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NoGUI/SDL: Implement pause on focus loss
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commit
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@ -1,4 +1,5 @@
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#include "sdl_host_interface.h"
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#include "core/system.h"
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#include "frontend-common/controller_interface.h"
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#include "frontend-common/fullscreen_ui.h"
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#include "frontend-common/icon.h"
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@ -276,12 +277,40 @@ void SDLHostInterface::HandleSDLEvent(const SDL_Event* event)
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{
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case SDL_WINDOWEVENT:
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{
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if (event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
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switch (event->window.event)
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{
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s32 window_width, window_height;
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SDL_GetWindowSize(m_window, &window_width, &window_height);
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m_display->ResizeRenderWindow(window_width, window_height);
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OnHostDisplayResized();
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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{
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s32 window_width, window_height;
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SDL_GetWindowSize(m_window, &window_width, &window_height);
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m_display->ResizeRenderWindow(window_width, window_height);
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OnHostDisplayResized();
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}
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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{
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if (!m_was_paused_by_focus_loss && !System::IsPaused())
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{
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PauseSystem(true);
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m_was_paused_by_focus_loss = true;
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}
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}
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break;
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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{
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if (m_was_paused_by_focus_loss)
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{
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if (System::IsPaused())
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PauseSystem(false);
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m_was_paused_by_focus_loss = false;
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}
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}
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break;
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default:
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break;
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}
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}
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break;
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@ -34,4 +34,5 @@ private:
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SDL_Window* m_window = nullptr;
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bool m_fullscreen = false;
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bool m_was_paused_by_focus_loss = false;
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};
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