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Vulkan: Support using SSBOs instead texel buffers
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08ef8c1e8d
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832c7a1192
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@ -199,6 +199,19 @@ void GPU_HW_Vulkan::SetCapabilities()
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m_max_resolution_scale = max_texture_scale;
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m_supports_dual_source_blend = g_vulkan_context->GetDeviceFeatures().dualSrcBlend;
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#ifdef __APPLE__
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// Partial texture buffer uploads appear to be broken in macOS/MoltenVK.
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m_use_ssbos_for_vram_writes = true;
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#else
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const u32 max_texel_buffer_elements = g_vulkan_context->GetDeviceLimits().maxTexelBufferElements;
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Log_InfoPrintf("Max texel buffer elements: %u", max_texel_buffer_elements);
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if (max_texel_buffer_elements < (VRAM_WIDTH * VRAM_HEIGHT))
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{
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Log_WarningPrintf("Texel buffer elements insufficient, using shader storage buffers instead.");
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m_use_ssbos_for_vram_writes = true;
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}
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#endif
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}
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void GPU_HW_Vulkan::DestroyResources()
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@ -280,7 +293,10 @@ bool GPU_HW_Vulkan::CreatePipelineLayouts()
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if (m_single_sampler_descriptor_set_layout == VK_NULL_HANDLE)
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return false;
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dslbuilder.AddBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
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if (m_use_ssbos_for_vram_writes)
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dslbuilder.AddBinding(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
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else
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dslbuilder.AddBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
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m_vram_write_descriptor_set_layout = dslbuilder.Create(device);
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if (m_vram_write_descriptor_set_layout == VK_NULL_HANDLE)
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return false;
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@ -508,23 +524,43 @@ bool GPU_HW_Vulkan::CreateUniformBuffer()
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bool GPU_HW_Vulkan::CreateTextureBuffer()
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{
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if (!m_texture_stream_buffer.Create(VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VRAM_UPDATE_TEXTURE_BUFFER_SIZE))
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return false;
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if (m_use_ssbos_for_vram_writes)
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{
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if (!m_texture_stream_buffer.Create(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VRAM_UPDATE_TEXTURE_BUFFER_SIZE))
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return false;
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Vulkan::BufferViewBuilder bvbuilder;
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bvbuilder.Set(m_texture_stream_buffer.GetBuffer(), VK_FORMAT_R16_UINT, 0, m_texture_stream_buffer.GetCurrentSize());
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m_texture_stream_buffer_view = bvbuilder.Create(g_vulkan_context->GetDevice());
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if (m_texture_stream_buffer_view == VK_NULL_HANDLE)
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return false;
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m_vram_write_descriptor_set = g_vulkan_context->AllocateGlobalDescriptorSet(m_vram_write_descriptor_set_layout);
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if (m_vram_write_descriptor_set == VK_NULL_HANDLE)
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return false;
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m_vram_write_descriptor_set = g_vulkan_context->AllocateGlobalDescriptorSet(m_vram_write_descriptor_set_layout);
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if (m_vram_write_descriptor_set == VK_NULL_HANDLE)
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return false;
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Vulkan::DescriptorSetUpdateBuilder dsubuilder;
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dsubuilder.AddBufferDescriptorWrite(m_vram_write_descriptor_set, 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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m_texture_stream_buffer.GetBuffer(), 0,
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m_texture_stream_buffer.GetCurrentSize());
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dsubuilder.Update(g_vulkan_context->GetDevice());
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return true;
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}
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else
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{
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if (!m_texture_stream_buffer.Create(VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VRAM_UPDATE_TEXTURE_BUFFER_SIZE))
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return false;
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Vulkan::BufferViewBuilder bvbuilder;
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bvbuilder.Set(m_texture_stream_buffer.GetBuffer(), VK_FORMAT_R16_UINT, 0, m_texture_stream_buffer.GetCurrentSize());
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m_texture_stream_buffer_view = bvbuilder.Create(g_vulkan_context->GetDevice());
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if (m_texture_stream_buffer_view == VK_NULL_HANDLE)
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return false;
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m_vram_write_descriptor_set = g_vulkan_context->AllocateGlobalDescriptorSet(m_vram_write_descriptor_set_layout);
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if (m_vram_write_descriptor_set == VK_NULL_HANDLE)
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return false;
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Vulkan::DescriptorSetUpdateBuilder dsubuilder;
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dsubuilder.AddBufferViewDescriptorWrite(m_vram_write_descriptor_set, 0, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
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m_texture_stream_buffer_view);
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dsubuilder.Update(g_vulkan_context->GetDevice());
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}
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Vulkan::DescriptorSetUpdateBuilder dsubuilder;
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dsubuilder.AddBufferViewDescriptorWrite(m_vram_write_descriptor_set, 0, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
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m_texture_stream_buffer_view);
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dsubuilder.Update(g_vulkan_context->GetDevice());
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return true;
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}
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@ -747,7 +783,8 @@ bool GPU_HW_Vulkan::CompilePipelines()
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// VRAM write
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{
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VkShaderModule fs = g_vulkan_shader_cache->GetFragmentShader(shadergen.GenerateVRAMWriteFragmentShader(false));
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VkShaderModule fs =
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g_vulkan_shader_cache->GetFragmentShader(shadergen.GenerateVRAMWriteFragmentShader(m_use_ssbos_for_vram_writes));
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if (fs == VK_NULL_HANDLE)
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return false;
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@ -121,4 +121,6 @@ private:
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// [depth_24][interlace_mode]
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DimensionalArray<VkPipeline, 3, 2> m_display_pipelines{};
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bool m_use_ssbos_for_vram_writes = false;
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};
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