System: Combine VRR and Optimal Frame Pacing

GSync/FreeSync display users should:
 - DISABLE VSync.
 - ENABLE Optimal Frame Pacing.
This commit is contained in:
Stenzek 2024-04-11 21:26:50 +10:00
parent 2ad67ad3ee
commit 88270771da
No known key found for this signature in database
26 changed files with 224 additions and 289 deletions

View file

@ -4180,11 +4180,10 @@ void FullscreenUI::DrawDisplaySettingsPage()
"GPU", "UseSoftwareRendererForReadbacks", false);
}
DrawEnumSetting(
bsi, FSUI_CSTR("VSync"),
FSUI_CSTR("Synchronizes presentation of the console's frames to the host. Enable for smoother animations."),
"Display", "SyncMode", Settings::DEFAULT_DISPLAY_SYNC_MODE, &Settings::ParseDisplaySyncMode,
&Settings::GetDisplaySyncModeName, &Settings::GetDisplaySyncModeDisplayName, DisplaySyncMode::Count);
DrawToggleSetting(bsi, FSUI_CSTR("VSync"),
FSUI_CSTR("Synchronizes presentation of the console's frames to the host. GSync/FreeSync users "
"should enable Optimal Frame Pacing instead."),
"Display", "VSync", false);
DrawToggleSetting(
bsi, FSUI_CSTR("Sync To Host Refresh Rate"),
@ -4192,10 +4191,11 @@ void FullscreenUI::DrawDisplaySettingsPage()
"Resampling are enabled."),
"Main", "SyncToHostRefreshRate", false);
DrawToggleSetting(bsi, FSUI_CSTR("Optimal Frame Pacing"),
FSUI_CSTR("Ensures every frame generated is displayed for optimal pacing. Disable if you are "
"having speed or sound issues."),
"Display", "DisplayAllFrames", false);
DrawToggleSetting(
bsi, FSUI_CSTR("Optimal Frame Pacing"),
FSUI_CSTR("Ensures every frame generated is displayed for optimal pacing. Enable for variable refresh displays, "
"such as GSync/FreeSync. Disable if you are having speed or sound issues."),
"Display", "OptimalFramePacing", false);
MenuHeading(FSUI_CSTR("Rendering"));

View file

@ -296,7 +296,7 @@ bool Host::CreateGPUDevice(RenderAPI api)
if (!g_gpu_device || !g_gpu_device->Create(
g_settings.gpu_adapter,
g_settings.gpu_disable_shader_cache ? std::string_view() : std::string_view(EmuFolders::Cache),
SHADER_CACHE_VERSION, g_settings.gpu_use_debug_device, System::GetEffectiveDisplaySyncMode(),
SHADER_CACHE_VERSION, g_settings.gpu_use_debug_device, System::IsVSyncEffectivelyEnabled(),
g_settings.gpu_threaded_presentation, exclusive_fullscreen_control,
static_cast<GPUDevice::FeatureMask>(disabled_features), &error))
{

View file

@ -248,10 +248,6 @@ void Settings::Load(SettingsInterface& si)
display_scaling =
ParseDisplayScaling(si.GetStringValue("Display", "Scaling", GetDisplayScalingName(DEFAULT_DISPLAY_SCALING)).c_str())
.value_or(DEFAULT_DISPLAY_SCALING);
display_sync_mode =
ParseDisplaySyncMode(
si.GetStringValue("Display", "SyncMode", GetDisplaySyncModeName(DEFAULT_DISPLAY_SYNC_MODE)).c_str())
.value_or(DEFAULT_DISPLAY_SYNC_MODE);
display_exclusive_fullscreen_control =
ParseDisplayExclusiveFullscreenControl(
si.GetStringValue("Display", "ExclusiveFullscreenControl",
@ -270,6 +266,8 @@ void Settings::Load(SettingsInterface& si)
.value_or(DEFAULT_DISPLAY_SCREENSHOT_FORMAT);
display_screenshot_quality = static_cast<u8>(
std::clamp<u32>(si.GetUIntValue("Display", "ScreenshotQuality", DEFAULT_DISPLAY_SCREENSHOT_QUALITY), 1, 100));
display_optimal_frame_pacing = si.GetBoolValue("Display", "OptimalFramePacing", false);
display_vsync = si.GetBoolValue("Display", "VSync", false);
display_force_4_3_for_24bit = si.GetBoolValue("Display", "Force4_3For24Bit", false);
display_active_start_offset = static_cast<s16>(si.GetIntValue("Display", "ActiveStartOffset", 0));
display_active_end_offset = static_cast<s16>(si.GetIntValue("Display", "ActiveEndOffset", 0));
@ -286,7 +284,6 @@ void Settings::Load(SettingsInterface& si)
display_show_status_indicators = si.GetBoolValue("Display", "ShowStatusIndicators", true);
display_show_inputs = si.GetBoolValue("Display", "ShowInputs", false);
display_show_enhancements = si.GetBoolValue("Display", "ShowEnhancements", false);
display_all_frames = si.GetBoolValue("Display", "DisplayAllFrames", false);
display_stretch_vertically = si.GetBoolValue("Display", "StretchVertically", false);
display_max_fps = si.GetFloatValue("Display", "MaxFPS", DEFAULT_DISPLAY_MAX_FPS);
display_osd_scale = si.GetFloatValue("Display", "OSDScale", DEFAULT_OSD_SCALE);
@ -523,7 +520,8 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
si.SetStringValue("Display", "AspectRatio", GetDisplayAspectRatioName(display_aspect_ratio));
si.SetStringValue("Display", "Alignment", GetDisplayAlignmentName(display_alignment));
si.SetStringValue("Display", "Scaling", GetDisplayScalingName(display_scaling));
si.SetStringValue("Display", "SyncMode", GetDisplaySyncModeName(display_sync_mode));
si.SetBoolValue("Display", "OptimalFramePacing", display_optimal_frame_pacing);
si.SetBoolValue("Display", "VSync", display_vsync);
si.SetStringValue("Display", "ExclusiveFullscreenControl",
GetDisplayExclusiveFullscreenControlName(display_exclusive_fullscreen_control));
si.SetStringValue("Display", "ScreenshotMode", GetDisplayScreenshotModeName(display_screenshot_mode));
@ -547,7 +545,6 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
si.SetFloatValue("Display", "OSDScale", display_osd_scale);
}
si.SetBoolValue("Display", "DisplayAllFrames", display_all_frames);
si.SetBoolValue("Display", "StretchVertically", display_stretch_vertically);
si.SetFloatValue("Display", "MaxFPS", display_max_fps);
@ -1452,43 +1449,6 @@ const char* Settings::GetDisplayScalingDisplayName(DisplayScalingMode mode)
return Host::TranslateToCString("DisplayScalingMode", s_display_scaling_display_names[static_cast<int>(mode)]);
}
static constexpr const std::array s_display_sync_mode_names = {
"Disabled",
"VSync",
"VSyncRelaxed",
"VRR",
};
static constexpr const std::array s_display_sync_mode_display_names = {
TRANSLATE_NOOP("Settings", "Disabled"),
TRANSLATE_NOOP("Settings", "VSync"),
TRANSLATE_NOOP("Settings", "Relaxed VSync"),
TRANSLATE_NOOP("Settings", "VRR/FreeSync/GSync"),
};
std::optional<DisplaySyncMode> Settings::ParseDisplaySyncMode(const char* str)
{
int index = 0;
for (const char* name : s_display_sync_mode_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<DisplaySyncMode>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetDisplaySyncModeName(DisplaySyncMode mode)
{
return s_display_sync_mode_names[static_cast<size_t>(mode)];
}
const char* Settings::GetDisplaySyncModeDisplayName(DisplaySyncMode mode)
{
return Host::TranslateToCString("Settings", s_display_sync_mode_display_names[static_cast<size_t>(mode)]);
}
static constexpr const std::array s_display_exclusive_fullscreen_mode_names = {
"Automatic",
"Disallowed",

