GameSettings: Add custom aspect ratios

This commit is contained in:
Connor McLaughlin 2021-04-30 02:48:48 +10:00
parent 17a4712a3e
commit 864e7f0c91
8 changed files with 136 additions and 3 deletions

View file

@ -1,3 +1,4 @@
- 2021/04/29: Custom aspect ratio support added.
- 2021/03/20: Memory card editor added to Android app.
- 2021/03/17: Add support for loading **homebrew** PBP images. PSN images are not loadable due to potential legal issues surrounding the encryption.
- 2021/03/14: Multiple controllers, multitap, and external controller vibration added to Android app. You will need to rebind your controllers.

View file

@ -18,6 +18,7 @@ A "BIOS" ROM image is required to to start the emulator and to play games. You c
## Latest News
Older entries are available at https://github.com/stenzek/duckstation/blob/master/NEWS.md
- 2021/04/29: Custom aspect ratio support added.
- 2021/03/20: Memory card editor added to Android app.
- 2021/03/17: Add support for loading **homebrew** PBP images. PSN images are not loadable due to potential legal issues surrounding the encryption.
- 2021/03/14: Multiple controllers, multitap, and external controller vibration added to Android app. You will need to rebind your controllers.

View file

@ -368,11 +368,25 @@ void GamePropertiesDialog::populateGameSettings()
QSignalBlocker sb(m_ui.userCropMode);
m_ui.userCropMode->setCurrentIndex(static_cast<int>(gs.display_crop_mode.value()) + 1);
}
if (gs.display_aspect_ratio.has_value())
{
QSignalBlocker sb(m_ui.userAspectRatio);
m_ui.userAspectRatio->setCurrentIndex(static_cast<int>(gs.display_aspect_ratio.value()) + 1);
}
if (gs.display_aspect_ratio_custom_numerator.has_value())
{
QSignalBlocker sb(m_ui.userCustomAspectRatioNumerator);
m_ui.userCustomAspectRatioNumerator->setValue(static_cast<int>(gs.display_aspect_ratio_custom_numerator.value()));
}
if (gs.display_aspect_ratio_custom_denominator.has_value())
{
QSignalBlocker sb(m_ui.userCustomAspectRatioDenominator);
m_ui.userCustomAspectRatioDenominator->setValue(
static_cast<int>(gs.display_aspect_ratio_custom_denominator.value()));
}
onUserAspectRatioChanged();
if (gs.gpu_downsample_mode.has_value())
{
QSignalBlocker sb(m_ui.userDownsampleMode);
@ -566,6 +580,21 @@ void GamePropertiesDialog::connectUi()
else
m_game_settings.display_aspect_ratio = static_cast<DisplayAspectRatio>(index - 1);
saveGameSettings();
onUserAspectRatioChanged();
});
connect(m_ui.userCustomAspectRatioNumerator, QOverload<int>::of(&QSpinBox::valueChanged), [this](int value) {
if (value <= 0)
m_game_settings.display_aspect_ratio_custom_numerator.reset();
else
m_game_settings.display_aspect_ratio_custom_numerator = static_cast<u16>(value);
saveGameSettings();
});
connect(m_ui.userCustomAspectRatioDenominator, QOverload<int>::of(&QSpinBox::valueChanged), [this](int value) {
if (value <= 0)
m_game_settings.display_aspect_ratio_custom_denominator.reset();
else
m_game_settings.display_aspect_ratio_custom_denominator = static_cast<u16>(value);
saveGameSettings();
});
connect(m_ui.userCropMode, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) {
@ -795,6 +824,16 @@ void GamePropertiesDialog::updateCPUClockSpeedLabel()
m_ui.userCPUClockSpeedLabel->setText(tr("%1% (%2MHz)").arg(percent).arg(frequency / 1000000.0, 0, 'f', 2));
}
void GamePropertiesDialog::onUserAspectRatioChanged()
{
const int index = m_ui.userAspectRatio->currentIndex();
const bool is_custom = (index > 0 && static_cast<DisplayAspectRatio>(index - 1) == DisplayAspectRatio::Custom);
m_ui.userCustomAspectRatioNumerator->setVisible(is_custom);
m_ui.userCustomAspectRatioDenominator->setVisible(is_custom);
m_ui.userCustomAspectRatioSeparator->setVisible(is_custom);
}
void GamePropertiesDialog::fillEntryFromUi(GameListCompatibilityEntry* entry)
{
entry->code = m_game_code;

