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https://github.com/RetroDECK/Duckstation.git
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TextureReplacements: Namespace-ify
This commit is contained in:
parent
82b5772d27
commit
87f2995f3d
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@ -532,7 +532,7 @@ void GPU::FinishVRAMWrite()
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if (g_settings.texture_replacements.ShouldDumpVRAMWrite(m_vram_transfer.width, m_vram_transfer.height))
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{
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g_texture_replacements.DumpVRAMWrite(m_vram_transfer.width, m_vram_transfer.height,
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TextureReplacements::DumpVRAMWrite(m_vram_transfer.width, m_vram_transfer.height,
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reinterpret_cast<const u16*>(m_blit_buffer.data()));
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}
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@ -2578,8 +2578,8 @@ void GPU_HW::LoadVertices()
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}
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}
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bool GPU_HW::BlitVRAMReplacementTexture(const TextureReplacementTexture* tex, u32 dst_x, u32 dst_y, u32 width,
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u32 height)
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bool GPU_HW::BlitVRAMReplacementTexture(const TextureReplacements::ReplacementImage* tex, u32 dst_x, u32 dst_y,
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u32 width, u32 height)
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{
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if (!m_vram_replacement_texture || m_vram_replacement_texture->GetWidth() < tex->GetWidth() ||
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m_vram_replacement_texture->GetHeight() < tex->GetHeight() || g_gpu_device->GetFeatures().prefer_unused_textures)
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@ -2977,7 +2977,7 @@ void GPU_HW::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data, b
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}
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else
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{
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const TextureReplacementTexture* rtex = g_texture_replacements.GetVRAMWriteReplacement(width, height, data);
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const TextureReplacements::ReplacementImage* rtex = TextureReplacements::GetVRAMReplacement(width, height, data);
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if (rtex && BlitVRAMReplacementTexture(rtex, x * m_resolution_scale, y * m_resolution_scale,
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width * m_resolution_scale, height * m_resolution_scale))
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{
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@ -213,7 +213,8 @@ private:
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void UpdateVRAMOnGPU(u32 x, u32 y, u32 width, u32 height, const void* data, u32 data_pitch, bool set_mask,
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bool check_mask, const GSVector4i bounds);
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bool BlitVRAMReplacementTexture(const TextureReplacementTexture* tex, u32 dst_x, u32 dst_y, u32 width, u32 height);
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bool BlitVRAMReplacementTexture(const TextureReplacements::ReplacementImage* tex, u32 dst_x, u32 dst_y, u32 width,
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u32 height);
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/// Expands a line into two triangles.
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void DrawLine(float x0, float y0, u32 col0, float x1, float y1, u32 col1, float depth);
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@ -427,7 +427,7 @@ DEFINE_HOTKEY("ReloadTextureReplacements", TRANSLATE_NOOP("Hotkeys", "Graphics")
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{
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Host::AddKeyedOSDMessage("ReloadTextureReplacements",
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TRANSLATE_STR("OSDMessage", "Texture replacements reloaded."), 10.0f);
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g_texture_replacements.Reload();
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TextureReplacements::Reload();
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}
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})
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@ -1718,7 +1718,7 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
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// Texture replacement preloading.
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// TODO: Move this and everything else below OnSystemStarted().
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g_texture_replacements.SetGameID(s_running_game_serial);
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TextureReplacements::SetGameID(s_running_game_serial);
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// Good to go.
