mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-22 22:05:38 +00:00
Qt: Fix updater
This commit is contained in:
parent
0590a6098d
commit
853e9a8a6a
|
@ -197,6 +197,7 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(SettingsDialog* dialog, QWidget*
|
|||
Qt::QueuedConnection);
|
||||
|
||||
m_ui.tweakOptionTable->setColumnWidth(0, 380);
|
||||
m_ui.tweakOptionTable->setColumnWidth(1, 170);
|
||||
|
||||
addBooleanTweakOption(dialog, m_ui.tweakOptionTable, tr("Disable All Enhancements"), "Main", "DisableAllEnhancements",
|
||||
false);
|
||||
|
@ -204,8 +205,6 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(SettingsDialog* dialog, QWidget*
|
|||
true);
|
||||
addBooleanTweakOption(dialog, m_ui.tweakOptionTable, tr("Show Enhancement Settings"), "Display", "ShowEnhancements",
|
||||
false);
|
||||
addBooleanTweakOption(dialog, m_ui.tweakOptionTable, tr("Controller Enhanced Mode (PS4/PS5)"), "Main",
|
||||
"ControllerEnhancedMode", false);
|
||||
addIntRangeTweakOption(dialog, m_ui.tweakOptionTable, tr("Display FPS Limit"), "Display", "MaxFPS", 0, 1000, 0);
|
||||
|
||||
addMSAATweakOption(dialog, m_ui.tweakOptionTable, tr("Multisample Antialiasing"));
|
||||
|
@ -284,7 +283,6 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
|
|||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Disable all enhancements
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Show status indicators
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Show enhancement settings
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Controller enhanced mode (PS4/PS5)
|
||||
setIntRangeTweakOption(m_ui.tweakOptionTable, i++, 0); // Display FPS limit
|
||||
setChoiceTweakOption(m_ui.tweakOptionTable, i++, 0); // Multisample antialiasing
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // PGXP vertex cache
|
||||
|
|
|
@ -92,7 +92,7 @@ std::string AutoUpdaterDialog::getDefaultTag()
|
|||
std::string AutoUpdaterDialog::getCurrentUpdateTag() const
|
||||
{
|
||||
#ifdef AUTO_UPDATER_SUPPORTED
|
||||
return m_host_interface->GetStringSettingValue("AutoUpdater", "UpdateTag", THIS_RELEASE_TAG);
|
||||
return Host::GetBaseStringSettingValue("AutoUpdater", "UpdateTag", THIS_RELEASE_TAG);
|
||||
#else
|
||||
return {};
|
||||
#endif
|
||||
|
|
|
@ -645,7 +645,6 @@ void MainWindow::recreate()
|
|||
|
||||
MainWindow* new_main_window = new MainWindow();
|
||||
new_main_window->initialize();
|
||||
new_main_window->refreshGameList(false);
|
||||
new_main_window->show();
|
||||
deleteLater();
|
||||
}
|
||||
|
|
|
@ -30,7 +30,7 @@ static void SetStyle();
|
|||
static void SetKeyMap();
|
||||
static bool LoadFontData();
|
||||
static bool AddImGuiFonts(bool fullscreen_fonts);
|
||||
static ImFont* AddTextFont(float size);
|
||||
static ImFont* AddTextFont(float size, bool full_range);
|
||||
static ImFont* AddFixedFont(float size);
|
||||
static bool AddIconFonts(float size);
|
||||
static void AcquirePendingOSDMessages();
|
||||
|
@ -419,7 +419,7 @@ bool ImGuiManager::LoadFontData()
|
|||
return true;
|
||||
}
|
||||
|
||||
ImFont* ImGuiManager::AddTextFont(float size)
|
||||
ImFont* ImGuiManager::AddTextFont(float size, bool full_range)
|
||||
{
|
||||
static const ImWchar default_ranges[] = {
|
||||
// Basic Latin + Latin Supplement + Central European diacritics
|
||||
|
@ -445,7 +445,7 @@ ImFont* ImGuiManager::AddTextFont(float size)
|
|||
cfg.FontDataOwnedByAtlas = false;
|
||||
return ImGui::GetIO().Fonts->AddFontFromMemoryTTF(s_standard_font_data.data(),
|
||||
static_cast<int>(s_standard_font_data.size()), size, &cfg,
|
||||
s_font_range ? s_font_range : default_ranges);
|
||||
(s_font_range && full_range) ? s_font_range : default_ranges);
|
||||
}
|
||||
|
||||
ImFont* ImGuiManager::AddFixedFont(float size)
|
||||
|
@ -478,7 +478,7 @@ bool ImGuiManager::AddImGuiFonts(bool fullscreen_fonts)
|
|||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.Fonts->Clear();
|
||||
|
||||
s_standard_font = AddTextFont(standard_font_size);
|
||||
s_standard_font = AddTextFont(standard_font_size, true);
|
||||
if (!s_standard_font || !AddIconFonts(standard_font_size))
|
||||
return false;
|
||||
|
||||
|
@ -488,13 +488,14 @@ bool ImGuiManager::AddImGuiFonts(bool fullscreen_fonts)
|
|||
|
||||
if (fullscreen_fonts)
|
||||
{
|
||||
// Don't add full range for FSUI, we probably don't have the texture space, and it's not translated yet anyway.
|
||||
const float medium_font_size = std::ceil(ImGuiFullscreen::LayoutScale(ImGuiFullscreen::LAYOUT_MEDIUM_FONT_SIZE));
|
||||
s_medium_font = AddTextFont(medium_font_size);
|
||||
s_medium_font = AddTextFont(medium_font_size, false);
|
||||
if (!s_medium_font || !AddIconFonts(medium_font_size))
|
||||
return false;
|
||||
|
||||
const float large_font_size = std::ceil(ImGuiFullscreen::LayoutScale(ImGuiFullscreen::LAYOUT_LARGE_FONT_SIZE));
|
||||
s_large_font = AddTextFont(large_font_size);
|
||||
s_large_font = AddTextFont(large_font_size, false);
|
||||
if (!s_large_font || !AddIconFonts(large_font_size))
|
||||
return false;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue