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GPUDevice: Fix debug assertion tripping in Vulkan
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@ -90,7 +90,7 @@ template<typename FBOType, FBOType (*FactoryFunc)(GPUTexture* const* rts, u32 nu
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void (*DestroyFunc)(FBOType fbo)>
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void GPUFramebufferManager<FBOType, FactoryFunc, DestroyFunc>::RemoveRTReferences(const GPUTexture* tex)
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{
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DebugAssert(tex->IsRenderTarget());
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DebugAssert(tex->IsRenderTarget() || tex->IsRWTexture());
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for (auto it = m_map.begin(); it != m_map.end();)
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{
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if (!it->first.ContainsRT(tex))
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