mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-21 21:35:38 +00:00
RegTest: Drop HostDisplay and add HW support
This commit is contained in:
parent
a00a4391ca
commit
910abd1eac
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@ -82,10 +82,8 @@ def check_regression_test(baselinedir, testdir, name):
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write("<tr><td><img src=\"{}\" /></td><td><img src=\"{}\" /></td></tr>".format(imguri1, imguri2))
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write("</table>")
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num_diff += 1
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if (num_diff >= 3):
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return False
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return True
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return (num_diff > 0)
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def check_regression_tests(baselinedir, testdir):
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@ -15,13 +15,14 @@ def is_game_path(path):
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return extension in ["cue", "chd"]
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def run_regression_test(runner, destdir, dump_interval, frames, gamepath):
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def run_regression_test(runner, destdir, dump_interval, frames, renderer, gamepath):
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args = [runner,
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"-renderer", "software",
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"-log", "verbose",
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"-log", "error",
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"-dumpdir", destdir,
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"-dumpinterval", str(dump_interval),
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"-frames", str(frames),
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"-renderer", ("Software" if renderer is None else renderer),
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"--", gamepath
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]
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@ -29,7 +30,7 @@ def run_regression_test(runner, destdir, dump_interval, frames, gamepath):
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subprocess.run(args)
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def run_regression_tests(runner, gamedir, destdir, dump_interval, frames, parallel=1):
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def run_regression_tests(runner, gamedir, destdir, dump_interval, frames, parallel, renderer):
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paths = glob.glob(gamedir + "/*.*", recursive=True)
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gamepaths = list(filter(is_game_path, paths))
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@ -44,9 +45,9 @@ def run_regression_tests(runner, gamedir, destdir, dump_interval, frames, parall
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run_regression_test(runner, destdir, dump_interval, frames, game)
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else:
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print("Processing %u games on %u processors" % (len(gamepaths), parallel))
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func = partial(run_regression_test, runner, destdir, dump_interval, frames)
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func = partial(run_regression_test, runner, destdir, dump_interval, frames, renderer)
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pool = multiprocessing.Pool(parallel)
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pool.map(func, gamepaths)
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pool.map(func, gamepaths, chunksize=1)
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pool.close()
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@ -60,11 +61,12 @@ if __name__ == "__main__":
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parser.add_argument("-destdir", action="store", required=True, help="Base directory to dump frames to")
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parser.add_argument("-dumpinterval", action="store", type=int, default=600, help="Interval to dump frames at")
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parser.add_argument("-frames", action="store", type=int, default=36000, help="Number of frames to run")
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parser.add_argument("-parallel", action="store", type=int, default=1, help="Number of proceeses to run")
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parser.add_argument("-parallel", action="store", type=int, default=1, help="Number of processes to run")
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parser.add_argument("-renderer", action="store", type=str, help="Renderer to use")
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args = parser.parse_args()
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if not run_regression_tests(args.runner, os.path.realpath(args.gamedir), os.path.realpath(args.destdir), args.dumpinterval, args.frames, args.parallel):
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if not run_regression_tests(args.runner, os.path.realpath(args.gamedir), os.path.realpath(args.destdir), args.dumpinterval, args.frames, args.parallel, args.renderer):
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sys.exit(1)
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else:
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sys.exit(0)
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@ -1,6 +1,4 @@
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add_executable(duckstation-regtest
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regtest_host_display.cpp
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regtest_host_display.h
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regtest_host.cpp
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)
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@ -5,12 +5,8 @@
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<ProjectGuid>{3029310E-4211-4C87-801A-72E130A648EF}</ProjectGuid>
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</PropertyGroup>
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<ItemGroup>
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<ClCompile Include="regtest_host_display.cpp" />
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<ClCompile Include="regtest_host.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="regtest_host_display.h" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\common\common.vcxproj">
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<Project>{ee054e08-3799-4a59-a422-18259c105ffd}</Project>
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@ -2,9 +2,5 @@
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="regtest_host.cpp" />
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<ClCompile Include="regtest_host_display.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="regtest_host_display.h" />
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</ItemGroup>
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</Project>
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@ -8,21 +8,21 @@
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#include "common/memory_settings_interface.h"
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#include "common/path.h"
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#include "common/string_util.h"
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#include "core/common_host.h"
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#include "core/game_list.h"
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#include "core/host.h"
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#include "core/host_display.h"
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#include "core/host_settings.h"
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#include "core/system.h"
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#include "frontend-common/common_host.h"
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#include "frontend-common/game_list.h"
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#include "frontend-common/input_manager.h"
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#include "regtest_host_display.h"
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#include "scmversion/scmversion.h"
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#include "util/host_display.h"