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s_state = State::Running;
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@ -1901,7 +1901,7 @@ void System::DestroySystem()
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ClearMemorySaveStates();
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g_texture_replacements.Shutdown();
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TextureReplacements::Shutdown();
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PCDrv::Shutdown();
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SIO::Shutdown();
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@ -3765,7 +3765,7 @@ void System::UpdateRunningGame(const char* path, CDImage* image, bool booting)
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}
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if (!booting)
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g_texture_replacements.SetGameID(s_running_game_serial);
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TextureReplacements::SetGameID(s_running_game_serial);
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if (booting)
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Achievements::ResetHardcoreMode(true);
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@ -4146,7 +4146,7 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
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old_settings.texture_replacements.enable_vram_write_replacements ||
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g_settings.texture_replacements.preload_textures != old_settings.texture_replacements.preload_textures)
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{
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g_texture_replacements.Reload();
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TextureReplacements::Reload();
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}
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DMA::SetMaxSliceTicks(g_settings.dma_max_slice_ticks);
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@ -1,12 +1,14 @@
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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "texture_replacements.h"
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#include "gpu_types.h"
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#include "host.h"
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#include "settings.h"
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#include "common/bitutils.h"
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#include "common/file_system.h"
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#include "common/hash_combine.h"
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#include "common/log.h"
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#include "common/path.h"
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#include "common/string_util.h"
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@ -19,33 +21,72 @@
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#endif
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#include <cinttypes>
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#include <tuple>
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#include <unordered_map>
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#include <vector>
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Log_SetChannel(TextureReplacements);
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TextureReplacements g_texture_replacements;
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static constexpr u32 VRAMRGBA5551ToRGBA8888(u16 color)
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namespace TextureReplacements {
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namespace {
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struct VRAMReplacementHash
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{
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u8 r = Truncate8(color & 31);
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u8 g = Truncate8((color >> 5) & 31);
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u8 b = Truncate8((color >> 10) & 31);
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u8 a = Truncate8((color >> 15) & 1);
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u64 low;
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u64 high;
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// 00012345 -> 1234545
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b = (b << 3) | (b & 0b111);
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g = (g << 3) | (g & 0b111);
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r = (r << 3) | (r & 0b111);
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a = a ? 255 : 0;
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TinyString ToString() const;
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bool ParseString(std::string_view sv);
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return ZeroExtend32(r) | (ZeroExtend32(g) << 8) | (ZeroExtend32(b) << 16) | (ZeroExtend32(a) << 24);
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bool operator<(const VRAMReplacementHash& rhs) const { return std::tie(low, high) < std::tie(rhs.low, rhs.high); }
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bool operator==(const VRAMReplacementHash& rhs) const { return low == rhs.low && high == rhs.high; }
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bool operator!=(const VRAMReplacementHash& rhs) const { return low != rhs.low || high != rhs.high; }
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};
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struct VRAMReplacementHashMapHash
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{
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size_t operator()(const VRAMReplacementHash& hash) const;
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};
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} // namespace
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using VRAMWriteReplacementMap = std::unordered_map<VRAMReplacementHash, std::string, VRAMReplacementHashMapHash>;
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using TextureCache = std::unordered_map<std::string, ReplacementImage>;
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static bool ParseReplacementFilename(const std::string& filename, VRAMReplacementHash* replacement_hash,
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ReplacmentType* replacement_type);
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static std::string GetSourceDirectory();
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static std::string GetDumpDirectory();
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static VRAMReplacementHash GetVRAMWriteHash(u32 width, u32 height, const void* pixels);
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static std::string GetVRAMWriteDumpFilename(u32 width, u32 height, const void* pixels);
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static void FindTextures(const std::string& dir);
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static const ReplacementImage* LoadTexture(const std::string& filename);
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static void PreloadTextures();
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static void PurgeUnreferencedTexturesFromCache();
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static std::string s_game_id;
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// TODO: Check the size, purge some when it gets too large.
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static TextureCache s_texture_cache;
