PlayedTimeEntry GameList::UpdatePlayedTimeFile(const std::string& path
return line_entry;
}
if (last_time != 0)
{
// new entry.
std::string new_line(MakePlayedTimeLine(serial, new_entry));
if (FileSystem::FSeek64(fp.get(), 0, SEEK_END) != 0 ||
@ -882,6 +884,7 @@ GameList::PlayedTimeEntry GameList::UpdatePlayedTimeFile(const std::string& path
{
Log_ErrorPrintf("Failed to write '%s'.", path.c_str());
}
}
return new_entry;
}
@ -906,6 +909,24 @@ void GameList::AddPlayedTimeForSerial(const std::string& serial, std::time_t las
}
}
void GameList::ClearPlayedTimeForSerial(const std::string& serial)
{
if (serial.empty())
return;
UpdatePlayedTimeFile(GetPlayedTimeFile(), serial, 0, 0);
std::unique_lock<std::recursive_mutex> lock(s_mutex);
for (GameList::Entry& entry : s_entries)
{
if (entry.serial != serial)
continue;
entry.last_played_time = 0;
entry.total_played_time = 0;
}
}
std::time_t GameList::GetCachedPlayedTimeForSerial(const std::string& serial)
{
if (serial.empty())

View file

@ -81,6 +81,7 @@ void Refresh(bool invalidate_cache, bool only_cache = false, ProgressCallback* p
/// Add played time for the specified serial.
void AddPlayedTimeForSerial(const std::string& serial, std::time_t last_time, std::time_t add_time);
void ClearPlayedTimeForSerial(const std::string& serial);
/// Returns the total time played for a game. Requires the game to be scanned in the list.
std::time_t GetCachedPlayedTimeForSerial(const std::string& serial);

View file

@ -1857,7 +1857,7 @@ void ImGuiFullscreen::DrawChoiceDialog()
const float title_height =
g_large_font->FontSize + ImGui::GetStyle().FramePadding.y * 2.0f + ImGui::GetStyle().WindowPadding.y * 2.0f;
const float height =
std::min(LayoutScale(400.0f),
std::min(LayoutScale(450.0f),
title_height + LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY + (LAYOUT_MENU_BUTTON_Y_PADDING * 2.0f)) *
static_cast<float>(s_choice_dialog_options.size()));
ImGui::SetNextWindowSize(ImVec2(width, height));