diff --git a/src/duckstation-qt/d3d11hostdisplay.cpp b/src/duckstation-qt/d3d11hostdisplay.cpp
index f91c40f6c..a3781b478 100644
--- a/src/duckstation-qt/d3d11hostdisplay.cpp
+++ b/src/duckstation-qt/d3d11hostdisplay.cpp
@@ -455,8 +455,8 @@ void D3D11HostDisplay::renderDisplay()
     0, 1, m_display_linear_filtering ? m_linear_sampler.GetAddressOf() : m_point_sampler.GetAddressOf());
 
   const float uniforms[4] = {
-    (static_cast<float>(m_display_texture_view_x) + 0.25f) / static_cast<float>(m_display_texture_width),
-    (static_cast<float>(m_display_texture_view_y) + 0.25f) / static_cast<float>(m_display_texture_height),
+    static_cast<float>(m_display_texture_view_x) / static_cast<float>(m_display_texture_width),
+    static_cast<float>(m_display_texture_view_y) / static_cast<float>(m_display_texture_height),
     (static_cast<float>(m_display_texture_view_width) - 0.5f) / static_cast<float>(m_display_texture_width),
     (static_cast<float>(m_display_texture_view_height) - 0.5f) / static_cast<float>(m_display_texture_height)};
   const auto map = m_display_uniform_buffer.Map(m_context.Get(), sizeof(uniforms), sizeof(uniforms));
diff --git a/src/duckstation-qt/openglhostdisplay.cpp b/src/duckstation-qt/openglhostdisplay.cpp
index 7dcc47f31..1ceb1e21e 100644
--- a/src/duckstation-qt/openglhostdisplay.cpp
+++ b/src/duckstation-qt/openglhostdisplay.cpp
@@ -4,10 +4,10 @@
 #include "imgui.h"
 #include "qtdisplaywidget.h"
 #include "qthostinterface.h"
+#include <QtCore/QDebug>
 #include <QtGui/QGuiApplication>
 #include <QtGui/QKeyEvent>
 #include <QtGui/QWindow>
-#include <QtCore/QDebug>
 #include <array>
 #include <imgui_impl_opengl3.h>
 #include <tuple>
@@ -63,7 +63,7 @@ static void SetSwapInterval(QOpenGLContext* context, int interval)
   const QString platform_name(QGuiApplication::platformName());
   if (platform_name == QStringLiteral("xcb"))
   {
-    static void(*glx_swap_interval_ext)(Display*, GLXDrawable, int) = nullptr;
+    static void (*glx_swap_interval_ext)(Display*, GLXDrawable, int) = nullptr;
 
     if (last_context != context)
     {
@@ -71,7 +71,7 @@ static void SetSwapInterval(QOpenGLContext* context, int interval)
       last_context = context;
 
       glx_swap_interval_ext = reinterpret_cast<decltype(glx_swap_interval_ext)>(
-          glXGetProcAddress(reinterpret_cast<const GLubyte*>("glXSwapIntervalEXT")));
+        glXGetProcAddress(reinterpret_cast<const GLubyte*>("glXSwapIntervalEXT")));
       if (!glx_swap_interval_ext)
         return;
     }
@@ -534,8 +534,8 @@ void OpenGLHostDisplay::renderDisplay()
   glDepthMask(GL_FALSE);
   m_display_program.Bind();
   m_display_program.Uniform4f(
-    0, (static_cast<float>(m_display_texture_view_x) + 0.25f) / static_cast<float>(m_display_texture_width),
-    (static_cast<float>(m_display_texture_view_y) - 0.25f) / static_cast<float>(m_display_texture_height),
+    0, static_cast<float>(m_display_texture_view_x) / static_cast<float>(m_display_texture_width),
+    static_cast<float>(m_display_texture_view_y) / static_cast<float>(m_display_texture_height),
     (static_cast<float>(m_display_texture_view_width) - 0.5f) / static_cast<float>(m_display_texture_width),
     (static_cast<float>(m_display_texture_view_height) + 0.5f) / static_cast<float>(m_display_texture_height));
   glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(reinterpret_cast<uintptr_t>(m_display_texture_handle)));
diff --git a/src/duckstation-sdl/d3d11_host_display.cpp b/src/duckstation-sdl/d3d11_host_display.cpp
index 20d04eaea..d4e4c1e37 100644
--- a/src/duckstation-sdl/d3d11_host_display.cpp
+++ b/src/duckstation-sdl/d3d11_host_display.cpp
@@ -409,7 +409,8 @@ void D3D11HostDisplay::RenderDisplay()
   if (!m_display_texture_handle)
     return;
 
