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System: Fix crash on emptying rewind buffer
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@ -3958,7 +3958,7 @@ bool System::LoadRewindState(u32 skip_saves /*= 0*/, bool consume_state /*=true
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{
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while (skip_saves > 0 && !s_rewind_states.empty())
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{
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g_gpu_device->RecycleTexture(std::move(s_rewind_states.front().vram_texture));
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g_gpu_device->RecycleTexture(std::move(s_rewind_states.back().vram_texture));
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s_rewind_states.pop_back();
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skip_saves--;
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}
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