FrontendCommon: Mark host display files as final

Libretro has its own display classes now.
This commit is contained in:
Connor McLaughlin 2021-05-22 16:09:14 +10:00
parent 4436cd5b58
commit 817c7ef96a
3 changed files with 92 additions and 92 deletions

View file

@ -16,7 +16,7 @@
namespace FrontendCommon { namespace FrontendCommon {
class D3D11HostDisplay : public HostDisplay class D3D11HostDisplay final : public HostDisplay
{ {
public: public:
template<typename T> template<typename T>
@ -25,31 +25,31 @@ public:
D3D11HostDisplay(); D3D11HostDisplay();
~D3D11HostDisplay(); ~D3D11HostDisplay();
virtual RenderAPI GetRenderAPI() const override; RenderAPI GetRenderAPI() const override;
virtual void* GetRenderDevice() const override; void* GetRenderDevice() const override;
virtual void* GetRenderContext() const override; void* GetRenderContext() const override;
virtual bool HasRenderDevice() const override; bool HasRenderDevice() const override;
virtual bool HasRenderSurface() const override; bool HasRenderSurface() const override;
virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device, bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
bool threaded_presentation) override; bool threaded_presentation) override;
virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device, bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
bool threaded_presentation) override; bool threaded_presentation) override;
virtual void DestroyRenderDevice() override; void DestroyRenderDevice() override;
virtual bool MakeRenderContextCurrent() override; bool MakeRenderContextCurrent() override;
virtual bool DoneRenderContextCurrent() override; bool DoneRenderContextCurrent() override;
virtual bool ChangeRenderWindow(const WindowInfo& new_wi) override; bool ChangeRenderWindow(const WindowInfo& new_wi) override;
virtual void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override; void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;
virtual bool SupportsFullscreen() const override; bool SupportsFullscreen() const override;
virtual bool IsFullscreen() override; bool IsFullscreen() override;
virtual bool SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate) override; bool SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate) override;
virtual AdapterAndModeList GetAdapterAndModeList() override; AdapterAndModeList GetAdapterAndModeList() override;
virtual void DestroyRenderSurface() override; void DestroyRenderSurface() override;
virtual bool SetPostProcessingChain(const std::string_view& config) override; bool SetPostProcessingChain(const std::string_view& config) override;
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples, std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
HostDisplayPixelFormat format, const void* data, u32 data_stride, HostDisplayPixelFormat format, const void* data, u32 data_stride,
@ -65,10 +65,10 @@ public:
bool GetHostRefreshRate(float* refresh_rate) override; bool GetHostRefreshRate(float* refresh_rate) override;
virtual void SetVSync(bool enabled) override; void SetVSync(bool enabled) override;
virtual bool Render() override; bool Render() override;
virtual bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride, bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
HostDisplayPixelFormat* out_format) override; HostDisplayPixelFormat* out_format) override;
static AdapterAndModeList StaticGetAdapterAndModeList(); static AdapterAndModeList StaticGetAdapterAndModeList();
@ -78,12 +78,12 @@ protected:
static AdapterAndModeList GetAdapterAndModeList(IDXGIFactory* dxgi_factory); static AdapterAndModeList GetAdapterAndModeList(IDXGIFactory* dxgi_factory);
virtual bool CreateResources() override; bool CreateResources() override;
virtual void DestroyResources() override; void DestroyResources() override;
virtual bool CreateImGuiContext() override; bool CreateImGuiContext() override;
virtual void DestroyImGuiContext() override; void DestroyImGuiContext() override;
virtual bool UpdateImGuiFontTexture() override; bool UpdateImGuiFontTexture() override;
bool CreateSwapChain(const DXGI_MODE_DESC* fullscreen_mode); bool CreateSwapChain(const DXGI_MODE_DESC* fullscreen_mode);
bool CreateSwapChainRTV(); bool CreateSwapChainRTV();
@ -108,8 +108,8 @@ protected:
bool CheckPostProcessingRenderTargets(u32 target_width, u32 target_height); bool CheckPostProcessingRenderTargets(u32 target_width, u32 target_height);
void ApplyPostProcessingChain(ID3D11RenderTargetView* final_target, s32 final_left, s32 final_top, s32 final_width, void ApplyPostProcessingChain(ID3D11RenderTargetView* final_target, s32 final_left, s32 final_top, s32 final_width,
s32 final_height, void* texture_handle, u32 texture_width, s32 texture_height, s32 final_height, void* texture_handle, u32 texture_width, s32 texture_height,
s32 texture_view_x, s32 texture_view_y, s32 texture_view_width, s32 texture_view_x, s32 texture_view_y, s32 texture_view_width, s32 texture_view_height,
s32 texture_view_height, u32 target_width, u32 target_height); u32 target_width, u32 target_height);
ComPtr<ID3D11Device> m_device; ComPtr<ID3D11Device> m_device;
ComPtr<ID3D11DeviceContext> m_context; ComPtr<ID3D11DeviceContext> m_context;