View file

@ -134,7 +134,6 @@ struct Settings
DisplayAspectRatio display_aspect_ratio = DEFAULT_DISPLAY_ASPECT_RATIO;
DisplayAlignment display_alignment = DEFAULT_DISPLAY_ALIGNMENT;
DisplayScalingMode display_scaling = DEFAULT_DISPLAY_SCALING;
DisplaySyncMode display_sync_mode = DEFAULT_DISPLAY_SYNC_MODE;
DisplayExclusiveFullscreenControl display_exclusive_fullscreen_control = DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL;
DisplayScreenshotMode display_screenshot_mode = DEFAULT_DISPLAY_SCREENSHOT_MODE;
DisplayScreenshotFormat display_screenshot_format = DEFAULT_DISPLAY_SCREENSHOT_FORMAT;
@ -145,6 +144,8 @@ struct Settings
s16 display_active_end_offset = 0;
s8 display_line_start_offset = 0;
s8 display_line_end_offset = 0;
bool display_optimal_frame_pacing : 1 = false;
bool display_vsync : 1 = false;
bool display_force_4_3_for_24bit : 1 = false;
bool gpu_24bit_chroma_smoothing : 1 = false;
bool display_show_osd_messages : 1 = true;
@ -158,7 +159,6 @@ struct Settings
bool display_show_status_indicators : 1 = true;
bool display_show_inputs : 1 = false;
bool display_show_enhancements : 1 = false;
bool display_all_frames : 1 = false;
bool display_stretch_vertically : 1 = false;
float display_osd_scale = 100.0f;
float display_max_fps = DEFAULT_DISPLAY_MAX_FPS;
@ -416,10 +416,6 @@ struct Settings
static const char* GetDisplayScalingName(DisplayScalingMode mode);
static const char* GetDisplayScalingDisplayName(DisplayScalingMode mode);
static std::optional<DisplaySyncMode> ParseDisplaySyncMode(const char* str);
static const char* GetDisplaySyncModeName(DisplaySyncMode mode);
static const char* GetDisplaySyncModeDisplayName(DisplaySyncMode mode);
static std::optional<DisplayExclusiveFullscreenControl> ParseDisplayExclusiveFullscreenControl(const char* str);
static const char* GetDisplayExclusiveFullscreenControlName(DisplayExclusiveFullscreenControl mode);
static const char* GetDisplayExclusiveFullscreenControlDisplayName(DisplayExclusiveFullscreenControl mode);
@ -496,7 +492,6 @@ struct Settings
static constexpr DisplayAspectRatio DEFAULT_DISPLAY_ASPECT_RATIO = DisplayAspectRatio::Auto;
static constexpr DisplayAlignment DEFAULT_DISPLAY_ALIGNMENT = DisplayAlignment::Center;
static constexpr DisplayScalingMode DEFAULT_DISPLAY_SCALING = DisplayScalingMode::BilinearSmooth;
static constexpr DisplaySyncMode DEFAULT_DISPLAY_SYNC_MODE = DisplaySyncMode::Disabled;
static constexpr DisplayExclusiveFullscreenControl DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL =
DisplayExclusiveFullscreenControl::Automatic;
static constexpr DisplayScreenshotMode DEFAULT_DISPLAY_SCREENSHOT_MODE = DisplayScreenshotMode::ScreenResolution;

