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OpenGLHostDisplay: Fix 16-bit display on GLES2
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@ -59,14 +59,31 @@ void* OpenGLHostDisplay::GetRenderContext() const
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return m_gl_context.get();
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}
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static constexpr std::array<std::tuple<GLenum, GLenum, GLenum>, static_cast<u32>(HostDisplayPixelFormat::Count)>
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s_display_pixel_format_mapping = {{
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{}, // Unknown
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA8
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{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
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{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
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{GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV} // RGBA5551
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}};
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static const std::tuple<GLenum, GLenum, GLenum>& GetPixelFormatMapping(bool is_gles, HostDisplayPixelFormat format)
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{
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static constexpr std::array<std::tuple<GLenum, GLenum, GLenum>, static_cast<u32>(HostDisplayPixelFormat::Count)>
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mapping = {{
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{}, // Unknown
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA8
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{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
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{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
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{GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV} // RGBA5551
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}};
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static constexpr std::array<std::tuple<GLenum, GLenum, GLenum>, static_cast<u32>(HostDisplayPixelFormat::Count)>
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mapping_gles2 = {{
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{}, // Unknown
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{GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA8
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{}, // BGRA8
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{GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
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{} // RGBA5551
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}};
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if (is_gles && !GLAD_GL_ES_VERSION_3_0)
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return mapping_gles2[static_cast<u32>(format)];
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else
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return mapping[static_cast<u32>(format)];
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}
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std::unique_ptr<HostDisplayTexture> OpenGLHostDisplay::CreateTexture(u32 width, u32 height, u32 layers, u32 levels,
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u32 samples, HostDisplayPixelFormat format,
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@ -76,7 +93,7 @@ std::unique_ptr<HostDisplayTexture> OpenGLHostDisplay::CreateTexture(u32 width,
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if (layers != 1 || levels != 1)
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return {};
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const auto [gl_internal_format, gl_format, gl_type] = s_display_pixel_format_mapping[static_cast<u32>(format)];
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const auto [gl_internal_format, gl_format, gl_type] = GetPixelFormatMapping(m_gl_context->IsGLES(), format);
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// TODO: Set pack width
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Assert(!data || data_stride == (width * sizeof(u32)));
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@ -93,7 +110,8 @@ void OpenGLHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y,
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{
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OpenGLHostDisplayTexture* tex = static_cast<OpenGLHostDisplayTexture*>(texture);
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const auto [gl_internal_format, gl_format, gl_type] =
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s_display_pixel_format_mapping[static_cast<u32>(texture->GetFormat())];
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GetPixelFormatMapping(m_gl_context->IsGLES(), texture->GetFormat());
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GLint alignment;
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if (texture_data_stride & 1)
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alignment = 1;
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@ -145,8 +163,7 @@ bool OpenGLHostDisplay::DownloadTexture(const void* texture_handle, HostDisplayP
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}
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const GLuint texture = static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture_handle));
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const auto [gl_internal_format, gl_format, gl_type] =
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s_display_pixel_format_mapping[static_cast<u32>(texture_format)];
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const auto [gl_internal_format, gl_format, gl_type] = GetPixelFormatMapping(m_gl_context->IsGLES(), texture_format);
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GL::Texture::GetTextureSubImage(texture, 0, x, y, 0, width, height, 1, gl_format, gl_type, height * out_data_stride,
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out_data);
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@ -188,7 +205,8 @@ void OpenGLHostDisplay::UpdateDisplayPixelsTextureFilter()
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bool OpenGLHostDisplay::SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const
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{
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return (std::get<0>(s_display_pixel_format_mapping[static_cast<u32>(format)]) != static_cast<GLenum>(0));
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const auto [gl_internal_format, gl_format, gl_type] = GetPixelFormatMapping(m_gl_context->IsGLES(), format);
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return (gl_internal_format != static_cast<GLenum>(0));
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}
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bool OpenGLHostDisplay::BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
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@ -237,7 +255,7 @@ void OpenGLHostDisplay::EndSetDisplayPixels()
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const u32 height = static_cast<u32>(m_display_texture_view_height);
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const auto [gl_internal_format, gl_format, gl_type] =
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s_display_pixel_format_mapping[static_cast<u32>(m_display_texture_format)];
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GetPixelFormatMapping(m_gl_context->IsGLES(), m_display_texture_format);
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glBindTexture(GL_TEXTURE_2D, m_display_pixels_texture_id);
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if (m_use_pbo_for_pixels)
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@ -266,7 +284,7 @@ bool OpenGLHostDisplay::SetDisplayPixels(HostDisplayPixelFormat format, u32 widt
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{
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BindDisplayPixelsTexture();
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const auto [gl_internal_format, gl_format, gl_type] = s_display_pixel_format_mapping[static_cast<u32>(format)];
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const auto [gl_internal_format, gl_format, gl_type] = GetPixelFormatMapping(m_gl_context->IsGLES(), format);
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const u32 pixel_size = GetDisplayPixelFormatSize(format);
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const bool is_packed_tightly = (pitch == (pixel_size * width));
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