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	SPU: Add a couple more reverb registers to debug window
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				|  | @ -2071,9 +2071,12 @@ void SPU::DrawDebugStateWindow() | ||||||
|     ImGui::TextColored(m_SPUCNT.external_audio_reverb ? active_color : inactive_color, "External Audio Enable: %s", |     ImGui::TextColored(m_SPUCNT.external_audio_reverb ? active_color : inactive_color, "External Audio Enable: %s", | ||||||
|                        m_SPUCNT.external_audio_reverb ? "Yes" : "No"); |                        m_SPUCNT.external_audio_reverb ? "Yes" : "No"); | ||||||
| 
 | 
 | ||||||
|  |     ImGui::Text("Base Address: 0x%08X (%04X)", m_reverb_base_address, m_reverb_registers.mBASE); | ||||||
|     ImGui::Text("Current Address: 0x%08X", m_reverb_current_address); |     ImGui::Text("Current Address: 0x%08X", m_reverb_current_address); | ||||||
|     ImGui::Text("Current Volume: Input (%d, %d) Output (%d, %d)", s_last_reverb_input[0], s_last_reverb_input[1], |     ImGui::Text("Current Amplitude: Input (%d, %d) Output (%d, %d)", s_last_reverb_input[0], s_last_reverb_input[1], | ||||||
|                 s_last_reverb_output[0], s_last_reverb_output[1]); |                 s_last_reverb_output[0], s_last_reverb_output[1]); | ||||||
|  |     ImGui::Text("Output Volume: Left %d%% Right %d%%", ApplyVolume(100, m_reverb_registers.vLOUT), | ||||||
|  |                 ApplyVolume(100, m_reverb_registers.vROUT)); | ||||||
| 
 | 
 | ||||||
|     ImGui::Text("Pitch Modulation: "); |     ImGui::Text("Pitch Modulation: "); | ||||||
|     for (u32 i = 1; i < NUM_VOICES; i++) |     for (u32 i = 1; i < NUM_VOICES; i++) | ||||||
|  |  | ||||||
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	 Connor McLaughlin
						Connor McLaughlin