View file

@ -50,6 +50,7 @@ private:
void fillEntryFromUi(GameListCompatibilityEntry* entry);
void computeTrackHashes();
void onResize();
void onUserAspectRatioChanged();
Ui::GamePropertiesDialog m_ui;
std::array<QCheckBox*, static_cast<u32>(GameSettings::Trait::Count)> m_trait_checkboxes{};

View file

@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>793</width>
<height>619</height>
<height>651</height>
</rect>
</property>
<property name="windowTitle">
@ -269,7 +269,38 @@
</widget>
</item>
<item row="0" column="1">
<widget class="QComboBox" name="userAspectRatio"/>
<layout class="QHBoxLayout" name="horizontalLayout_8" stretch="1,0,0,0">
<item>
<widget class="QComboBox" name="userAspectRatio"/>
</item>
<item>
<widget class="QSpinBox" name="userCustomAspectRatioNumerator">
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>9999</number>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="userCustomAspectRatioSeparator">
<property name="text">
<string>:</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="userCustomAspectRatioDenominator">
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>9999</number>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_17">

View file

@ -129,7 +129,7 @@ private:
enum : u32
{
GAME_LIST_CACHE_SIGNATURE = 0x45434C47,
GAME_LIST_CACHE_VERSION = 27
GAME_LIST_CACHE_VERSION = 28
};
using CacheMap = std::unordered_map<std::string, GameListEntry>;

