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SDLControllerInterface: Prevent crash with out-of-range buttons
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@ -629,6 +629,9 @@ bool SDLControllerInterface::HandleControllerAxisEvent(const SDL_ControllerAxisE
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if (DoEventHook(Hook::Type::Axis, it->player_id, ev->axis, value))
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if (DoEventHook(Hook::Type::Axis, it->player_id, ev->axis, value))
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return true;
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return true;
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if (ev->axis >= MAX_NUM_AXES)
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return false;
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const AxisCallback& cb = it->axis_mapping[ev->axis][AxisSide::Full];
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const AxisCallback& cb = it->axis_mapping[ev->axis][AxisSide::Full];
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if (cb)
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if (cb)
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{
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{
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@ -707,6 +710,9 @@ bool SDLControllerInterface::HandleControllerButtonEvent(const SDL_ControllerBut
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return true;
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return true;
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}
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}
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if (ev->button >= MAX_NUM_BUTTONS)
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return false;
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const ButtonCallback& cb = it->button_mapping[ev->button];
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const ButtonCallback& cb = it->button_mapping[ev->button];
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if (cb)
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if (cb)
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{
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{
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