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Merge pull request #2889 from Calinou/texture-filtering-warn-performance-cost
Warn about the high performance cost of JINC2 and xBR filtering
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7ef600aaa0
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@ -886,9 +886,9 @@ static constexpr auto s_texture_filter_names =
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make_array("Nearest", "Bilinear", "BilinearBinAlpha", "JINC2", "JINC2BinAlpha", "xBR", "xBRBinAlpha");
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static constexpr auto s_texture_filter_display_names =
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make_array(TRANSLATABLE("GPUTextureFilter", "Nearest-Neighbor"), TRANSLATABLE("GPUTextureFilter", "Bilinear"),
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TRANSLATABLE("GPUTextureFilter", "Bilinear (No Edge Blending)"), TRANSLATABLE("GPUTextureFilter", "JINC2"),
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TRANSLATABLE("GPUTextureFilter", "JINC2 (No Edge Blending)"), TRANSLATABLE("GPUTextureFilter", "xBR"),
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TRANSLATABLE("GPUTextureFilter", "xBR (No Edge Blending)"));
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TRANSLATABLE("GPUTextureFilter", "Bilinear (No Edge Blending)"), TRANSLATABLE("GPUTextureFilter", "JINC2 (Slow)"),
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TRANSLATABLE("GPUTextureFilter", "JINC2 (Slow, No Edge Blending)"), TRANSLATABLE("GPUTextureFilter", "xBR (Very Slow)"),
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TRANSLATABLE("GPUTextureFilter", "xBR (Very Slow, No Edge Blending)"));
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std::optional<GPUTextureFilter> Settings::ParseTextureFilterName(const char* str)
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{
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@ -85,8 +85,8 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(SettingsDialog* dialog, QWi
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dialog->registerWidgetHelp(
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m_ui.textureFiltering, tr("Texture Filtering"),
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qApp->translate("GPUTextureFilter", Settings::GetTextureFilterDisplayName(GPUTextureFilter::Nearest)),
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tr("Smooths out the blockyness of magnified textures on 3D object by using filtering. <br>Will have a "
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"greater effect on higher resolution scales. Only applies to the hardware renderers."));
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tr("Smooths out the blockiness of magnified textures on 3D object by using filtering. <br>Will have a "
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"greater effect on higher resolution scales. Only applies to the hardware renderers. <br>The JINC2 and especially xBR filtering modes are very demanding, and may not be worth the speed penalty."));
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dialog->registerWidgetHelp(
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m_ui.widescreenHack, tr("Widescreen Hack"), tr("Unchecked"),
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tr("Scales vertex positions in screen-space to a widescreen aspect ratio, essentially "
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@ -3362,8 +3362,9 @@ void FullscreenUI::DrawDisplaySettingsPage()
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"ResolutionScale", 1, resolution_scales.data(), resolution_scales.size(), 0, is_hardware);
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DrawEnumSetting(bsi, "Texture Filtering",
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"Smooths out the blockyness of magnified textures on 3D objects. Will have a greater effect "
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"on higher resolution scales.",
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"Smooths out the blockiness of magnified textures on 3D objects. Will have a greater effect "
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"on higher resolution scales. The JINC2 and especially xBR filtering modes are very demanding,"
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"and may not be worth the speed penalty.",
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"GPU", "TextureFilter", Settings::DEFAULT_GPU_TEXTURE_FILTER, &Settings::ParseTextureFilterName,
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&Settings::GetTextureFilterName, &Settings::GetTextureFilterDisplayName, GPUTextureFilter::Count,
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is_hardware);
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