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static VRAMWriteReplacementMap s_vram_write_replacements;
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} // namespace TextureReplacements
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size_t TextureReplacements::VRAMReplacementHashMapHash::operator()(const VRAMReplacementHash& hash) const
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{
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size_t hash_hash = std::hash<u64>{}(hash.low);
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hash_combine(hash_hash, hash.high);
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return hash_hash;
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}
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std::string TextureReplacementHash::ToString() const
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TinyString TextureReplacements::VRAMReplacementHash::ToString() const
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{
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return StringUtil::StdStringFromFormat("%" PRIx64 "%" PRIx64, high, low);
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return TinyString::from_format("{:08X}{:08X}", high, low);
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}
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bool TextureReplacementHash::ParseString(std::string_view sv)
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bool TextureReplacements::VRAMReplacementHash::ParseString(std::string_view sv)
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{
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if (sv.length() != 32)
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return false;
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@ -60,25 +101,22 @@ bool TextureReplacementHash::ParseString(std::string_view sv)
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return true;
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}
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TextureReplacements::TextureReplacements() = default;
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TextureReplacements::~TextureReplacements() = default;
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void TextureReplacements::SetGameID(std::string game_id)
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{
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if (m_game_id == game_id)
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if (s_game_id == game_id)
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return;
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m_game_id = game_id;
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s_game_id = game_id;
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Reload();
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}
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const TextureReplacementTexture* TextureReplacements::GetVRAMWriteReplacement(u32 width, u32 height, const void* pixels)
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const TextureReplacements::ReplacementImage* TextureReplacements::GetVRAMReplacement(u32 width, u32 height,
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const void* pixels)
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{
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const TextureReplacementHash hash = GetVRAMWriteHash(width, height, pixels);
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const VRAMReplacementHash hash = GetVRAMWriteHash(width, height, pixels);
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const auto it = m_vram_write_replacements.find(hash);
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if (it == m_vram_write_replacements.end())
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const auto it = s_vram_write_replacements.find(hash);
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if (it == s_vram_write_replacements.end())
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return nullptr;
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return LoadTexture(it->second);
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@ -86,7 +124,7 @@ const TextureReplacementTexture* TextureReplacements::GetVRAMWriteReplacement(u3
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void TextureReplacements::DumpVRAMWrite(u32 width, u32 height, const void* pixels)
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{
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std::string filename = GetVRAMWriteDumpFilename(width, height, pixels);
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const std::string filename = GetVRAMWriteDumpFilename(width, height, pixels);
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if (filename.empty())
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return;
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@ -120,33 +158,35 @@ void TextureReplacements::DumpVRAMWrite(u32 width, u32 height, const void* pixel
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void TextureReplacements::Shutdown()
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{
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m_texture_cache.clear();
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m_vram_write_replacements.clear();
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m_game_id.clear();
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s_texture_cache.clear();
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s_vram_write_replacements.clear();
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s_game_id.clear();
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}
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std::string TextureReplacements::GetSourceDirectory() const
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// TODO: Organize into PCSX2-style.
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std::string TextureReplacements::GetSourceDirectory()
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{
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return Path::Combine(EmuFolders::Textures, m_game_id);
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return Path::Combine(EmuFolders::Textures, s_game_id);
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}
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std::string TextureReplacements::GetDumpDirectory() const
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std::string TextureReplacements::GetDumpDirectory()
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{
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return Path::Combine(EmuFolders::Dumps, Path::Combine("textures", m_game_id));
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return Path::Combine(EmuFolders::Dumps, Path::Combine("textures", s_game_id));
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}
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TextureReplacementHash TextureReplacements::GetVRAMWriteHash(u32 width, u32 height, const void* pixels) const
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TextureReplacements::VRAMReplacementHash TextureReplacements::GetVRAMWriteHash(u32 width, u32 height,
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const void* pixels)
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{
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XXH128_hash_t hash = XXH3_128bits(pixels, width * height * sizeof(u16));
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return {hash.low64, hash.high64};
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}