View file

@ -166,8 +166,8 @@ static const GameDatabase::Entry* s_running_game_entry = nullptr;
static System::GameHash s_running_game_hash;
static bool s_was_fast_booted;
static float s_throttle_frequency = 60.0f;
static float s_target_speed = 1.0f;
static float s_throttle_frequency = 0.0f;
static float s_target_speed = 0.0f;
static Common::Timer::Value s_frame_period = 0;
static Common::Timer::Value s_next_frame_time = 0;
static bool s_last_frame_skipped = false;
@ -177,8 +177,8 @@ static bool s_system_interrupted = false;
static bool s_frame_step_request = false;
static bool s_fast_forward_enabled = false;
static bool s_turbo_enabled = false;
static bool s_throttler_enabled = true;
static bool s_display_all_frames = true;
static bool s_throttler_enabled = false;
static bool s_optimal_frame_pacing = false;
static bool s_syncing_to_host = false;
static float s_average_frame_time_accumulator = 0.0f;
@ -1862,13 +1862,11 @@ void System::FrameDone()
}
// TODO: Kick cmdbuffer early
const DisplaySyncMode sync_mode = g_gpu_device->GetSyncMode();
const bool throttle_after_present = (sync_mode == DisplaySyncMode::Disabled);
if (!throttle_after_present && s_throttler_enabled && !IsExecutionInterrupted())
if (s_optimal_frame_pacing && s_throttler_enabled && !IsExecutionInterrupted())
Throttle();
const Common::Timer::Value current_time = Common::Timer::GetCurrentValue();
if (current_time < s_next_frame_time || s_display_all_frames || s_last_frame_skipped)
if (current_time < s_next_frame_time || s_syncing_to_host || s_optimal_frame_pacing || s_last_frame_skipped)
{
s_last_frame_skipped = !PresentDisplay(true);
}
@ -1878,7 +1876,7 @@ void System::FrameDone()
s_last_frame_skipped = true;
}
if (throttle_after_present && s_throttler_enabled && !IsExecutionInterrupted())
if (!s_optimal_frame_pacing && s_throttler_enabled && !IsExecutionInterrupted())
Throttle();
// Input poll already done above
@ -1949,7 +1947,7 @@ void System::Throttle()
// Use a spinwait if we undersleep for all platforms except android.. don't want to burn battery.
// Linux also seems to do a much better job of waking up at the requested time.
#if !defined(__linux__) && !defined(__ANDROID__)
Common::Timer::SleepUntil(s_next_frame_time, g_settings.display_all_frames);
Common::Timer::SleepUntil(s_next_frame_time, g_settings.display_optimal_frame_pacing);
#else
Common::Timer::SleepUntil(s_next_frame_time, false);
#endif
@ -2648,7 +2646,7 @@ void System::UpdateSpeedLimiterState()
g_settings.turbo_speed :
(s_fast_forward_enabled ? g_settings.fast_forward_speed : g_settings.emulation_speed);
s_throttler_enabled = (s_target_speed != 0.0f);
s_display_all_frames = !s_throttler_enabled || g_settings.display_all_frames;
s_optimal_frame_pacing = s_throttler_enabled && g_settings.display_optimal_frame_pacing;
s_syncing_to_host = false;
if (g_settings.sync_to_host_refresh_rate && (g_settings.audio_stretch_mode != AudioStretchMode::Off) &&
@ -2667,14 +2665,10 @@ void System::UpdateSpeedLimiterState()
}
// When syncing to host and using vsync, we don't need to sleep.
if (s_syncing_to_host && s_display_all_frames)
if (s_syncing_to_host && IsVSyncEffectivelyEnabled())
{
const DisplaySyncMode effective_sync_mode = GetEffectiveDisplaySyncMode();
if (effective_sync_mode == DisplaySyncMode::VSync || effective_sync_mode == DisplaySyncMode::VSyncRelaxed)
{
Log_InfoPrintf("Using host vsync for throttling.");
s_throttler_enabled = false;
}
Log_InfoPrintf("Using host vsync for throttling.");
s_throttler_enabled = false;
}
Log_VerbosePrintf("Target speed: %f%%", s_target_speed * 100.0f);
@ -2707,25 +2701,22 @@ void System::UpdateSpeedLimiterState()
void System::UpdateDisplaySync()
{
const DisplaySyncMode display_sync_mode = GetEffectiveDisplaySyncMode();
const bool syncing_to_host_vsync =
(s_syncing_to_host &&
(display_sync_mode == DisplaySyncMode::VSync || display_sync_mode == DisplaySyncMode::VSyncRelaxed) &&
s_display_all_frames);
const bool vsync_enabled = IsVSyncEffectivelyEnabled();
const bool syncing_to_host_vsync = (s_syncing_to_host && vsync_enabled);
const float max_display_fps = (s_throttler_enabled || s_syncing_to_host) ? 0.0f : g_settings.display_max_fps;
Log_VerbosePrintf("Display sync: %s%s", Settings::GetDisplaySyncModeDisplayName(display_sync_mode),
syncing_to_host_vsync ? " (for throttling)" : "");
Log_VerbosePrintf("Max display fps: %f (%s)", max_display_fps,
s_display_all_frames ? "displaying all frames" : "skipping displaying frames when needed");
Log_VerboseFmt("VSync: {}{}", vsync_enabled ? "Enabled" : "Disabled",
syncing_to_host_vsync ? " (for throttling)" : "");
Log_VerboseFmt("Max display fps: {}", max_display_fps);
Log_VerboseFmt("Preset timing: {}", s_optimal_frame_pacing ? "consistent" : "immediate");
g_gpu_device->SetDisplayMaxFPS(max_display_fps);
g_gpu_device->SetSyncMode(display_sync_mode);
g_gpu_device->SetVSyncEnabled(vsync_enabled);
}
DisplaySyncMode System::GetEffectiveDisplaySyncMode()
bool System::IsVSyncEffectivelyEnabled()
{
// Disable vsync if running outside 100%.
return (IsValid() && IsRunningAtNonStandardSpeed()) ? DisplaySyncMode::Disabled : g_settings.display_sync_mode;
return (g_settings.display_vsync && IsValid() && !IsRunningAtNonStandardSpeed());
}
bool System::IsFastForwardEnabled()
@ -3780,12 +3771,12 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
DMA::SetHaltTicks(g_settings.dma_halt_ticks);
if (g_settings.audio_backend != old_settings.audio_backend ||
g_settings.display_sync_mode != old_settings.display_sync_mode ||
g_settings.increase_timer_resolution != old_settings.increase_timer_resolution ||
g_settings.emulation_speed != old_settings.emulation_speed ||
g_settings.fast_forward_speed != old_settings.fast_forward_speed ||
g_settings.display_max_fps != old_settings.display_max_fps ||
g_settings.display_all_frames != old_settings.display_all_frames ||
g_settings.display_optimal_frame_pacing != old_settings.display_optimal_frame_pacing ||
g_settings.display_vsync != old_settings.display_vsync ||
g_settings.sync_to_host_refresh_rate != old_settings.sync_to_host_refresh_rate)
{
UpdateSpeedLimiterState();

View file

@ -453,7 +453,7 @@ void ToggleWidescreen();
bool IsRunningAtNonStandardSpeed();
/// Returns true if vsync should be used.
DisplaySyncMode GetEffectiveDisplaySyncMode();
bool IsVSyncEffectivelyEnabled();
/// Quick switch between software and hardware rendering.
void ToggleSoftwareRendering();

