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System: Only update played time when game list is loaded
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@ -93,7 +93,7 @@ static std::recursive_mutex s_mutex;
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static GameList::CacheMap s_cache_map;
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static std::unique_ptr<ByteStream> s_cache_write_stream;
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static bool m_game_list_loaded = false;
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static bool s_game_list_loaded = false;
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const char* GameList::GetEntryTypeName(EntryType type)
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{
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@ -111,7 +111,7 @@ const char* GameList::GetEntryTypeDisplayName(EntryType type)
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bool GameList::IsGameListLoaded()
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{
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return m_game_list_loaded;
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return s_game_list_loaded;
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}
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bool GameList::IsScannableFilename(const std::string_view& path)
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@ -610,7 +610,7 @@ u32 GameList::GetEntryCount()
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void GameList::Refresh(bool invalidate_cache, bool only_cache, ProgressCallback* progress /* = nullptr */)
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{
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m_game_list_loaded = true;
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s_game_list_loaded = true;
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if (!progress)
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progress = ProgressCallback::NullProgressCallback;
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@ -4661,7 +4661,7 @@ void System::SetTimerResolutionIncreased(bool enabled)
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void System::UpdateSessionTime(const std::string& prev_serial)
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{
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const u64 ctime = Common::Timer::GetCurrentValue();
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if (!prev_serial.empty())
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if (!prev_serial.empty() && GameList::IsGameListLoaded())
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{
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// round up to seconds
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const std::time_t etime =
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