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std::string TextureReplacements::GetVRAMWriteDumpFilename(u32 width, u32 height, const void* pixels) const
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std::string TextureReplacements::GetVRAMWriteDumpFilename(u32 width, u32 height, const void* pixels)
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{
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if (m_game_id.empty())
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if (s_game_id.empty())
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return {};
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const TextureReplacementHash hash = GetVRAMWriteHash(width, height, pixels);
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const VRAMReplacementHash hash = GetVRAMWriteHash(width, height, pixels);
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const std::string dump_directory(GetDumpDirectory());
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std::string filename(Path::Combine(dump_directory, fmt::format("vram-write-{}.png", hash.ToString())));
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@ -161,7 +201,7 @@ std::string TextureReplacements::GetVRAMWriteDumpFilename(u32 width, u32 height,
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void TextureReplacements::Reload()
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{
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m_vram_write_replacements.clear();
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s_vram_write_replacements.clear();
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if (g_settings.texture_replacements.AnyReplacementsEnabled())
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FindTextures(GetSourceDirectory());
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@ -174,62 +214,41 @@ void TextureReplacements::Reload()
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void TextureReplacements::PurgeUnreferencedTexturesFromCache()
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{
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TextureCache old_map = std::move(m_texture_cache);
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for (const auto& it : m_vram_write_replacements)
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TextureCache old_map = std::move(s_texture_cache);
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for (const auto& it : s_vram_write_replacements)
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{
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auto it2 = old_map.find(it.second);
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if (it2 != old_map.end())
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{
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m_texture_cache[it.second] = std::move(it2->second);
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s_texture_cache[it.second] = std::move(it2->second);
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old_map.erase(it2);
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}
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}
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}
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bool TextureReplacements::ParseReplacementFilename(const std::string& filename,
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TextureReplacementHash* replacement_hash,
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bool TextureReplacements::ParseReplacementFilename(const std::string& filename, VRAMReplacementHash* replacement_hash,
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ReplacmentType* replacement_type)
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{
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const char* extension = std::strrchr(filename.c_str(), '.');
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const char* title = std::strrchr(filename.c_str(), '/');
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#ifdef _WIN32
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const char* title2 = std::strrchr(filename.c_str(), '\\');
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if (title2 && (!title || title2 > title))
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title = title2;
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#endif
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if (!title || !extension)
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const std::string_view file_title = Path::GetFileTitle(filename);
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if (!file_title.starts_with("vram-write-"))
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return false;
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title++;
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const char* hashpart;
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if (StringUtil::Strncasecmp(title, "vram-write-", 11) == 0)
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{
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hashpart = title + 11;
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*replacement_type = ReplacmentType::VRAMWrite;
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}
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else
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{
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return false;
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}
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if (!replacement_hash->ParseString(std::string_view(hashpart, static_cast<size_t>(extension - hashpart))))
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const std::string_view hashpart = file_title.substr(11);
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if (!replacement_hash->ParseString(hashpart))
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return false;
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extension++;
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const std::string_view file_extension = Path::GetExtension(filename);
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bool valid_extension = false;
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for (const char* test_extension : {"png", "jpg", "tga", "bmp"})
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for (const char* test_extension : {"png", "jpg", "webp"})
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{
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if (StringUtil::Strcasecmp(extension, test_extension) == 0)
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if (StringUtil::EqualNoCase(file_extension, test_extension))
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{
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valid_extension = true;
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break;
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}
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}
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*replacement_type = ReplacmentType::VRAMWrite;
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return valid_extension;
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}
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@ -243,7 +262,7 @@ void TextureReplacements::FindTextures(const std::string& dir)
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if (fd.Attributes & FILESYSTEM_FILE_ATTRIBUTE_DIRECTORY)
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continue;
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TextureReplacementHash hash;
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VRAMReplacementHash hash;
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ReplacmentType type;