View file

@ -16,8 +16,9 @@ EmulationSettingsWidget::EmulationSettingsWidget(SettingsWindow* dialog, QWidget
m_ui.setupUi(this);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.vsync, "Display", "VSync", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.syncToHostRefreshRate, "Main", "SyncToHostRefreshRate", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.displayAllFrames, "Display", "DisplayAllFrames", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.optimalFramePacing, "Display", "OptimalFramePacing", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.rewindEnable, "Main", "RewindEnable", false);
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.rewindSaveFrequency, "Main", "RewindFrequency", 10.0f);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.rewindSaveSlots, "Main", "RewindSaveSlots", 10);
@ -67,6 +68,7 @@ EmulationSettingsWidget::EmulationSettingsWidget(SettingsWindow* dialog, QWidget
}
connect(m_ui.turboSpeed, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&EmulationSettingsWidget::onTurboSpeedIndexChanged);
connect(m_ui.vsync, &QCheckBox::stateChanged, this, &EmulationSettingsWidget::onVSyncChanged);
connect(m_ui.rewindEnable, &QCheckBox::stateChanged, this, &EmulationSettingsWidget::updateRewind);
connect(m_ui.rewindSaveFrequency, QOverload<double>::of(&QDoubleSpinBox::valueChanged), this,
@ -87,6 +89,11 @@ EmulationSettingsWidget::EmulationSettingsWidget(SettingsWindow* dialog, QWidget
m_ui.turboSpeed, tr("Turbo Speed"), tr("User Preference"),
tr("Sets the turbo speed. This speed will be used when the turbo hotkey is pressed/toggled. Turboing will take "
"priority over fast forwarding if both hotkeys are pressed/toggled."));
dialog->registerWidgetHelp(
m_ui.vsync, tr("Display Vertical Sync (VSync)"), tr("Unchecked"),
tr("Synchronizes presentation of the console's frames to the host. Enabling may result in smoother animations, at "
"the cost of increased input lag. <strong>GSync/FreeSync users should enable Optimal Frame Pacing "
"instead.</strong>"));
dialog->registerWidgetHelp(
m_ui.syncToHostRefreshRate, tr("Sync To Host Refresh Rate"), tr("Unchecked"),
tr("Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and "
@ -94,10 +101,11 @@ EmulationSettingsWidget::EmulationSettingsWidget(SettingsWindow* dialog, QWidget
"potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if "
"the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays "
"should disable this option."));
dialog->registerWidgetHelp(m_ui.displayAllFrames, tr("Optimal Frame Pacing"), tr("Unchecked"),
tr("Enabling this option will ensure every frame the console renders is displayed to the "
"screen, for optimal frame pacing. If you are having difficulties maintaining full "
"speed, or are getting audio glitches, try disabling this option."));
dialog->registerWidgetHelp(
m_ui.optimalFramePacing, tr("Optimal Frame Pacing"), tr("Unchecked"),
tr("Enabling this option will ensure every frame the console renders is displayed to the screen, at a consistent "
"rate, for optimal frame pacing. If you have a GSync/FreeSync display, enable this option. If you are having "
"difficulties maintaining full speed, or are getting audio glitches, try disabling this option."));
dialog->registerWidgetHelp(
m_ui.rewindEnable, tr("Rewinding"), tr("Unchecked"),
tr("<b>Enable Rewinding:</b> Saves state periodically so you can rewind any mistakes while playing.<br> "
@ -110,6 +118,7 @@ EmulationSettingsWidget::EmulationSettingsWidget(SettingsWindow* dialog, QWidget
tr(
"Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements."));
onVSyncChanged();
updateRewind();
}
@ -175,6 +184,12 @@ void EmulationSettingsWidget::onTurboSpeedIndexChanged(int index)
m_dialog->setFloatSettingValue("Main", "TurboSpeed", okay ? value : 0.0f);
}
void EmulationSettingsWidget::onVSyncChanged()
{
const bool vsync = m_dialog->getEffectiveBoolValue("Display", "VSync", false);
m_ui.syncToHostRefreshRate->setEnabled(vsync);
}
void EmulationSettingsWidget::updateRewind()
{
const bool rewind_enabled = m_dialog->getEffectiveBoolValue("Main", "RewindEnable", false);

View file

@ -21,6 +21,7 @@ private Q_SLOTS:
void onEmulationSpeedIndexChanged(int index);
void onFastForwardSpeedIndexChanged(int index);
void onTurboSpeedIndexChanged(int index);
void onVSyncChanged();
void updateRewind();
private:

View file

@ -6,8 +6,8 @@
<rect>
<x>0</x>
<y>0</y>
<width>672</width>
<height>518</height>
<width>568</width>
<height>369</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
@ -61,15 +61,22 @@
</item>
<item row="3" column="0" colspan="2">
<layout class="QGridLayout" name="gridLayout">
<item row="1" column="1">
<item row="0" column="0">
<widget class="QCheckBox" name="vsync">
<property name="text">
<string>Display Vertical Sync (VSync)</string>
</property>
</widget>
</item>
<item row="0" column="2">
<widget class="QCheckBox" name="syncToHostRefreshRate">
<property name="text">
<string>Sync To Host Refresh Rate</string>
</property>
</widget>
</item>
<item row="1" column="2">
<widget class="QCheckBox" name="displayAllFrames">
<item row="1" column="0">
<widget class="QCheckBox" name="optimalFramePacing">
<property name="text">
<string>Optimal Frame Pacing</string>
</property>
@ -215,7 +222,7 @@
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>

View file

@ -75,9 +75,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.displayScaling, "Display", "Scaling",
&Settings::ParseDisplayScaling, &Settings::GetDisplayScalingName,
Settings::DEFAULT_DISPLAY_SCALING);
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.displaySyncMode, "Display", "SyncMode",
&Settings::ParseDisplaySyncMode, &Settings::GetDisplaySyncModeName,
Settings::DEFAULT_DISPLAY_SYNC_MODE);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.gpuDownsampleScale, "GPU", "DownsampleScale", 1);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.trueColor, "GPU", "TrueColor", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableInterlacing, "GPU", "DisableInterlacing", true);
@ -284,10 +281,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
dialog->registerWidgetHelp(
m_ui.displayScaling, tr("Scaling"), tr("Bilinear (Smooth)"),
tr("Determines how the emulated console's output is upscaled or downscaled to your monitor's resolution."));
dialog->registerWidgetHelp(
m_ui.displaySyncMode, tr("VSync"), tr("Unchecked"),
tr("Enable this option to match DuckStation's refresh rate with your current monitor or screen. "
"VSync is automatically disabled when it is not possible (e.g. running at non-100% speed)."));
dialog->registerWidgetHelp(
m_ui.trueColor, tr("True Color Rendering"), tr("Checked"),
tr("Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per "
@ -550,12 +543,6 @@ void GraphicsSettingsWidget::setupAdditionalUi()
QString::fromUtf8(Settings::GetDisplayScalingDisplayName(static_cast<DisplayScalingMode>(i))));
}
for (u32 i = 0; i < static_cast<u32>(DisplaySyncMode::Count); i++)
{
m_ui.displaySyncMode->addItem(
QString::fromUtf8(Settings::GetDisplaySyncModeDisplayName(static_cast<DisplaySyncMode>(i))));
}
// Advanced Tab
for (u32 i = 0; i < static_cast<u32>(DisplayExclusiveFullscreenControl::Count); i++)

