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Qt: Fix core trying to use core OpenGL shaders on OpenGL ES
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1e45c9c4e1
commit
895cefec60
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@ -111,7 +111,7 @@ HostDisplay* OpenGLDisplayWindow::getHostDisplayInterface()
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HostDisplay::RenderAPI OpenGLDisplayWindow::GetRenderAPI() const
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{
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return HostDisplay::RenderAPI::OpenGL;
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return m_gl_context->isOpenGLES() ? HostDisplay::RenderAPI::OpenGLES : HostDisplay::RenderAPI::OpenGL;
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}
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void* OpenGLDisplayWindow::GetRenderDevice() const
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@ -174,14 +174,14 @@ void OpenGLDisplayWindow::WindowResized() {}
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const char* OpenGLDisplayWindow::GetGLSLVersionString() const
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{
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return m_is_gles ? "#version 300 es" : "#version 130\n";
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return m_gl_context->isOpenGLES() ? "#version 300 es" : "#version 130\n";
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}
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std::string OpenGLDisplayWindow::GetGLSLVersionHeader() const
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{
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std::string header = GetGLSLVersionString();
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header += "\n\n";
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if (m_is_gles)
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if (m_gl_context->isOpenGLES())
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{
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header += "precision highp float;\n";
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header += "precision highp int;\n\n";
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@ -260,9 +260,8 @@ bool OpenGLDisplayWindow::createDeviceContext(QThread* worker_thread, bool debug
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}
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surface_format = m_gl_context->format();
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m_is_gles = m_gl_context->isOpenGLES();
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Log_InfoPrintf("Got a %s %d.%d context", (m_is_gles ? "OpenGL ES" : "desktop OpenGL"), surface_format.majorVersion(),
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surface_format.minorVersion());
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Log_InfoPrintf("Got a %s %d.%d context", (m_gl_context->isOpenGLES() ? "OpenGL ES" : "desktop OpenGL"),
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surface_format.majorVersion(), surface_format.minorVersion());
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if (!m_gl_context->makeCurrent(this))
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{
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@ -292,7 +291,7 @@ bool OpenGLDisplayWindow::initializeDeviceContext(bool debug_device)
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// Load GLAD.
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const auto load_result =
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m_is_gles ? gladLoadGLES2Loader(GetProcAddressCallback) : gladLoadGLLoader(GetProcAddressCallback);
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m_gl_context->isOpenGLES() ? gladLoadGLES2Loader(GetProcAddressCallback) : gladLoadGLLoader(GetProcAddressCallback);
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if (!load_result)
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{
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Log_ErrorPrintf("Failed to load GL functions");
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@ -382,7 +381,7 @@ void main()
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return false;
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}
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if (!m_is_gles)
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if (!m_gl_context->isOpenGLES())
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m_display_program.BindFragData(0, "o_col0");
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if (!m_display_program.Link())
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@ -60,6 +60,4 @@ private:
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GLuint m_display_vao = 0;
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GLuint m_display_nearest_sampler = 0;
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GLuint m_display_linear_sampler = 0;
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bool m_is_gles = false;
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};
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