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Android: Empty audio buffers when returning from activity
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@ -473,9 +473,9 @@ void AndroidHostInterface::SurfaceChanged(ANativeWindow* surface, int format, in
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m_display->ChangeRenderWindow(wi);
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m_display->ChangeRenderWindow(wi);
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if (surface && System::GetState() == System::State::Paused)
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if (surface && System::GetState() == System::State::Paused)
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System::SetState(System::State::Running);
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PauseSystem(false);
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else if (!surface && System::IsRunning())
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else if (!surface && System::IsRunning())
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System::SetState(System::State::Paused);
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PauseSystem(true);
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}
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}
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}
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}
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@ -164,7 +164,10 @@ void CommonHostInterface::PauseSystem(bool paused)
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return;
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return;
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System::SetState(paused ? System::State::Paused : System::State::Running);
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System::SetState(paused ? System::State::Paused : System::State::Running);
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if (!paused)
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m_audio_stream->EmptyBuffers();
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m_audio_stream->PauseOutput(paused);
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m_audio_stream->PauseOutput(paused);
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OnSystemPaused(paused);
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OnSystemPaused(paused);
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UpdateSpeedLimiterState();
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UpdateSpeedLimiterState();
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