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GPU: Add virtual call when buffers are swapped
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0c3cf1f5f8
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80d1056ddf
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@ -1291,6 +1291,7 @@ void GPU::WriteGP1(u32 value)
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SynchronizeCRTC();
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SynchronizeCRTC();
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m_crtc_state.regs.display_address_start = new_value;
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m_crtc_state.regs.display_address_start = new_value;
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UpdateCRTCDisplayParameters();
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UpdateCRTCDisplayParameters();
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OnBufferSwapped();
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}
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}
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}
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}
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break;
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break;
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@ -2833,6 +2834,10 @@ void GPU::DrawRendererStats()
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{
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{
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}
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}
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void GPU::OnBufferSwapped()
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{
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}
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void GPU::GetStatsString(SmallStringBase& str)
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void GPU::GetStatsString(SmallStringBase& str)
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{
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{
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if (IsHardwareRenderer())
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if (IsHardwareRenderer())
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@ -318,6 +318,7 @@ protected:
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virtual void UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit) = 0;
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virtual void UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit) = 0;
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virtual void UpdateDisplay() = 0;
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virtual void UpdateDisplay() = 0;
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virtual void DrawRendererStats();
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virtual void DrawRendererStats();
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virtual void OnBufferSwapped();
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ALWAYS_INLINE_RELEASE void AddDrawTriangleTicks(s32 x1, s32 y1, s32 x2, s32 y2, s32 x3, s32 y3, bool shaded,
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ALWAYS_INLINE_RELEASE void AddDrawTriangleTicks(s32 x1, s32 y1, s32 x2, s32 y2, s32 x3, s32 y3, bool shaded,
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bool textured, bool semitransparent)
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bool textured, bool semitransparent)
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@ -3412,6 +3412,11 @@ void GPU_HW::UpdateDownsamplingLevels()
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g_gpu_device->RecycleTexture(std::move(m_downsample_texture));
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g_gpu_device->RecycleTexture(std::move(m_downsample_texture));
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}
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}
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void GPU_HW::OnBufferSwapped()
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{
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GL_INS("OnBufferSwapped()");
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}
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void GPU_HW::DownsampleFramebuffer()
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void GPU_HW::DownsampleFramebuffer()
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{
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{
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GPUTexture* source = m_display_texture;
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GPUTexture* source = m_display_texture;
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@ -200,6 +200,7 @@ private:
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void UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit) override;
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void UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit) override;
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void FlushRender() override;
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void FlushRender() override;
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void DrawRendererStats() override;
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void DrawRendererStats() override;
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void OnBufferSwapped() override;
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bool BlitVRAMReplacementTexture(const TextureReplacementTexture* tex, u32 dst_x, u32 dst_y, u32 width, u32 height);
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bool BlitVRAMReplacementTexture(const TextureReplacementTexture* tex, u32 dst_x, u32 dst_y, u32 width, u32 height);
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