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#include "util/imgui_manager.h"
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#include "util/input_manager.h"
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#include <csignal>
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#include <cstdio>
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Log_SetChannel(RegTestHost);
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#ifdef WITH_CHEEVOS
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#include "frontend-common/achievements.h"
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#include "core/achievements_private.h"
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#endif
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namespace RegTestHost {
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@ -43,7 +43,6 @@ static u32 s_frames_to_run = 60 * 60;
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static u32 s_frame_dump_interval = 0;
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static std::string s_dump_base_directory;
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static std::string s_dump_game_directory;
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static GPURenderer s_renderer_to_use = GPURenderer::Software;
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bool RegTestHost::SetFolders()
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{
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@ -289,12 +288,37 @@ void Host::SetFullscreen(bool enabled)
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bool Host::AcquireHostDisplay(RenderAPI api)
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{
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g_host_display = std::make_unique<RegTestHostDisplay>();
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WindowInfo wi;
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wi.SetSurfaceless();
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g_host_display = Host::CreateDisplayForAPI(api);
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if (g_host_display && !g_host_display->CreateDevice(wi, false))
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{
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Log_ErrorPrintf("Failed to create host display.");
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g_host_display.reset();
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return false;
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}
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if (!g_host_display->MakeCurrent() || !g_host_display->SetupDevice() || !ImGuiManager::Initialize() ||
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!CommonHost::CreateHostDisplayResources())
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{
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Log_ErrorPrintf("Failed to setup host display.");
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ImGuiManager::Shutdown();
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CommonHost::ReleaseHostDisplayResources();
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g_host_display.reset();
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return false;
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}
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return true;
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}
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void Host::ReleaseHostDisplay()
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{
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if (!g_host_display)
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return;
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CommonHost::ReleaseHostDisplayResources();
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ImGuiManager::Shutdown();
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g_host_display.reset();
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}
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@ -306,6 +330,9 @@ void Host::RenderDisplay(bool skip_present)
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std::string dump_filename(RegTestHost::GetFrameDumpFilename(frame));
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g_host_display->WriteDisplayTextureToFile(std::move(dump_filename));
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}
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g_host_display->Render(true);
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ImGuiManager::NewFrame();
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}
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void Host::InvalidateDisplay()
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@ -1,255 +0,0 @@
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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "regtest_host_display.h"
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#include "common/align.h"
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#include "common/assert.h"
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#include "common/file_system.h"
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#include "common/image.h"
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#include "common/log.h"
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#include "common/string_util.h"
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#include <array>
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#include <tuple>
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Log_SetChannel(RegTestHostDisplay);
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RegTestHostDisplay::RegTestHostDisplay() = default;
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RegTestHostDisplay::~RegTestHostDisplay() = default;
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RenderAPI RegTestHostDisplay::GetRenderAPI() const
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{
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return RenderAPI::None;
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}
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void* RegTestHostDisplay::GetDevice() const
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{
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return nullptr;
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}
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void* RegTestHostDisplay::GetContext() const
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{
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return nullptr;
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}
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bool RegTestHostDisplay::HasDevice() const
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{
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return true;
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}
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bool RegTestHostDisplay::HasSurface() const
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{
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return true;
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}
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bool RegTestHostDisplay::CreateDevice(const WindowInfo& wi, bool vsync)
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{
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m_window_info = wi;
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return true;
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}
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bool RegTestHostDisplay::SetupDevice()
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{
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return true;
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}
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bool RegTestHostDisplay::MakeCurrent()
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{
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return true;
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}
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bool RegTestHostDisplay::DoneCurrent()
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{
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return true;
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}
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void RegTestHostDisplay::DestroySurface() {}
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bool RegTestHostDisplay::CreateResources()
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{
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return true;
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}
