mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-23 14:25:37 +00:00
Vulkan: Support using SSBOs instead texel buffers
This commit is contained in:
parent
08ef8c1e8d
commit
832c7a1192
|
@ -199,6 +199,19 @@ void GPU_HW_Vulkan::SetCapabilities()
|
||||||
|
|
||||||
m_max_resolution_scale = max_texture_scale;
|
m_max_resolution_scale = max_texture_scale;
|
||||||
m_supports_dual_source_blend = g_vulkan_context->GetDeviceFeatures().dualSrcBlend;
|
m_supports_dual_source_blend = g_vulkan_context->GetDeviceFeatures().dualSrcBlend;
|
||||||
|
|
||||||
|
#ifdef __APPLE__
|
||||||
|
// Partial texture buffer uploads appear to be broken in macOS/MoltenVK.
|
||||||
|
m_use_ssbos_for_vram_writes = true;
|
||||||
|
#else
|
||||||
|
const u32 max_texel_buffer_elements = g_vulkan_context->GetDeviceLimits().maxTexelBufferElements;
|
||||||
|
Log_InfoPrintf("Max texel buffer elements: %u", max_texel_buffer_elements);
|
||||||
|
if (max_texel_buffer_elements < (VRAM_WIDTH * VRAM_HEIGHT))
|
||||||
|
{
|
||||||
|
Log_WarningPrintf("Texel buffer elements insufficient, using shader storage buffers instead.");
|
||||||
|
m_use_ssbos_for_vram_writes = true;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void GPU_HW_Vulkan::DestroyResources()
|
void GPU_HW_Vulkan::DestroyResources()
|
||||||
|
@ -280,6 +293,9 @@ bool GPU_HW_Vulkan::CreatePipelineLayouts()
|
||||||
if (m_single_sampler_descriptor_set_layout == VK_NULL_HANDLE)
|
if (m_single_sampler_descriptor_set_layout == VK_NULL_HANDLE)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
if (m_use_ssbos_for_vram_writes)
|
||||||
|
dslbuilder.AddBinding(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||||
|
else
|
||||||
dslbuilder.AddBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
|
dslbuilder.AddBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||||
m_vram_write_descriptor_set_layout = dslbuilder.Create(device);
|
m_vram_write_descriptor_set_layout = dslbuilder.Create(device);
|
||||||
if (m_vram_write_descriptor_set_layout == VK_NULL_HANDLE)
|
if (m_vram_write_descriptor_set_layout == VK_NULL_HANDLE)
|
||||||
|
@ -508,6 +524,24 @@ bool GPU_HW_Vulkan::CreateUniformBuffer()
|
||||||
|
|
||||||
bool GPU_HW_Vulkan::CreateTextureBuffer()
|
bool GPU_HW_Vulkan::CreateTextureBuffer()
|
||||||
{
|
{
|
||||||
|
if (m_use_ssbos_for_vram_writes)
|
||||||
|
{
|
||||||
|
if (!m_texture_stream_buffer.Create(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VRAM_UPDATE_TEXTURE_BUFFER_SIZE))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
m_vram_write_descriptor_set = g_vulkan_context->AllocateGlobalDescriptorSet(m_vram_write_descriptor_set_layout);
|
||||||
|
if (m_vram_write_descriptor_set == VK_NULL_HANDLE)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
Vulkan::DescriptorSetUpdateBuilder dsubuilder;
|
||||||
|
dsubuilder.AddBufferDescriptorWrite(m_vram_write_descriptor_set, 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||||
|
m_texture_stream_buffer.GetBuffer(), 0,
|
||||||
|
m_texture_stream_buffer.GetCurrentSize());
|
||||||
|
dsubuilder.Update(g_vulkan_context->GetDevice());
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
if (!m_texture_stream_buffer.Create(VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VRAM_UPDATE_TEXTURE_BUFFER_SIZE))
|
if (!m_texture_stream_buffer.Create(VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VRAM_UPDATE_TEXTURE_BUFFER_SIZE))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
@ -525,6 +559,8 @@ bool GPU_HW_Vulkan::CreateTextureBuffer()
|
||||||
dsubuilder.AddBufferViewDescriptorWrite(m_vram_write_descriptor_set, 0, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
|
dsubuilder.AddBufferViewDescriptorWrite(m_vram_write_descriptor_set, 0, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
|
||||||
m_texture_stream_buffer_view);
|
m_texture_stream_buffer_view);
|
||||||
dsubuilder.Update(g_vulkan_context->GetDevice());
|
dsubuilder.Update(g_vulkan_context->GetDevice());
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -747,7 +783,8 @@ bool GPU_HW_Vulkan::CompilePipelines()
|
||||||
|
|
||||||
// VRAM write
|
// VRAM write
|
||||||
{
|
{
|
||||||
VkShaderModule fs = g_vulkan_shader_cache->GetFragmentShader(shadergen.GenerateVRAMWriteFragmentShader(false));
|
VkShaderModule fs =
|
||||||
|
g_vulkan_shader_cache->GetFragmentShader(shadergen.GenerateVRAMWriteFragmentShader(m_use_ssbos_for_vram_writes));
|
||||||
if (fs == VK_NULL_HANDLE)
|
if (fs == VK_NULL_HANDLE)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
|
|
@ -121,4 +121,6 @@ private:
|
||||||
|
|
||||||
// [depth_24][interlace_mode]
|
// [depth_24][interlace_mode]
|
||||||
DimensionalArray<VkPipeline, 3, 2> m_display_pipelines{};
|
DimensionalArray<VkPipeline, 3, 2> m_display_pipelines{};
|
||||||
|
|
||||||
|
bool m_use_ssbos_for_vram_writes = false;
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in a new issue