View file

@ -19,37 +19,37 @@
namespace FrontendCommon { namespace FrontendCommon {
class OpenGLHostDisplay : public HostDisplay class OpenGLHostDisplay final : public HostDisplay
{ {
public: public:
OpenGLHostDisplay(); OpenGLHostDisplay();
virtual ~OpenGLHostDisplay(); ~OpenGLHostDisplay();
virtual RenderAPI GetRenderAPI() const override; RenderAPI GetRenderAPI() const override;
virtual void* GetRenderDevice() const override; void* GetRenderDevice() const override;
virtual void* GetRenderContext() const override; void* GetRenderContext() const override;
virtual bool HasRenderDevice() const override; bool HasRenderDevice() const override;
virtual bool HasRenderSurface() const override; bool HasRenderSurface() const override;
virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device, bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
bool threaded_presentation) override; bool threaded_presentation) override;
virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device, bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
bool threaded_presentation) override; bool threaded_presentation) override;
virtual void DestroyRenderDevice() override; void DestroyRenderDevice() override;
virtual bool MakeRenderContextCurrent() override; bool MakeRenderContextCurrent() override;
virtual bool DoneRenderContextCurrent() override; bool DoneRenderContextCurrent() override;
virtual bool ChangeRenderWindow(const WindowInfo& new_wi) override; bool ChangeRenderWindow(const WindowInfo& new_wi) override;
virtual void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override; void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;
virtual bool SupportsFullscreen() const override; bool SupportsFullscreen() const override;
virtual bool IsFullscreen() override; bool IsFullscreen() override;
virtual bool SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate) override; bool SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate) override;
virtual AdapterAndModeList GetAdapterAndModeList() override; AdapterAndModeList GetAdapterAndModeList() override;
virtual void DestroyRenderSurface() override; void DestroyRenderSurface() override;
virtual bool SetPostProcessingChain(const std::string_view& config) override; bool SetPostProcessingChain(const std::string_view& config) override;
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples, std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
HostDisplayPixelFormat format, const void* data, u32 data_stride, HostDisplayPixelFormat format, const void* data, u32 data_stride,
@ -64,22 +64,22 @@ public:
void EndSetDisplayPixels() override; void EndSetDisplayPixels() override;
bool SetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, const void* buffer, u32 pitch) override; bool SetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, const void* buffer, u32 pitch) override;
virtual void SetVSync(bool enabled) override; void SetVSync(bool enabled) override;
virtual bool Render() override; bool Render() override;
virtual bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride, bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
HostDisplayPixelFormat* out_format) override; HostDisplayPixelFormat* out_format) override;
protected: protected:
const char* GetGLSLVersionString() const; const char* GetGLSLVersionString() const;
std::string GetGLSLVersionHeader() const; std::string GetGLSLVersionHeader() const;
virtual bool CreateResources() override; bool CreateResources() override;
virtual void DestroyResources() override; void DestroyResources() override;
virtual bool CreateImGuiContext() override; bool CreateImGuiContext() override;
virtual void DestroyImGuiContext() override; void DestroyImGuiContext() override;
virtual bool UpdateImGuiFontTexture() override; bool UpdateImGuiFontTexture() override;
void BindDisplayPixelsTexture(); void BindDisplayPixelsTexture();
void UpdateDisplayPixelsTextureFilter(); void UpdateDisplayPixelsTextureFilter();