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void RegTestHostDisplay::DestroyResources() {}
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HostDisplay::AdapterAndModeList RegTestHostDisplay::GetAdapterAndModeList()
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{
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return {};
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}
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bool RegTestHostDisplay::CreateImGuiContext()
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{
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return true;
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}
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void RegTestHostDisplay::DestroyImGuiContext()
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{
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// noop
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}
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bool RegTestHostDisplay::UpdateImGuiFontTexture()
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{
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// noop
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return true;
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}
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bool RegTestHostDisplay::ChangeWindow(const WindowInfo& wi)
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{
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m_window_info = wi;
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return true;
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}
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void RegTestHostDisplay::ResizeWindow(s32 new_window_width, s32 new_window_height)
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{
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m_window_info.surface_width = new_window_width;
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m_window_info.surface_height = new_window_height;
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}
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bool RegTestHostDisplay::SupportsFullscreen() const
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{
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return false;
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}
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bool RegTestHostDisplay::IsFullscreen()
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{
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return false;
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}
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bool RegTestHostDisplay::SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate)
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{
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return false;
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}
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bool RegTestHostDisplay::SetPostProcessingChain(const std::string_view& config)
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{
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return false;
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}
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std::unique_ptr<GPUTexture> RegTestHostDisplay::CreateTexture(u32 width, u32 height, u32 layers, u32 levels,
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u32 samples, GPUTexture::Format format, const void* data,
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u32 data_stride, bool dynamic /* = false */)
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{
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std::unique_ptr<RegTestTexture> tex = std::make_unique<RegTestTexture>();
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if (!tex->Create(width, height, layers, levels, samples, format))
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return {};
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if (data && !tex->Upload(0, 0, width, height, data, data_stride))
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return {};
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return tex;
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}
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bool RegTestHostDisplay::BeginTextureUpdate(GPUTexture* texture, u32 width, u32 height, void** out_buffer,
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u32* out_pitch)
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{
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return static_cast<RegTestTexture*>(texture)->BeginUpload(width, height, out_buffer, out_pitch);
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}
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void RegTestHostDisplay::EndTextureUpdate(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height)
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{
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static_cast<RegTestTexture*>(texture)->EndUpload(x, y, width, height);
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}
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bool RegTestHostDisplay::UpdateTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
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u32 data_stride)
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{
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return static_cast<RegTestTexture*>(texture)->Upload(x, y, width, height, data, data_stride);
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}
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bool RegTestHostDisplay::DownloadTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, void* out_data,
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u32 out_data_stride)
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{
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return static_cast<const RegTestTexture*>(texture)->Download(x, y, width, height, out_data, out_data_stride);
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}
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bool RegTestHostDisplay::SupportsTextureFormat(GPUTexture::Format format) const
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{
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return (format == GPUTexture::Format::RGBA8);
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}
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void RegTestHostDisplay::SetVSync(bool enabled)
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{
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Log_DevPrintf("Ignoring SetVSync(%u)", BoolToUInt32(enabled));
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}
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bool RegTestHostDisplay::Render(bool skip_present)
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{
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return true;
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}
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bool RegTestHostDisplay::RenderScreenshot(u32 width, u32 height, const Common::Rectangle<s32>& draw_rect,
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std::vector<u32>* out_pixels, u32* out_stride, GPUTexture::Format* out_format)
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{
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return false;
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}
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RegTestTexture::RegTestTexture() = default;
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RegTestTexture::~RegTestTexture() = default;
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bool RegTestTexture::IsValid() const
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{
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return !m_frame_buffer.empty();
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}
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bool RegTestTexture::Create(u32 width, u32 height, u32 layers, u32 levels, u32 samples, GPUTexture::Format format)
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{
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if (width == 0 || height == 0 || layers != 1 || levels != 1 || samples != 1 || format == GPUTexture::Format::Unknown)
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return false;
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m_width = static_cast<u16>(width);
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m_height = static_cast<u16>(height);
