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CommonHostInterface: Prefer serial from database, not image
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@ -2861,15 +2861,19 @@ void CommonHostInterface::GetGameInfo(const char* path, CDImage* image, std::str
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}
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else
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{
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if (image)
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*code = System::GetGameCodeForImage(image, true);
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GameDatabase database;
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GameDatabaseEntry database_entry;
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if (database.Load() && database.GetEntryForDisc(image, &database_entry))
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{
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*code = std::move(database_entry.serial);
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*title = std::move(database_entry.title);
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}
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else
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{
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*title = System::GetTitleForPath(path);
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if (image)
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*code = System::GetGameCodeForImage(image, true);
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}
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}
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}
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@ -102,8 +102,6 @@ public:
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const GameListEntry* GetEntryForPath(const char* path) const;
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const GameListCompatibilityEntry* GetCompatibilityEntryForCode(const std::string& code) const;
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bool GetGameCodeAndTitleFromDatabase(const char* path, std::string* code, std::string* title);
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void SetCacheFilename(std::string filename) { m_cache_filename = std::move(filename); }
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void SetUserCompatibilityListFilename(std::string filename)
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