View file

@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>584</width>
<height>450</height>
<height>430</height>
</rect>
</property>
<property name="windowTitle">
@ -260,6 +260,16 @@
</item>
</layout>
</item>
<item row="4" column="0">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Deinterlacing:</string>
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="QComboBox" name="displayDeinterlacing"/>
</item>
<item row="5" column="0">
<widget class="QLabel" name="label_7">
<property name="text">
@ -280,32 +290,8 @@
<item row="6" column="1">
<widget class="QComboBox" name="displayScaling"/>
</item>
<item row="7" column="0">
<widget class="QLabel" name="label_2">
<property name="text">
<string>VSync:</string>
</property>
</widget>
</item>
<item row="7" column="1">
<widget class="QComboBox" name="displaySyncMode"/>
</item>
<item row="8" column="0" colspan="2">
<item row="7" column="0" colspan="2">
<layout class="QGridLayout" name="gridLayout_2">
<item row="1" column="0">
<widget class="QCheckBox" name="pgxpEnable">
<property name="text">
<string>PGXP Geometry Correction</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="trueColor">
<property name="text">
<string>True Color Rendering</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="pgxpDepthBuffer">
<property name="text">
@ -313,20 +299,6 @@
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="force43For24Bit">
<property name="text">
<string>Force 4:3 For FMVs</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QCheckBox" name="chromaSmoothingFor24Bit">
<property name="text">
<string>FMV Chroma Smoothing</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QCheckBox" name="disableInterlacing">
<property name="text">
@ -334,13 +306,6 @@
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="widescreenHack">
<property name="text">
<string>Widescreen Rendering</string>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QCheckBox" name="forceNTSCTimings">
<property name="text">
@ -348,25 +313,50 @@
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="force43For24Bit">
<property name="text">
<string>Force 4:3 For FMVs</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="trueColor">
<property name="text">
<string>True Color Rendering</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QCheckBox" name="chromaSmoothingFor24Bit">
<property name="text">
<string>FMV Chroma Smoothing</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="widescreenHack">
<property name="text">
<string>Widescreen Rendering</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="pgxpEnable">
<property name="text">
<string>PGXP Geometry Correction</string>
</property>
</widget>
</item>
</layout>
</item>
<item row="4" column="0">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Deinterlacing:</string>
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="QComboBox" name="displayDeinterlacing"/>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer_3">
<property name="orientation">
<enum>Qt::Vertical</enum>
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
@ -437,20 +427,6 @@
</item>
<item row="3" column="0" colspan="2">
<layout class="QGridLayout" name="advancedDisplayOptionsLayout">
<item row="0" column="0">
<widget class="QCheckBox" name="gpuThread">
<property name="text">
<string>Threaded Rendering</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="threadedPresentation">
<property name="text">
<string>Threaded Presentation</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="blitSwapChain">
<property name="text">
@ -465,6 +441,20 @@
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="threadedPresentation">
<property name="text">
<string>Threaded Presentation</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="gpuThread">
<property name="text">
<string>Threaded Rendering</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
@ -488,13 +478,6 @@
</item>
<item row="2" column="0" colspan="2">
<layout class="QGridLayout" name="gridLayout_5">
<item row="0" column="1">
<widget class="QCheckBox" name="scaledDithering">
<property name="text">
<string>Scaled Dithering</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="debanding">
<property name="text">
@ -502,6 +485,13 @@
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="scaledDithering">
<property name="text">
<string>Scaled Dithering</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="useSoftwareRendererForReadbacks">
<property name="text">
@ -527,7 +517,7 @@
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
@ -657,7 +647,7 @@
<item>
<spacer name="verticalSpacer_4">
<property name="orientation">
<enum>Qt::Vertical</enum>
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
@ -799,7 +789,7 @@
<item>
<spacer name="verticalSpacer_5">
<property name="orientation">
<enum>Qt::Vertical</enum>
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
@ -874,7 +864,7 @@
<item>
<spacer name="verticalSpacer_7">
<property name="orientation">
<enum>Qt::Vertical</enum>
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
@ -1008,7 +998,7 @@
<item>
<spacer name="verticalSpacer_2">
<property name="orientation">
<enum>Qt::Vertical</enum>
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
@ -1111,7 +1101,7 @@
<item>
<spacer name="verticalSpacer_6">
<property name="orientation">
<enum>Qt::Vertical</enum>
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>

View file

@ -92,6 +92,7 @@ static void SetResourcesDirectory();
static bool SetDataDirectory();
static bool SetCriticalFolders();
static void SetDefaultSettings(SettingsInterface& si, bool system, bool controller);
static void MigrateSettings();
static void SaveSettings();
static bool RunSetupWizard();
static std::string GetResourcePath(std::string_view name, bool allow_override);
@ -379,6 +380,7 @@ bool QtHost::InitializeConfig(std::string settings_filename)
EmuFolders::LoadConfig(*s_base_settings_interface.get());
EmuFolders::EnsureFoldersExist();
MigrateSettings();
// We need to create the console window early, otherwise it appears behind the main window.
if (!Log::IsConsoleOutputEnabled() &&
@ -596,6 +598,21 @@ void QtHost::SetDefaultSettings(SettingsInterface& si, bool system, bool control
}
}
void QtHost::MigrateSettings()
{
SmallString value;
if (s_base_settings_interface->GetStringValue("Display", "SyncMode", &value))
{
s_base_settings_interface->SetBoolValue("Display", "VSync", (value == "VSync" || value == "VSyncRelaxed"));
s_base_settings_interface->SetBoolValue(
"Display", "OptimalFramePacing",
(value == "VRR" || s_base_settings_interface->GetBoolValue("Display", "DisplayAllFrames", false)));
s_base_settings_interface->DeleteValue("Display", "SyncMode");
s_base_settings_interface->DeleteValue("Display", "DisplayAllFrames");
s_base_settings_interface->Save();
}
}
bool EmuThread::shouldRenderToMain() const
{
return !Host::GetBoolSettingValue("Main", "RenderToSeparateWindow", false) && !QtHost::InNoGUIMode();
@ -1551,7 +1568,7 @@ void EmuThread::run()
if (g_gpu_device)
{
System::PresentDisplay(false);
if (!g_gpu_device->IsVSyncActive())
if (!g_gpu_device->IsVSyncEnabled())
g_gpu_device->ThrottlePresentation();
}
}