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m_layers = static_cast<u8>(layers);
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m_levels = static_cast<u8>(levels);
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m_samples = static_cast<u8>(samples);
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m_format = format;
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m_frame_buffer_pitch = width * GPUTexture::GetPixelSize(format);
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m_frame_buffer.resize(m_frame_buffer_pitch * height);
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return true;
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}
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bool RegTestTexture::Upload(u32 x, u32 y, u32 width, u32 height, const void* data, u32 data_stride)
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{
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if ((static_cast<u64>(x) + width) > m_width || (static_cast<u64>(y) + height) > m_height)
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return false;
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const u32 ps = GetPixelSize(m_format);
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const u32 copy_size = width * ps;
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StringUtil::StrideMemCpy(&m_frame_buffer[y * m_frame_buffer_pitch + x * ps], m_frame_buffer_pitch, data, data_stride,
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copy_size, height);
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return true;
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}
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bool RegTestTexture::Download(u32 x, u32 y, u32 width, u32 height, void* data, u32 data_stride) const
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{
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if ((static_cast<u64>(x) + width) > m_width || (static_cast<u64>(y) + height) > m_height)
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return false;
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const u32 ps = GetPixelSize(m_format);
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const u32 copy_size = width * ps;
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StringUtil::StrideMemCpy(data, data_stride, &m_frame_buffer[y * m_frame_buffer_pitch + x * ps], m_frame_buffer_pitch,
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copy_size, height);
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return true;
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}
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bool RegTestTexture::BeginUpload(u32 width, u32 height, void** out_buffer, u32* out_pitch)
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{
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if (width > m_width || height > m_height)
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return false;
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const u32 pitch = GetPixelSize(m_format) * width;
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m_staging_buffer.resize(pitch * height);
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*out_buffer = m_staging_buffer.data();
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*out_pitch = pitch;
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return true;
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}
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void RegTestTexture::EndUpload(u32 x, u32 y, u32 width, u32 height)
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{
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Assert((static_cast<u64>(x) + width) <= m_width && (static_cast<u64>(y) + height) <= m_height);
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const u32 ps = GetPixelSize(m_format);
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const u32 pitch = ps * width;
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StringUtil::StrideMemCpy(&m_frame_buffer[y * m_frame_buffer_pitch + x * ps], m_frame_buffer_pitch,
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m_staging_buffer.data(), pitch, pitch, height);
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}
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@ -1,89 +0,0 @@
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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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#include "core/host_display.h"
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#include <string>
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class RegTestHostDisplay final : public HostDisplay
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{
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public:
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RegTestHostDisplay();
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~RegTestHostDisplay();
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RenderAPI GetRenderAPI() const override;
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void* GetDevice() const override;
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void* GetContext() const override;
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bool HasDevice() const override;
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bool HasSurface() const override;
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bool CreateDevice(const WindowInfo& wi, bool vsync) override;
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bool SetupDevice() override;
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bool MakeCurrent() override;
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bool DoneCurrent() override;
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bool ChangeWindow(const WindowInfo& wi) override;
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void ResizeWindow(s32 new_window_width, s32 new_window_height) override;
|
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bool SupportsFullscreen() const override;
|
||||
bool IsFullscreen() override;
|
||||
bool SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate) override;
|
||||
void DestroySurface() override;
|
||||
|
||||
bool SetPostProcessingChain(const std::string_view& config) override;
|
||||
|
||||
bool CreateResources() override;
|
||||
void DestroyResources() override;
|
||||
|
||||
AdapterAndModeList GetAdapterAndModeList() override;
|
||||
bool CreateImGuiContext() override;
|
||||
void DestroyImGuiContext() override;
|
||||
bool UpdateImGuiFontTexture() override;
|
||||
|
||||
std::unique_ptr<GPUTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
|
||||
GPUTexture::Format format, const void* data, u32 data_stride,
|
||||
bool dynamic = false) override;
|
||||
bool BeginTextureUpdate(GPUTexture* texture, u32 width, u32 height, void** out_buffer, u32* out_pitch) override;
|
||||
void EndTextureUpdate(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height) override;
|
||||
bool UpdateTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data, u32 data_stride) override;
|
||||
bool DownloadTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, void* out_data,
|
||||
u32 out_data_stride) override;
|
||||
|
||||
void SetVSync(bool enabled) override;
|
||||
|
||||
bool Render(bool skip_present) override;
|
||||
bool RenderScreenshot(u32 width, u32 height, const Common::Rectangle<s32>& draw_rect, std::vector<u32>* out_pixels,
|
||||
u32* out_stride, GPUTexture::Format* out_format) override;
|
||||
|
||||
bool SupportsTextureFormat(GPUTexture::Format format) const override;
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
class RegTestTexture : public GPUTexture
|
||||
{
|
||||
public:
|
||||
RegTestTexture();
|
||||
~RegTestTexture() override;
|
||||
|
||||
ALWAYS_INLINE const std::vector<u32>& GetPixels() const { return m_frame_buffer; }
|
||||
ALWAYS_INLINE u32 GetPitch() const { return m_frame_buffer_pitch; }
|
||||
|
||||
bool IsValid() const override;
|
||||
|
||||
bool Create(u32 width, u32 height, u32 layers, u32 levels, u32 samples, GPUTexture::Format format);
|
||||
|
||||
bool Upload(u32 x, u32 y, u32 width, u32 height, const void* data, u32 data_stride);
|
||||
bool Download(u32 x, u32 y, u32 width, u32 height, void* data, u32 data_stride) const;
|
||||
|
||||
bool BeginUpload(u32 width, u32 height, void** out_buffer, u32* out_pitch);
|
||||
void EndUpload(u32 x, u32 y, u32 width, u32 height);
|
||||
|
||||
private:
|
||||
std::vector<u32> m_frame_buffer;
|
||||
std::vector<u32> m_staging_buffer;
|
||||
GPUTexture::Format m_frame_buffer_format = GPUTexture::Format::Unknown;
|
||||
u32 m_frame_buffer_pitch = 0;
|
||||
};
|
Loading…
Reference in a new issue