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GameSettings: Add trait for recompiler icache
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@ -32,6 +32,7 @@ std::array<std::pair<const char*, const char*>, static_cast<u32>(Trait::Count)>
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{"ForcePGXPCPUMode", TRANSLATABLE("GameSettingsTrait", "Force PGXP CPU Mode")},
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{"ForcePGXPCPUMode", TRANSLATABLE("GameSettingsTrait", "Force PGXP CPU Mode")},
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{"ForceDigitalController", TRANSLATABLE("GameSettingsTrait", "Force Digital Controller")},
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{"ForceDigitalController", TRANSLATABLE("GameSettingsTrait", "Force Digital Controller")},
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{"ForceRecompilerMemoryExceptions", TRANSLATABLE("GameSettingsTrait", "Force Recompiler Memory Exceptions")},
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{"ForceRecompilerMemoryExceptions", TRANSLATABLE("GameSettingsTrait", "Force Recompiler Memory Exceptions")},
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{"ForceRecompilerICache", TRANSLATABLE("GameSettingsTrait", "Force Recompiler ICache")},
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}};
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}};
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const char* GetTraitName(Trait trait)
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const char* GetTraitName(Trait trait)
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@ -459,6 +460,18 @@ void Entry::ApplySettings(bool display_osd_messages) const
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g_settings.cpu_recompiler_memory_exceptions = true;
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g_settings.cpu_recompiler_memory_exceptions = true;
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}
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}
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if (HasTrait(Trait::ForceRecompilerICache))
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{
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if (display_osd_messages && g_settings.cpu_execution_mode != CPUExecutionMode::Interpreter &&
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!g_settings.cpu_recompiler_icache)
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{
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g_host_interface->AddOSDMessage(
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g_host_interface->TranslateStdString("OSDMessage", "Recompiler ICache forced by game settings."), osd_duration);
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}
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g_settings.cpu_recompiler_icache = true;
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}
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}
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}
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} // namespace GameSettings
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} // namespace GameSettings
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@ -23,6 +23,7 @@ enum class Trait : u32
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ForcePGXPCPUMode,
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ForcePGXPCPUMode,
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ForceDigitalController,
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ForceDigitalController,
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ForceRecompilerMemoryExceptions,
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ForceRecompilerMemoryExceptions,
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ForceRecompilerICache,
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Count
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Count
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};
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};
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