View file

@ -631,7 +631,7 @@ bool D3D11Device::BeginPresent(bool skip_present)
// This blows our our GPU usage number considerably, so read the timestamp before the final blit
// in this configuration. It does reduce accuracy a little, but better than seeing 100% all of
// the time, when it's more like a couple of percent.
if ((m_sync_mode == DisplaySyncMode::VSync || m_sync_mode == DisplaySyncMode::VSyncRelaxed) && m_gpu_timing_enabled)
if (m_vsync_enabled && m_gpu_timing_enabled)
PopTimestampQuery();
static constexpr float clear_color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
@ -648,11 +648,11 @@ void D3D11Device::EndPresent()
{
DebugAssert(m_num_current_render_targets == 0 && !m_current_depth_target);
if (m_sync_mode != DisplaySyncMode::VSync && m_sync_mode != DisplaySyncMode::VSyncRelaxed && m_gpu_timing_enabled)
if (m_vsync_enabled && m_gpu_timing_enabled)
PopTimestampQuery();
// DirectX has no concept of tear-or-sync. I guess if we measured times ourselves, we could implement it.
if (m_sync_mode == DisplaySyncMode::VSync || m_sync_mode == DisplaySyncMode::VSyncRelaxed)
if (m_vsync_enabled)
m_swap_chain->Present(BoolToUInt32(1), 0);
else if (m_using_allow_tearing) // Disabled or VRR, VRR requires the allow tearing flag :/
m_swap_chain->Present(0, DXGI_PRESENT_ALLOW_TEARING);

View file

@ -1108,7 +1108,7 @@ void D3D12Device::EndPresent()
SubmitCommandList(false);
// DirectX has no concept of tear-or-sync. I guess if we measured times ourselves, we could implement it.
if (m_sync_mode == DisplaySyncMode::VSync || m_sync_mode == DisplaySyncMode::VSyncRelaxed)
if (m_vsync_enabled)
m_swap_chain->Present(BoolToUInt32(1), 0);
else if (m_using_allow_tearing) // Disabled or VRR, VRR requires the allow tearing flag :/
m_swap_chain->Present(0, DXGI_PRESENT_ALLOW_TEARING);

View file

@ -271,11 +271,10 @@ bool GPUDevice::IsSameRenderAPI(RenderAPI lhs, RenderAPI rhs)
}
bool GPUDevice::Create(const std::string_view& adapter, const std::string_view& shader_cache_path,
u32 shader_cache_version, bool debug_device, DisplaySyncMode sync_mode,
bool threaded_presentation, std::optional<bool> exclusive_fullscreen_control,
FeatureMask disabled_features, Error* error)
u32 shader_cache_version, bool debug_device, bool vsync, bool threaded_presentation,
std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features, Error* error)
{
m_sync_mode = sync_mode;
m_vsync_enabled = vsync;
m_debug_device = debug_device;
if (!AcquireWindow(true))
@ -586,9 +585,9 @@ void GPUDevice::RenderImGui()
}
}
void GPUDevice::SetSyncMode(DisplaySyncMode mode)
void GPUDevice::SetVSyncEnabled(bool enabled)
{
m_sync_mode = mode;
m_vsync_enabled = enabled;
}
void GPUDevice::UploadVertexBuffer(const void* vertices, u32 vertex_size, u32 vertex_count, u32* base_vertex)

View file

@ -562,7 +562,7 @@ public:
virtual RenderAPI GetRenderAPI() const = 0;
bool Create(const std::string_view& adapter, const std::string_view& shader_cache_path, u32 shader_cache_version,
bool debug_device, DisplaySyncMode sync_mode, bool threaded_presentation,
bool debug_device, bool vsync, bool threaded_presentation,
std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features, Error* error);
void Destroy();
@ -660,12 +660,8 @@ public:
/// Renders ImGui screen elements. Call before EndPresent().
void RenderImGui();
ALWAYS_INLINE DisplaySyncMode GetSyncMode() const { return m_sync_mode; }
ALWAYS_INLINE bool IsVSyncActive() const
{
return (m_sync_mode == DisplaySyncMode::VSync || m_sync_mode == DisplaySyncMode::VSyncRelaxed);
}
virtual void SetSyncMode(DisplaySyncMode mode);
ALWAYS_INLINE bool IsVSyncEnabled() const { return m_vsync_enabled; }
virtual void SetVSyncEnabled(bool enabled);
ALWAYS_INLINE bool IsDebugDevice() const { return m_debug_device; }
ALWAYS_INLINE size_t GetVRAMUsage() const { return s_total_vram_usage; }
@ -780,7 +776,7 @@ private:
protected:
static Statistics s_stats;
DisplaySyncMode m_sync_mode = DisplaySyncMode::Disabled;
bool m_vsync_enabled = false;
bool m_gpu_timing_enabled = false;
bool m_debug_device = false;
};

View file

@ -13,12 +13,3 @@ enum class RenderAPI : u32
OpenGLES,
Metal
};
enum class DisplaySyncMode : u8
{
Disabled,
VSync,
VSyncRelaxed,
VRR,
Count
};

View file

@ -265,7 +265,7 @@ public:
bool SetGPUTimingEnabled(bool enabled) override;
float GetAndResetAccumulatedGPUTime() override;
void SetSyncMode(DisplaySyncMode mode) override;
void SetVSyncEnabled(bool enabled) override;
bool BeginPresent(bool skip_present) override;
void EndPresent() override;

