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https://github.com/RetroDECK/Duckstation.git
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Android: Use switch for trait game settings
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parent
b2447e2270
commit
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@ -99,6 +99,11 @@ public class GamePropertiesActivity extends AppCompatActivity {
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ps.addPreference(pref);
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ps.addPreference(pref);
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}
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}
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private void createTraitGameSetting(PreferenceScreen ps, String key, int titleId) {
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GameTraitPreference pref = new GameTraitPreference(ps.getContext(), mGameListEntry.getPath(), key, titleId);
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ps.addPreference(pref);
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}
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private void createListGameSetting(PreferenceScreen ps, String key, int titleId, int entryId, int entryValuesId) {
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private void createListGameSetting(PreferenceScreen ps, String key, int titleId, int entryId, int entryValuesId) {
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GameSettingPreference pref = new GameSettingPreference(ps.getContext(), mGameListEntry.getPath(), key, titleId, entryId, entryValuesId);
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GameSettingPreference pref = new GameSettingPreference(ps.getContext(), mGameListEntry.getPath(), key, titleId, entryId, entryValuesId);
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ps.addPreference(pref);
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ps.addPreference(pref);
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@ -136,11 +141,11 @@ public class GamePropertiesActivity extends AppCompatActivity {
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activity.createBooleanGameSetting(ps, "GPUPGXP", R.string.settings_pgxp_geometry_correction);
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activity.createBooleanGameSetting(ps, "GPUPGXP", R.string.settings_pgxp_geometry_correction);
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activity.createBooleanGameSetting(ps, "PGXPPreserveProjFP", R.string.settings_pgxp_preserve_projection_precision);
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activity.createBooleanGameSetting(ps, "PGXPPreserveProjFP", R.string.settings_pgxp_preserve_projection_precision);
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activity.createBooleanGameSetting(ps, "GPUPGXPDepthBuffer", R.string.settings_pgxp_depth_buffer);
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activity.createBooleanGameSetting(ps, "GPUPGXPDepthBuffer", R.string.settings_pgxp_depth_buffer);
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activity.createBooleanGameSetting(ps, "ForceSoftwareRenderer", R.string.settings_use_software_renderer);
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activity.createTraitGameSetting(ps, "ForceSoftwareRenderer", R.string.settings_use_software_renderer);
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activity.createBooleanGameSetting(ps, "ForceSoftwareRendererForReadbacks", R.string.settings_use_software_renderer_for_readbacks);
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activity.createTraitGameSetting(ps, "ForceSoftwareRendererForReadbacks", R.string.settings_use_software_renderer_for_readbacks);
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activity.createBooleanGameSetting(ps, "DisableWidescreen", R.string.settings_disable_widescreen);
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activity.createTraitGameSetting(ps, "DisableWidescreen", R.string.settings_disable_widescreen);
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activity.createBooleanGameSetting(ps, "ForcePGXPVertexCache", R.string.settings_pgxp_vertex_cache);
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activity.createTraitGameSetting(ps, "ForcePGXPVertexCache", R.string.settings_pgxp_vertex_cache);
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activity.createBooleanGameSetting(ps, "ForcePGXPCPUMode", R.string.settings_pgxp_cpu_mode);
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activity.createTraitGameSetting(ps, "ForcePGXPCPUMode", R.string.settings_pgxp_cpu_mode);
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setPreferenceScreen(ps);
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setPreferenceScreen(ps);
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}
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}
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@ -0,0 +1,34 @@
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package com.github.stenzek.duckstation;
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import android.content.Context;
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import androidx.preference.ListPreference;
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import androidx.preference.SwitchPreference;
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public class GameTraitPreference extends SwitchPreference {
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private String mGamePath;
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/**
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* Creates a boolean game property preference.
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*/
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public GameTraitPreference(Context context, String gamePath, String settingKey, int titleId) {
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super(context);
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mGamePath = gamePath;
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setPersistent(false);
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setTitle(titleId);
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setKey(settingKey);
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setIconSpaceReserved(false);
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updateValue();
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}
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private void updateValue() {
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final String value = AndroidHostInterface.getInstance().getGameSettingValue(mGamePath, getKey());
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super.setChecked(value != null && value.equals("true"));
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}
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@Override
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public void setChecked(boolean checked) {
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super.setChecked(checked);
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AndroidHostInterface.getInstance().setGameSettingValue(mGamePath, getKey(), checked ? "true" : "false");
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}
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}
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