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if (!ParseReplacementFilename(fd.FileName, &hash, &type))
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continue;
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@ -252,26 +271,26 @@ void TextureReplacements::FindTextures(const std::string& dir)
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{
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case ReplacmentType::VRAMWrite:
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{
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auto it = m_vram_write_replacements.find(hash);
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if (it != m_vram_write_replacements.end())
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auto it = s_vram_write_replacements.find(hash);
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if (it != s_vram_write_replacements.end())
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{
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WARNING_LOG("Duplicate VRAM write replacement: '{}' and '{}'", it->second, fd.FileName);
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continue;
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}
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m_vram_write_replacements.emplace(hash, std::move(fd.FileName));
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s_vram_write_replacements.emplace(hash, std::move(fd.FileName));
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}
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break;
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}
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}
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INFO_LOG("Found {} replacement VRAM writes for '{}'", m_vram_write_replacements.size(), m_game_id);
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INFO_LOG("Found {} replacement VRAM writes for '{}'", s_vram_write_replacements.size(), s_game_id);
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}
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const TextureReplacementTexture* TextureReplacements::LoadTexture(const std::string& filename)
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const TextureReplacements::ReplacementImage* TextureReplacements::LoadTexture(const std::string& filename)
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{
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auto it = m_texture_cache.find(filename);
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if (it != m_texture_cache.end())
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auto it = s_texture_cache.find(filename);
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if (it != s_texture_cache.end())
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return &it->second;
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RGBA8Image image;
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@ -282,7 +301,7 @@ const TextureReplacementTexture* TextureReplacements::LoadTexture(const std::str
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}
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INFO_LOG("Loaded '{}': {}x{}", Path::GetFileName(filename), image.GetWidth(), image.GetHeight());
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it = m_texture_cache.emplace(filename, std::move(image)).first;
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it = s_texture_cache.emplace(filename, std::move(image)).first;
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
|
@ -292,7 +311,7 @@ void TextureReplacements::PreloadTextures()
|
|||
|
||||
Common::Timer last_update_time;
|
||||
u32 num_textures_loaded = 0;
|
||||
const u32 total_textures = static_cast<u32>(m_vram_write_replacements.size());
|
||||
const u32 total_textures = static_cast<u32>(s_vram_write_replacements.size());
|
||||
|
||||
#define UPDATE_PROGRESS() \
|
||||
if (last_update_time.GetTimeSeconds() >= UPDATE_INTERVAL) \
|
||||
|
@ -302,7 +321,7 @@ void TextureReplacements::PreloadTextures()
|
|||
last_update_time.Reset(); \
|
||||
}
|
||||
|
||||
for (const auto& it : m_vram_write_replacements)
|
||||
for (const auto& it : s_vram_write_replacements)
|
||||
{
|
||||
UPDATE_PROGRESS();
|
||||
|
||||
|
|
|
@ -3,95 +3,28 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "util/image.h"
|
||||
|
||||
#include "common/hash_combine.h"
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#include "util/image.h"
|
||||
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
struct TextureReplacementHash
|
||||
namespace TextureReplacements {
|
||||
|
||||
using ReplacementImage = RGBA8Image;
|
||||
|
||||
enum class ReplacmentType
|
||||
{
|
||||
u64 low;
|
||||
u64 high;
|
||||
|
||||
std::string ToString() const;
|
||||
bool ParseString(std::string_view sv);
|
||||
|
||||
bool operator<(const TextureReplacementHash& rhs) const { return std::tie(low, high) < std::tie(rhs.low, rhs.high); }
|
||||
bool operator==(const TextureReplacementHash& rhs) const { return low == rhs.low && high == rhs.high; }
|
||||
bool operator!=(const TextureReplacementHash& rhs) const { return low != rhs.low || high != rhs.high; }
|
||||
VRAMWrite,
|
||||
};
|
||||
|
||||
namespace std {
|
||||
template<>
|
||||
struct hash<TextureReplacementHash>
|
||||
{
|
||||
size_t operator()(const TextureReplacementHash& h) const
|
||||
{
|
||||
size_t hash_hash = std::hash<u64>{}(h.low);
|
||||
hash_combine(hash_hash, h.high);
|
||||
return hash_hash;
|
||||
}
|
||||
};
|
||||
} // namespace std
|
||||
void SetGameID(std::string game_id);
|
||||
|
||||
using TextureReplacementTexture = RGBA8Image;
|
||||
void Reload();
|
||||
|
||||
class TextureReplacements
|
||||
{
|
||||
public:
|
||||
enum class ReplacmentType
|
||||
{
|
||||
VRAMWrite
|
||||
};
|
||||
const ReplacementImage* GetVRAMReplacement(u32 width, u32 height, const void* pixels);
|
||||
void DumpVRAMWrite(u32 width, u32 height, const void* pixels);
|
||||
|
||||
TextureReplacements();
|
||||
~TextureReplacements();
|
||||
void Shutdown();
|
||||
|
||||
const std::string GetGameID() const { return m_game_id; }
|
||||
void SetGameID(std::string game_id);
|
||||
|
||||
void Reload();
|
||||
|
||||
const TextureReplacementTexture* GetVRAMWriteReplacement(u32 width, u32 height, const void* pixels);
|
||||
void DumpVRAMWrite(u32 width, u32 height, const void* pixels);
|
||||
|
||||
void Shutdown();
|
||||
|
||||
private:
|
||||
struct ReplacementHashMapHash
|
||||
{
|
||||
size_t operator()(const TextureReplacementHash& hash);
|
||||
};
|
||||
|
||||
using VRAMWriteReplacementMap = std::unordered_map<TextureReplacementHash, std::string>;
|
||||
using TextureCache = std::unordered_map<std::string, TextureReplacementTexture>;
|
||||
|
||||
static bool ParseReplacementFilename(const std::string& filename, TextureReplacementHash* replacement_hash,
|
||||
ReplacmentType* replacement_type);
|
||||
|
||||
std::string GetSourceDirectory() const;
|
||||
std::string GetDumpDirectory() const;
|
||||
|
||||
TextureReplacementHash GetVRAMWriteHash(u32 width, u32 height, const void* pixels) const;
|
||||
std::string GetVRAMWriteDumpFilename(u32 width, u32 height, const void* pixels) const;
|
||||
|
||||
void FindTextures(const std::string& dir);
|
||||
|
||||
const TextureReplacementTexture* LoadTexture(const std::string& filename);
|
||||
void PreloadTextures();
|
||||
void PurgeUnreferencedTexturesFromCache();
|
||||
|
||||
std::string m_game_id;
|
||||
|
||||
TextureCache m_texture_cache;
|
||||
|
||||
VRAMWriteReplacementMap m_vram_write_replacements;
|
||||
};
|
||||
|
||||
extern TextureReplacements g_texture_replacements;
|
||||
} // namespace TextureReplacements
|
||||
|
|
Loading…
Reference in a new issue