-  const auto [vp_left, vp_top, vp_width, vp_height] = CalculateDrawRect(m_window_width, m_window_height, m_display_top_margin);
+  const auto [vp_left, vp_top, vp_width, vp_height] =
+    CalculateDrawRect(m_window_width, m_window_height, m_display_top_margin);
 
   m_context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
   m_context->VSSetShader(m_display_vertex_shader.Get(), nullptr, 0);
@@ -419,8 +420,8 @@ void D3D11HostDisplay::RenderDisplay()
     0, 1, m_display_linear_filtering ? m_linear_sampler.GetAddressOf() : m_point_sampler.GetAddressOf());
 
   const float uniforms[4] = {
-    (static_cast<float>(m_display_texture_view_x) + 0.25f) / static_cast<float>(m_display_texture_width),
-    (static_cast<float>(m_display_texture_view_y) + 0.25f) / static_cast<float>(m_display_texture_height),
+    static_cast<float>(m_display_texture_view_x) / static_cast<float>(m_display_texture_width),
+    static_cast<float>(m_display_texture_view_y) / static_cast<float>(m_display_texture_height),
     (static_cast<float>(m_display_texture_view_width) - 0.5f) / static_cast<float>(m_display_texture_width),
     (static_cast<float>(m_display_texture_view_height) - 0.5f) / static_cast<float>(m_display_texture_height)};
   const auto map = m_display_uniform_buffer.Map(m_context.Get(), sizeof(uniforms), sizeof(uniforms));
diff --git a/src/duckstation-sdl/opengl_host_display.cpp b/src/duckstation-sdl/opengl_host_display.cpp
index db1371cb2..935a44c51 100644
--- a/src/duckstation-sdl/opengl_host_display.cpp
+++ b/src/duckstation-sdl/opengl_host_display.cpp
@@ -391,7 +391,8 @@ void OpenGLHostDisplay::RenderDisplay()
   if (!m_display_texture_handle)
     return;
 
-  const auto [vp_left, vp_top, vp_width, vp_height] = CalculateDrawRect(m_window_width, m_window_height, m_display_top_margin);
+  const auto [vp_left, vp_top, vp_width, vp_height] =
+    CalculateDrawRect(m_window_width, m_window_height, m_display_top_margin);
 
   glViewport(vp_left, m_window_height - vp_top - vp_height, vp_width, vp_height);
   glDisable(GL_BLEND);
@@ -401,8 +402,8 @@ void OpenGLHostDisplay::RenderDisplay()
   glDepthMask(GL_FALSE);
   m_display_program.Bind();
   m_display_program.Uniform4f(
-    0, (static_cast<float>(m_display_texture_view_x) + 0.25f) / static_cast<float>(m_display_texture_width),
-    (static_cast<float>(m_display_texture_view_y) - 0.25f) / static_cast<float>(m_display_texture_height),
+    0, static_cast<float>(m_display_texture_view_x) / static_cast<float>(m_display_texture_width),
+    static_cast<float>(m_display_texture_view_y) / static_cast<float>(m_display_texture_height),
     (static_cast<float>(m_display_texture_view_width) - 0.5f) / static_cast<float>(m_display_texture_width),
     (static_cast<float>(m_display_texture_view_height) + 0.5f) / static_cast<float>(m_display_texture_height));
   glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(reinterpret_cast<uintptr_t>(m_display_texture_handle)));