View file

@ -16,37 +16,37 @@ class SwapChain;
namespace FrontendCommon { namespace FrontendCommon {
class VulkanHostDisplay : public HostDisplay class VulkanHostDisplay final : public HostDisplay
{ {
public: public:
VulkanHostDisplay(); VulkanHostDisplay();
virtual ~VulkanHostDisplay(); ~VulkanHostDisplay();
virtual RenderAPI GetRenderAPI() const override; RenderAPI GetRenderAPI() const override;
virtual void* GetRenderDevice() const override; void* GetRenderDevice() const override;
virtual void* GetRenderContext() const override; void* GetRenderContext() const override;
virtual bool HasRenderDevice() const override; bool HasRenderDevice() const override;
virtual bool HasRenderSurface() const override; bool HasRenderSurface() const override;
virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device, bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
bool threaded_presentation) override; bool threaded_presentation) override;
virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device, bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
bool threaded_presentation) override; bool threaded_presentation) override;
virtual void DestroyRenderDevice() override; void DestroyRenderDevice() override;
virtual bool MakeRenderContextCurrent() override; bool MakeRenderContextCurrent() override;
virtual bool DoneRenderContextCurrent() override; bool DoneRenderContextCurrent() override;
virtual bool ChangeRenderWindow(const WindowInfo& new_wi) override; bool ChangeRenderWindow(const WindowInfo& new_wi) override;
virtual void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override; void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;
virtual bool SupportsFullscreen() const override; bool SupportsFullscreen() const override;
virtual bool IsFullscreen() override; bool IsFullscreen() override;
virtual bool SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate) override; bool SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate) override;
virtual AdapterAndModeList GetAdapterAndModeList() override; AdapterAndModeList GetAdapterAndModeList() override;
virtual void DestroyRenderSurface() override; void DestroyRenderSurface() override;
virtual bool SetPostProcessingChain(const std::string_view& config) override; bool SetPostProcessingChain(const std::string_view& config) override;
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples, std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
HostDisplayPixelFormat format, const void* data, u32 data_stride, HostDisplayPixelFormat format, const void* data, u32 data_stride,
@ -61,10 +61,10 @@ public:
u32* out_pitch) override; u32* out_pitch) override;
void EndSetDisplayPixels() override; void EndSetDisplayPixels() override;
virtual void SetVSync(bool enabled) override; void SetVSync(bool enabled) override;
virtual bool Render() override; bool Render() override;
virtual bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride, bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
HostDisplayPixelFormat* out_format) override; HostDisplayPixelFormat* out_format) override;
static AdapterAndModeList StaticGetAdapterAndModeList(const WindowInfo* wi); static AdapterAndModeList StaticGetAdapterAndModeList(const WindowInfo* wi);
@ -97,14 +97,14 @@ protected:
u32 target_width, u32 target_height); u32 target_width, u32 target_height);
// Can be overridden by frontends. // Can be overridden by frontends.
virtual VkRenderPass GetRenderPassForDisplay() const; VkRenderPass GetRenderPassForDisplay() const;
virtual bool CreateResources() override; bool CreateResources() override;
virtual void DestroyResources() override; void DestroyResources() override;
virtual bool CreateImGuiContext() override; bool CreateImGuiContext() override;
virtual void DestroyImGuiContext() override; void DestroyImGuiContext() override;
virtual bool UpdateImGuiFontTexture() override; bool UpdateImGuiFontTexture() override;
void BeginSwapChainRenderPass(VkFramebuffer framebuffer, u32 width, u32 height); void BeginSwapChainRenderPass(VkFramebuffer framebuffer, u32 width, u32 height);
void RenderDisplay(); void RenderDisplay();