View file

@ -127,15 +127,14 @@ bool MetalDevice::GetHostRefreshRate(float* refresh_rate)
return GPUDevice::GetHostRefreshRate(refresh_rate);
}
void MetalDevice::SetSyncMode(DisplaySyncMode mode)
void MetalDevice::SetVSyncEnabled(bool enabled)
{
m_sync_mode = mode;
if (m_vsync_enabled == enabled)
return;
m_vsync_enabled = enabled;
if (m_layer != nil)
{
const bool enabled = (mode == DisplaySyncMode::VSync || mode == DisplaySyncMode::VSyncRelaxed);
[m_layer setDisplaySyncEnabled:enabled];
}
}
bool MetalDevice::CreateDevice(const std::string_view& adapter, bool threaded_presentation,
@ -389,8 +388,7 @@ bool MetalDevice::CreateLayer()
}
});
const bool sync_enabled = (m_sync_mode == DisplaySyncMode::VSync || m_sync_mode == DisplaySyncMode::VSyncRelaxed);
[m_layer setDisplaySyncEnabled:sync_enabled];
[m_layer setDisplaySyncEnabled:m_vsync_enabled];
DebugAssert(m_layer_pass_desc == nil);
m_layer_pass_desc = [[MTLRenderPassDescriptor renderPassDescriptor] retain];

View file

@ -139,7 +139,7 @@ bool OpenGLContextWGL::SwapBuffers()
return ::SwapBuffers(m_dc);
}
bool OpenGLContextWGL::IsCurrent()
bool OpenGLContextWGL::IsCurrent() const
{
return (m_rc && wglGetCurrentContext() == m_rc);
}

View file

@ -238,12 +238,12 @@ void OpenGLDevice::InsertDebugMessage(const char* msg)
#endif
}
void OpenGLDevice::SetSyncMode(DisplaySyncMode mode)
void OpenGLDevice::SetVSyncEnabled(bool enabled)
{
if (m_sync_mode == mode)
if (m_vsync_enabled == enabled)
return;
m_sync_mode = mode;
m_vsync_enabled = enabled;
SetSwapInterval();
}
@ -582,14 +582,13 @@ void OpenGLDevice::SetSwapInterval()
return;
// Window framebuffer has to be bound to call SetSwapInterval.
const s32 interval =
(m_sync_mode == DisplaySyncMode::VSync) ? 1 : ((m_sync_mode == DisplaySyncMode::VSyncRelaxed) ? -1 : 0);
const s32 interval = m_vsync_enabled ? (m_gl_context->SupportsNegativeSwapInterval() ? -1 : 1) : 0;
GLint current_fbo = 0;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &current_fbo);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
if (!m_gl_context->SetSwapInterval(interval))
Log_WarningPrintf("Failed to set swap interval to %d", interval);
Log_WarningFmt("Failed to set swap interval to {}", interval);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
}
@ -1096,9 +1095,10 @@ void OpenGLDevice::UnmapUniformBuffer(u32 size)
glBindBufferRange(GL_UNIFORM_BUFFER, 1, m_uniform_buffer->GetGLBufferId(), pos, size);
}
void OpenGLDevice::SetRenderTargets(GPUTexture* const* rts, u32 num_rts, GPUTexture* ds, GPUPipeline::RenderPassFlag feedback_loop)
void OpenGLDevice::SetRenderTargets(GPUTexture* const* rts, u32 num_rts, GPUTexture* ds,
GPUPipeline::RenderPassFlag feedback_loop)
{
//DebugAssert(!feedback_loop); TODO
// DebugAssert(!feedback_loop); TODO
bool changed = (m_num_current_render_targets != num_rts || m_current_depth_target != ds);
bool needs_ds_clear = (ds && ds->IsClearedOrInvalidated());
bool needs_rt_clear = false;

View file

@ -100,7 +100,7 @@ public:
void DrawIndexed(u32 index_count, u32 base_index, u32 base_vertex) override;
void DrawIndexedWithBarrier(u32 index_count, u32 base_index, u32 base_vertex, DrawBarrier type) override;
void SetSyncMode(DisplaySyncMode mode) override;
void SetVSyncEnabled(bool enabled) override;
bool BeginPresent(bool skip_present) override;
void EndPresent() override;

View file

@ -2023,7 +2023,7 @@ bool VulkanDevice::CreateDevice(const std::string_view& adapter, bool threaded_p
if (surface != VK_NULL_HANDLE)
{
m_swap_chain = VulkanSwapChain::Create(m_window_info, surface, m_sync_mode, m_exclusive_fullscreen_control);
m_swap_chain = VulkanSwapChain::Create(m_window_info, surface, m_vsync_enabled, m_exclusive_fullscreen_control);
if (!m_swap_chain)
{
Error::SetStringView(error, "Failed to create swap chain");
@ -2244,7 +2244,7 @@ bool VulkanDevice::UpdateWindow()
return false;
}
m_swap_chain = VulkanSwapChain::Create(m_window_info, surface, m_sync_mode, m_exclusive_fullscreen_control);
m_swap_chain = VulkanSwapChain::Create(m_window_info, surface, m_vsync_enabled, m_exclusive_fullscreen_control);
if (!m_swap_chain)
{
Log_ErrorPrintf("Failed to create swap chain");
@ -2320,22 +2320,21 @@ std::string VulkanDevice::GetDriverInfo() const
return ret;
}
void VulkanDevice::SetSyncMode(DisplaySyncMode mode)
void VulkanDevice::SetVSyncEnabled(bool enabled)
{
if (m_sync_mode == mode)
if (m_vsync_enabled == enabled)
return;
const DisplaySyncMode prev_mode = m_sync_mode;
m_sync_mode = mode;
m_vsync_enabled = enabled;
if (!m_swap_chain)
return;
// This swap chain should not be used by the current buffer, thus safe to destroy.
WaitForGPUIdle();
if (!m_swap_chain->SetSyncMode(mode))
if (!m_swap_chain->SetVSyncEnabled(enabled))
{
// Try switching back to the old mode..
if (!m_swap_chain->SetSyncMode(prev_mode))
if (!m_swap_chain->SetVSyncEnabled(!enabled))
{
Panic("Failed to reset old vsync mode after failure");
m_swap_chain.reset();

View file

@ -128,7 +128,7 @@ public:
bool SetGPUTimingEnabled(bool enabled) override;
float GetAndResetAccumulatedGPUTime() override;
void SetSyncMode(DisplaySyncMode mode) override;
void SetVSyncEnabled(bool enabled) override;
bool BeginPresent(bool skip_present) override;
void EndPresent() override;

