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EvdevInputControllerInterface: Support half axis bindings
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@ -303,7 +303,10 @@ bool EvdevControllerInterface::BindControllerButtonToAxis(int controller_index,
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bool EvdevControllerInterface::HandleAxisEvent(ControllerData* cd, u32 axis, s32 value)
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bool EvdevControllerInterface::HandleAxisEvent(ControllerData* cd, u32 axis, s32 value)
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{
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{
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const ControllerData::Axis& ad = cd->axes[axis];
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const ControllerData::Axis& ad = cd->axes[axis];
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const float f_value = ((static_cast<float>(value - ad.min) / ad.range) * 2.0f) - 1.0f;
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float f_value = (static_cast<float>(value - ad.min) / static_cast<float>(ad.range));
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if (ad.min < 0)
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f_value = (f_value * 2.0f) - 1.0f;
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Log_DevPrintf("controller %u axis %u %d %f range %d", cd->controller_id, axis, value, f_value, ad.range);
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Log_DevPrintf("controller %u axis %u %d %f range %d", cd->controller_id, axis, value, f_value, ad.range);
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if (DoEventHook(Hook::Type::Axis, cd->controller_id, axis, f_value))
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if (DoEventHook(Hook::Type::Axis, cd->controller_id, axis, f_value))
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@ -315,6 +318,20 @@ bool EvdevControllerInterface::HandleAxisEvent(ControllerData* cd, u32 axis, s32
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cb(f_value);
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cb(f_value);
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return true;
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return true;
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}
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}
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else
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{
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const AxisCallback& positive_cb = ad.callback[AxisSide::Positive];
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const AxisCallback& negative_cb = ad.callback[AxisSide::Negative];
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if (positive_cb || negative_cb)
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{
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if (positive_cb)
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positive_cb((f_value < 0.0f) ? 0.0f : f_value);
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if (negative_cb)
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negative_cb((f_value >= 0.0f) ? 0.0f : -f_value);
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return true;
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}
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}
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// set the other direction to false so large movements don't leave the opposite on
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// set the other direction to false so large movements don't leave the opposite on
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const bool outside_deadzone = (std::abs(f_value) >= cd->deadzone);
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const bool outside_deadzone = (std::abs(f_value) >= cd->deadzone);
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