Frontend: Don't use debug D3D11 device

This commit is contained in:
Connor McLaughlin 2020-01-19 12:24:26 +10:00
parent 46033898ba
commit 8378e5ed0d

View file

@ -192,7 +192,7 @@ void D3D11HostDisplay::WindowResized()
bool D3D11HostDisplay::CreateD3DDevice() bool D3D11HostDisplay::CreateD3DDevice()
{ {
const bool debug = true; const bool debug = false;
SDL_SysWMinfo syswm = {}; SDL_SysWMinfo syswm = {};
if (!SDL_GetWindowWMInfo(m_window, &syswm)) if (!SDL_GetWindowWMInfo(m_window, &syswm))