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "vulkan_swap_chain.h"
@ -70,22 +70,10 @@ static const char* PresentModeToString(VkPresentModeKHR mode)
}
}
static VkPresentModeKHR GetPreferredPresentModeForVsyncMode(DisplaySyncMode mode)
{
static constexpr std::array<VkPresentModeKHR, static_cast<size_t>(DisplaySyncMode::Count)> modes = {{
VK_PRESENT_MODE_IMMEDIATE_KHR, // Disabled
VK_PRESENT_MODE_FIFO_KHR, // VSync
VK_PRESENT_MODE_FIFO_RELAXED_KHR, // VSyncRelaxed
VK_PRESENT_MODE_IMMEDIATE_KHR, // VRR ??
}};
return modes[static_cast<size_t>(mode)];
}
VulkanSwapChain::VulkanSwapChain(const WindowInfo& wi, VkSurfaceKHR surface, VkPresentModeKHR requested_present_mode,
VulkanSwapChain::VulkanSwapChain(const WindowInfo& wi, VkSurfaceKHR surface, bool vsync,
std::optional<bool> exclusive_fullscreen_control)
: m_window_info(wi), m_surface(surface), m_requested_present_mode(requested_present_mode),
m_exclusive_fullscreen_control(exclusive_fullscreen_control)
: m_window_info(wi), m_surface(surface), m_exclusive_fullscreen_control(exclusive_fullscreen_control),
m_vsync_enabled(vsync)
{
}
@ -220,13 +208,11 @@ void VulkanSwapChain::DestroyVulkanSurface(VkInstance instance, WindowInfo* wi,
#endif
}
std::unique_ptr<VulkanSwapChain> VulkanSwapChain::Create(const WindowInfo& wi, VkSurfaceKHR surface,
DisplaySyncMode sync_mode,
std::unique_ptr<VulkanSwapChain> VulkanSwapChain::Create(const WindowInfo& wi, VkSurfaceKHR surface, bool vsync,
std::optional<bool> exclusive_fullscreen_control)
{
const VkPresentModeKHR requested_mode = GetPreferredPresentModeForVsyncMode(sync_mode);
std::unique_ptr<VulkanSwapChain> swap_chain =
std::unique_ptr<VulkanSwapChain>(new VulkanSwapChain(wi, surface, requested_mode, exclusive_fullscreen_control));
std::unique_ptr<VulkanSwapChain>(new VulkanSwapChain(wi, surface, vsync, exclusive_fullscreen_control));
if (!swap_chain->CreateSwapChain())
return nullptr;
@ -306,7 +292,7 @@ std::optional<VkPresentModeKHR> VulkanSwapChain::SelectPresentMode(VkSurfaceKHR
}
else if (requested_mode != VK_PRESENT_MODE_FIFO_KHR && CheckForMode(VK_PRESENT_MODE_MAILBOX_KHR))
{
// Prefer mailbox over fifo for adaptive vsync/no-vsync.
// Prefer mailbox over fifo for adaptive vsync/no-vsync. This way it'll only delay one frame.
selected_mode = VK_PRESENT_MODE_MAILBOX_KHR;
}
else if (requested_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR && CheckForMode(VK_PRESENT_MODE_FIFO_KHR))
@ -333,7 +319,11 @@ bool VulkanSwapChain::CreateSwapChain()
// Select swap chain format and present mode
std::optional<VkSurfaceFormatKHR> surface_format = SelectSurfaceFormat(m_surface);
std::optional<VkPresentModeKHR> present_mode = SelectPresentMode(m_surface, m_requested_present_mode);
// Prefer relaxed vsync if available, stalling is bad.
const VkPresentModeKHR requested_mode =
m_vsync_enabled ? VK_PRESENT_MODE_FIFO_RELAXED_KHR : VK_PRESENT_MODE_IMMEDIATE_KHR;
std::optional<VkPresentModeKHR> present_mode = SelectPresentMode(m_surface, requested_mode);
if (!surface_format.has_value() || !present_mode.has_value())
return false;
@ -643,13 +633,12 @@ bool VulkanSwapChain::ResizeSwapChain(u32 new_width, u32 new_height, float new_s
return true;
}
bool VulkanSwapChain::SetSyncMode(DisplaySyncMode mode)
bool VulkanSwapChain::SetVSyncEnabled(bool enabled)
{
const VkPresentModeKHR present_mode = GetPreferredPresentModeForVsyncMode(mode);
if (m_requested_present_mode == present_mode)
if (m_vsync_enabled == enabled)
return true;
m_requested_present_mode = present_mode;
m_vsync_enabled = enabled;
// Recreate the swap chain with the new present mode.
Log_VerbosePrintf("Recreating swap chain to change present mode.");

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
@ -25,7 +25,7 @@ public:
static void DestroyVulkanSurface(VkInstance instance, WindowInfo* wi, VkSurfaceKHR surface);
// Create a new swap chain from a pre-existing surface.
static std::unique_ptr<VulkanSwapChain> Create(const WindowInfo& wi, VkSurfaceKHR surface, DisplaySyncMode sync_mode,
static std::unique_ptr<VulkanSwapChain> Create(const WindowInfo& wi, VkSurfaceKHR surface, bool vsync,
std::optional<bool> exclusive_fullscreen_control);
ALWAYS_INLINE VkSurfaceKHR GetSurface() const { return m_surface; }
@ -73,10 +73,10 @@ public:
bool ResizeSwapChain(u32 new_width = 0, u32 new_height = 0, float new_scale = 1.0f);
// Change vsync enabled state. This may fail as it causes a swapchain recreation.
bool SetSyncMode(DisplaySyncMode mode);
bool SetVSyncEnabled(bool enabled);
private:
VulkanSwapChain(const WindowInfo& wi, VkSurfaceKHR surface, VkPresentModeKHR requested_present_mode,
VulkanSwapChain(const WindowInfo& wi, VkSurfaceKHR surface, bool vsync,
std::optional<bool> exclusive_fullscreen_control);
static std::optional<VkSurfaceFormatKHR> SelectSurfaceFormat(VkSurfaceKHR surface);
@ -111,11 +111,11 @@ private:
std::vector<ImageSemaphores> m_semaphores;
VkFormat m_format = VK_FORMAT_UNDEFINED;
VkPresentModeKHR m_requested_present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR;
VkPresentModeKHR m_actual_present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR;
u32 m_current_image = 0;
u32 m_current_semaphore = 0;
std::optional<VkResult> m_image_acquire_result;
std::optional<bool> m_exclusive_fullscreen_control;
bool m_vsync_enabled = false;
};