View file

@ -122,6 +122,8 @@ bool Entry::LoadFromStream(ByteStream* stream)
!ReadOptionalFromStream(stream, &display_linear_upscaling) ||
!ReadOptionalFromStream(stream, &display_integer_upscaling) ||
!ReadOptionalFromStream(stream, &display_force_4_3_for_24bit) ||
!ReadOptionalFromStream(stream, &display_aspect_ratio_custom_numerator) ||
!ReadOptionalFromStream(stream, &display_aspect_ratio_custom_denominator) ||
!ReadOptionalFromStream(stream, &gpu_resolution_scale) || !ReadOptionalFromStream(stream, &gpu_multisamples) ||
!ReadOptionalFromStream(stream, &gpu_per_sample_shading) || !ReadOptionalFromStream(stream, &gpu_true_color) ||
!ReadOptionalFromStream(stream, &gpu_scaled_dithering) ||
@ -173,6 +175,8 @@ bool Entry::SaveToStream(ByteStream* stream) const
WriteOptionalToStream(stream, display_linear_upscaling) &&
WriteOptionalToStream(stream, display_integer_upscaling) &&
WriteOptionalToStream(stream, display_force_4_3_for_24bit) &&
WriteOptionalToStream(stream, display_aspect_ratio_custom_numerator) &&
WriteOptionalToStream(stream, display_aspect_ratio_custom_denominator) &&
WriteOptionalToStream(stream, gpu_resolution_scale) && WriteOptionalToStream(stream, gpu_multisamples) &&
WriteOptionalToStream(stream, gpu_per_sample_shading) && WriteOptionalToStream(stream, gpu_true_color) &&
WriteOptionalToStream(stream, gpu_scaled_dithering) && WriteOptionalToStream(stream, gpu_force_ntsc_timings) &&
@ -248,6 +252,18 @@ static void ParseIniSection(Entry* entry, const char* section, const CSimpleIniA
cvalue = ini.GetValue(section, "DisplayAspectRatio", nullptr);
if (cvalue)
entry->display_aspect_ratio = Settings::ParseDisplayAspectRatio(cvalue);
lvalue = ini.GetLongValue(section, "CustomAspectRatioNumerator", 0);
if (lvalue != 0)
{
entry->display_aspect_ratio_custom_numerator =
static_cast<u16>(std::clamp<long>(lvalue, 1, std::numeric_limits<u16>::max()));
}
lvalue = ini.GetLongValue(section, "CustomAspectRatioDenominator", 0);
if (lvalue != 0)
{
entry->display_aspect_ratio_custom_denominator =
static_cast<u16>(std::clamp<long>(lvalue, 1, std::numeric_limits<u16>::max()));
}
cvalue = ini.GetValue(section, "GPUDownsampleMode", nullptr);
if (cvalue)
entry->gpu_downsample_mode = Settings::ParseDownsampleModeName(cvalue);
@ -371,6 +387,16 @@ static void StoreIniSection(const Entry& entry, const char* section, CSimpleIniA
ini.SetValue(section, "DisplayAspectRatio",
Settings::GetDisplayAspectRatioName(entry.display_aspect_ratio.value()));
}
if (entry.display_aspect_ratio_custom_numerator.has_value())
{
ini.SetLongValue(section, "CustomAspectRatioNumerator",
static_cast<long>(entry.display_aspect_ratio_custom_numerator.value()));
}
if (entry.display_aspect_ratio_custom_denominator.has_value())
{
ini.SetLongValue(section, "CustomAspectRatioDenominator",
static_cast<long>(entry.display_aspect_ratio_custom_denominator.value()));
}
if (entry.gpu_downsample_mode.has_value())
{
ini.SetValue(section, "GPUDownsampleMode", Settings::GetDownsampleModeName(entry.gpu_downsample_mode.value()));
@ -499,6 +525,20 @@ static std::optional<std::string> GetEntryValueForKey(const Entry& entry, const
else
return Settings::GetDisplayAspectRatioName(entry.display_aspect_ratio.value());
}
else if (key == "CustomAspectRatioNumerator")
{
if (!entry.display_aspect_ratio_custom_numerator.has_value())
return std::nullopt;
else
return std::to_string(entry.display_aspect_ratio_custom_numerator.value());
}
else if (key == "CustomAspectRatioDenominator")
{
if (!entry.display_aspect_ratio_custom_denominator.has_value())
return std::nullopt;
else
return std::to_string(entry.display_aspect_ratio_custom_denominator.value());
}
else if (key == "GPUDownsampleMode")
{
if (!entry.gpu_downsample_mode.has_value())
@ -713,6 +753,20 @@ static void SetEntryValueForKey(Entry& entry, const std::string_view& key, const
else
entry.display_aspect_ratio = Settings::ParseDisplayAspectRatio(value->c_str());
}
else if (key == "CustomAspectRatioNumerator")
{
if (!value.has_value())
entry.display_aspect_ratio_custom_numerator.reset();
else
entry.display_aspect_ratio_custom_numerator = StringUtil::FromChars<u16>(value.value());
}
else if (key == "CustomAspectRatioDenominator")
{
if (!value.has_value())
entry.display_aspect_ratio_custom_denominator.reset();
else
entry.display_aspect_ratio_custom_denominator = StringUtil::FromChars<u16>(value.value());
}
else if (key == "GPUDownsampleMode")
{
if (!value.has_value())
@ -1031,6 +1085,10 @@ void Entry::ApplySettings(bool display_osd_messages) const
g_settings.display_crop_mode = display_crop_mode.value();
if (display_aspect_ratio.has_value())
g_settings.display_aspect_ratio = display_aspect_ratio.value();
if (display_aspect_ratio_custom_numerator.has_value())
g_settings.display_aspect_ratio_custom_numerator = display_aspect_ratio_custom_numerator.value();
if (display_aspect_ratio_custom_denominator.has_value())
g_settings.display_aspect_ratio_custom_denominator = display_aspect_ratio_custom_denominator.value();
if (gpu_downsample_mode.has_value())
g_settings.gpu_downsample_mode = gpu_downsample_mode.value();
if (display_linear_upscaling.has_value())

View file

@ -61,6 +61,8 @@ struct Entry
std::optional<bool> display_linear_upscaling;
std::optional<bool> display_integer_upscaling;
std::optional<bool> display_force_4_3_for_24bit;
std::optional<u16> display_aspect_ratio_custom_numerator;
std::optional<u16> display_aspect_ratio_custom_denominator;
std::optional<u32> gpu_resolution_scale;
std::optional<u32> gpu_multisamples;
std::optional<bool> gpu_per_sample_shading;