SDL: Add icon to executable

This commit is contained in:
Connor McLaughlin 2020-06-15 03:29:21 +10:00
parent fc0560087f
commit 91734e35b0
6 changed files with 140 additions and 0 deletions

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Width:  |  Height:  |  Size: 97 KiB

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@ -0,0 +1,110 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (Australia) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENA)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_AUS
#pragma code_page(1252)
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "0c0904b0"
BEGIN
VALUE "CompanyName", "https://github.com/stenzek/duckstation"
VALUE "FileDescription", "DuckStation PS1 Emulator"
VALUE "FileVersion", "1.0.0.1"
VALUE "InternalName", "duckstation-sdl.exe"
VALUE "LegalCopyright", "Copyright (C) 2020 Stenzek and collaborators"
VALUE "OriginalFilename", "duckstation-sdl.exe"
VALUE "ProductName", "DuckStation SDL Frontend"
VALUE "ProductVersion", "1.0.0.1"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0xc09, 1200
END
END
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_ICON1 ICON "duckstation-sdl.ico"
#endif // English (Australia) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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@ -65,12 +65,19 @@
<ClInclude Include="d3d11_host_display.h" />
<ClInclude Include="imgui_impl_sdl.h" />
<ClInclude Include="opengl_host_display.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="sdl_host_interface.h" />
<ClInclude Include="sdl_key_names.h" />
</ItemGroup>
<ItemGroup>
<Manifest Include="duckstation-sdl.manifest" />
</ItemGroup>
<ItemGroup>
<Image Include="duckstation-sdl.ico" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="duckstation-sdl.rc" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}</ProjectGuid>
<Keyword>Win32Proj</Keyword>

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@ -13,8 +13,15 @@
<ClInclude Include="d3d11_host_display.h" />
<ClInclude Include="imgui_impl_sdl.h" />
<ClInclude Include="sdl_key_names.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<Manifest Include="duckstation-sdl.manifest" />
</ItemGroup>
<ItemGroup>
<Image Include="duckstation-sdl.ico" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="duckstation-sdl.rc" />
</ItemGroup>
</Project>

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@ -0,0 +1,16 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by duckstation-sdl.rc
//
#define IDI_ICON1 102
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 103
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif