mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-23 06:15:38 +00:00
Make path separators in UI more consistent
This commit is contained in:
parent
fa3307e5f1
commit
92d0dabf54
|
@ -11,8 +11,10 @@ class ByteStream;
|
|||
|
||||
#ifdef WIN32
|
||||
#define FS_OSPATH_SEPERATOR_CHARACTER '\\'
|
||||
#define FS_OSPATH_SEPARATOR_STR "\\"
|
||||
#else
|
||||
#define FS_OSPATH_SEPERATOR_CHARACTER '/'
|
||||
#define FS_OSPATH_SEPARATOR_STR "/"
|
||||
#endif
|
||||
|
||||
enum FILESYSTEM_FILE_ATTRIBUTES
|
||||
|
|
|
@ -410,7 +410,7 @@ void HostInterface::SetDefaultSettings(SettingsInterface& si)
|
|||
si.SetBoolValue("Audio", "Sync", true);
|
||||
si.SetBoolValue("Audio", "DumpOnBoot", false);
|
||||
|
||||
si.SetStringValue("BIOS", "Path", "bios/scph1001.bin");
|
||||
si.SetStringValue("BIOS", "Path", "bios" FS_OSPATH_SEPARATOR_STR "scph1001.bin");
|
||||
si.SetBoolValue("BIOS", "PatchTTYEnable", false);
|
||||
si.SetBoolValue("BIOS", "PatchFastBoot", false);
|
||||
|
||||
|
@ -418,9 +418,9 @@ void HostInterface::SetDefaultSettings(SettingsInterface& si)
|
|||
si.SetStringValue("Controller2", "Type", Settings::GetControllerTypeName(Settings::DEFAULT_CONTROLLER_2_TYPE));
|
||||
|
||||
si.SetStringValue("MemoryCards", "Card1Type", Settings::GetMemoryCardTypeName(Settings::DEFAULT_MEMORY_CARD_1_TYPE));
|
||||
si.SetStringValue("MemoryCards", "Card1Path", "memcards/shared_card_1.mcd");
|
||||
si.SetStringValue("MemoryCards", "Card1Path", "memcards" FS_OSPATH_SEPARATOR_STR "shared_card_1.mcd");
|
||||
si.SetStringValue("MemoryCards", "Card2Type", Settings::GetMemoryCardTypeName(Settings::DEFAULT_MEMORY_CARD_2_TYPE));
|
||||
si.SetStringValue("MemoryCards", "Card2Path", "memcards/shared_card_2.mcd");
|
||||
si.SetStringValue("MemoryCards", "Card2Path", "memcards" FS_OSPATH_SEPARATOR_STR "shared_card_2.mcd");
|
||||
si.SetBoolValue("MemoryCards", "UsePlaylistTitle", true);
|
||||
|
||||
si.SetStringValue("Logging", "LogLevel", Settings::GetLogLevelName(Settings::DEFAULT_LOG_LEVEL));
|
||||
|
@ -639,7 +639,7 @@ std::string HostInterface::GetUserDirectoryRelativePath(const char* format, ...)
|
|||
}
|
||||
else
|
||||
{
|
||||
return StringUtil::StdStringFromFormat("%s%c%s", m_user_directory.c_str(), FS_OSPATH_SEPERATOR_CHARACTER,
|
||||
return StringUtil::StdStringFromFormat("%s" FS_OSPATH_SEPARATOR_STR "%s", m_user_directory.c_str(),
|
||||
formatted_path.c_str());
|
||||
}
|
||||
}
|
||||
|
@ -657,7 +657,7 @@ std::string HostInterface::GetProgramDirectoryRelativePath(const char* format, .
|
|||
}
|
||||
else
|
||||
{
|
||||
return StringUtil::StdStringFromFormat("%s%c%s", m_program_directory.c_str(), FS_OSPATH_SEPERATOR_CHARACTER,
|
||||
return StringUtil::StdStringFromFormat("%s" FS_OSPATH_SEPARATOR_STR "%s", m_program_directory.c_str(),
|
||||
formatted_path.c_str());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "settings.h"
|
||||
#include "common/file_system.h"
|
||||
#include "common/make_array.h"
|
||||
#include "common/string_util.h"
|
||||
#include "host_interface.h"
|
||||
|
@ -156,7 +157,7 @@ void Settings::Load(SettingsInterface& si)
|
|||
gpu_fifo_size = static_cast<u32>(si.GetIntValue("Hacks", "GPUFIFOSize", DEFAULT_GPU_FIFO_SIZE));
|
||||
gpu_max_run_ahead = si.GetIntValue("Hacks", "GPUMaxRunAhead", DEFAULT_GPU_MAX_RUN_AHEAD);
|
||||
|
||||
bios_path = si.GetStringValue("BIOS", "Path", "bios/scph1001.bin");
|
||||
bios_path = si.GetStringValue("BIOS", "Path", "bios" FS_OSPATH_SEPARATOR_STR "scph1001.bin");
|
||||
bios_patch_tty_enable = si.GetBoolValue("BIOS", "PatchTTYEnable", false);
|
||||
bios_patch_fast_boot = si.GetBoolValue("BIOS", "PatchFastBoot", false);
|
||||
|
||||
|
@ -173,12 +174,14 @@ void Settings::Load(SettingsInterface& si)
|
|||
ParseMemoryCardTypeName(
|
||||
si.GetStringValue("MemoryCards", "Card1Type", GetMemoryCardTypeName(DEFAULT_MEMORY_CARD_1_TYPE)).c_str())
|
||||
.value_or(DEFAULT_MEMORY_CARD_1_TYPE);
|
||||
memory_card_paths[0] = si.GetStringValue("MemoryCards", "Card1Path", "memcards/shared_card_1.mcd");
|
||||
memory_card_paths[0] =
|
||||
si.GetStringValue("MemoryCards", "Card1Path", "memcards" FS_OSPATH_SEPARATOR_STR "shared_card_1.mcd");
|
||||
memory_card_types[1] =
|
||||
ParseMemoryCardTypeName(
|
||||
si.GetStringValue("MemoryCards", "Card2Type", GetMemoryCardTypeName(DEFAULT_MEMORY_CARD_2_TYPE)).c_str())
|
||||
.value_or(DEFAULT_MEMORY_CARD_2_TYPE);
|
||||
memory_card_paths[1] = si.GetStringValue("MemoryCards", "Card2Path", "memcards/shared_card_2.mcd");
|
||||
memory_card_paths[1] =
|
||||
si.GetStringValue("MemoryCards", "Card2Path", "memcards" FS_OSPATH_SEPARATOR_STR "shared_card_2.mcd");
|
||||
memory_card_use_playlist_title = si.GetBoolValue("MemoryCards", "UsePlaylistTitle", true);
|
||||
|
||||
log_level = ParseLogLevelName(si.GetStringValue("Logging", "LogLevel", GetLogLevelName(DEFAULT_LOG_LEVEL)).c_str())
|
||||
|
@ -637,4 +640,3 @@ const char* Settings::GetMemoryCardTypeDisplayName(MemoryCardType type)
|
|||
{
|
||||
return s_memory_card_type_display_names[static_cast<int>(type)];
|
||||
}
|
||||
|
||||
|
|
|
@ -146,13 +146,13 @@ static const char* GetSaveDirectory()
|
|||
|
||||
std::string LibretroHostInterface::GetSharedMemoryCardPath(u32 slot) const
|
||||
{
|
||||
return StringUtil::StdStringFromFormat("%s%cduckstation_shared_card_%d.mcd", GetSaveDirectory(),
|
||||
FS_OSPATH_SEPERATOR_CHARACTER, slot + 1);
|
||||
return StringUtil::StdStringFromFormat("%s" FS_OSPATH_SEPARATOR_STR "duckstation_shared_card_%d.mcd",
|
||||
GetSaveDirectory(), slot + 1);
|
||||
}
|
||||
|
||||
std::string LibretroHostInterface::GetGameMemoryCardPath(const char* game_code, u32 slot) const
|
||||
{
|
||||
return StringUtil::StdStringFromFormat("%s%c%s_%d.mcd", GetSaveDirectory(), FS_OSPATH_SEPERATOR_CHARACTER, game_code,
|
||||
return StringUtil::StdStringFromFormat("%s" FS_OSPATH_SEPARATOR_STR "%s_%d.mcd", GetSaveDirectory(), game_code,
|
||||
slot + 1);
|
||||
}
|
||||
|
||||
|
@ -662,8 +662,7 @@ void LibretroHostInterface::LoadSettings()
|
|||
const char* system_directory = nullptr;
|
||||
if (!g_retro_environment_callback(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &system_directory) || !system_directory)
|
||||
system_directory = "bios";
|
||||
g_settings.bios_path =
|
||||
StringUtil::StdStringFromFormat("%s%cscph1001.bin", system_directory, FS_OSPATH_SEPERATOR_CHARACTER);
|
||||
g_settings.bios_path = StringUtil::StdStringFromFormat("%s" FS_OSPATH_SEPARATOR_STR "scph1001.bin", system_directory);
|
||||
|
||||
// Ensure we don't use the standalone memcard directory in shared mode.
|
||||
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
|
||||
|
|
|
@ -41,16 +41,19 @@ ConsoleSettingsWidget::ConsoleSettingsWidget(QtHostInterface* host_interface, QW
|
|||
dialog->registerWidgetHelp(m_ui.fastBoot, tr("Fast Boot"), tr("Unchecked"),
|
||||
tr("Patches the BIOS to skip the console's boot animation. Does not work with all games, "
|
||||
"but usually safe to enabled."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.cdromLoadImageToRAM, tr("Preload Image to RAM"), tr("Unchecked"),
|
||||
tr("Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some cases also eliminates stutter when games initiate audio track playback."));
|
||||
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.cdromLoadImageToRAM, tr("Preload Image to RAM"), tr("Unchecked"),
|
||||
tr("Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some "
|
||||
"cases also eliminates stutter when games initiate audio track playback."));
|
||||
}
|
||||
|
||||
ConsoleSettingsWidget::~ConsoleSettingsWidget() = default;
|
||||
|
||||
void ConsoleSettingsWidget::onBrowseBIOSPathButtonClicked()
|
||||
{
|
||||
QString path = QFileDialog::getOpenFileName(this, tr("Select BIOS Image"), QString(), tr(BIOS_IMAGE_FILTER));
|
||||
QString path = QDir::toNativeSeparators(
|
||||
QFileDialog::getOpenFileName(this, tr("Select BIOS Image"), QString(), tr(BIOS_IMAGE_FILTER)));
|
||||
if (path.isEmpty())
|
||||
return;
|
||||
|
||||
|
|
|
@ -456,8 +456,9 @@ void GamePropertiesDialog::connectUi()
|
|||
saveGameSettings();
|
||||
});
|
||||
connect(m_ui.userMemoryCard1SharedPathBrowse, &QPushButton::clicked, [this]() {
|
||||
QString path = QFileDialog::getOpenFileName(this, tr("Select path to memory card image"), QString(),
|
||||
qApp->translate("MemoryCardSettingsWidget", MEMORY_CARD_IMAGE_FILTER));
|
||||
QString path = QDir::toNativeSeparators(
|
||||
QFileDialog::getOpenFileName(this, tr("Select path to memory card image"), QString(),
|
||||
qApp->translate("MemoryCardSettingsWidget", MEMORY_CARD_IMAGE_FILTER)));
|
||||
if (path.isEmpty())
|
||||
return;
|
||||
|
||||
|
@ -478,8 +479,9 @@ void GamePropertiesDialog::connectUi()
|
|||
saveGameSettings();
|
||||
});
|
||||
connect(m_ui.userMemoryCard2SharedPathBrowse, &QPushButton::clicked, [this]() {
|
||||
QString path = QFileDialog::getOpenFileName(this, tr("Select path to memory card image"), QString(),
|
||||
qApp->translate("MemoryCardSettingsWidget", MEMORY_CARD_IMAGE_FILTER));
|
||||
QString path = QDir::toNativeSeparators(
|
||||
QFileDialog::getOpenFileName(this, tr("Select path to memory card image"), QString(),
|
||||
qApp->translate("MemoryCardSettingsWidget", MEMORY_CARD_IMAGE_FILTER)));
|
||||
if (path.isEmpty())
|
||||
return;
|
||||
|
||||
|
|
|
@ -78,7 +78,7 @@ void MemoryCardEditorDialog::populateComboBox(QComboBox* cb)
|
|||
for (FILESYSTEM_FIND_DATA& fd : results)
|
||||
{
|
||||
std::string real_filename(
|
||||
StringUtil::StdStringFromFormat("%s%c%s", base_path.c_str(), FS_OSPATH_SEPERATOR_CHARACTER, fd.FileName.c_str()));
|
||||
StringUtil::StdStringFromFormat("%s" FS_OSPATH_SEPARATOR_STR "%s", base_path.c_str(), fd.FileName.c_str()));
|
||||
std::string::size_type pos = fd.FileName.rfind('.');
|
||||
if (pos != std::string::npos)
|
||||
fd.FileName.erase(pos);
|
||||
|
|
|
@ -637,12 +637,12 @@ void CommonHostInterface::SetUserDirectory()
|
|||
|
||||
std::fprintf(stdout, "Program directory \"%s\"\n", m_program_directory.c_str());
|
||||
|
||||
if (FileSystem::FileExists(StringUtil::StdStringFromFormat("%s%c%s", m_program_directory.c_str(),
|
||||
FS_OSPATH_SEPERATOR_CHARACTER, "portable.txt")
|
||||
.c_str()) ||
|
||||
FileSystem::FileExists(StringUtil::StdStringFromFormat("%s%c%s", m_program_directory.c_str(),
|
||||
FS_OSPATH_SEPERATOR_CHARACTER, "settings.ini")
|
||||
.c_str()))
|
||||
if (FileSystem::FileExists(
|
||||
StringUtil::StdStringFromFormat("%s" FS_OSPATH_SEPARATOR_STR "%s", m_program_directory.c_str(), "portable.txt")
|
||||
.c_str()) ||
|
||||
FileSystem::FileExists(
|
||||
StringUtil::StdStringFromFormat("%s" FS_OSPATH_SEPARATOR_STR "%s", m_program_directory.c_str(), "settings.ini")
|
||||
.c_str()))
|
||||
{
|
||||
std::fprintf(stdout, "portable.txt or old settings.ini found, using program directory as user directory.\n");
|
||||
m_user_directory = m_program_directory;
|
||||
|
@ -657,8 +657,8 @@ void CommonHostInterface::SetUserDirectory()
|
|||
const std::string documents_directory_str(StringUtil::WideStringToUTF8String(documents_directory));
|
||||
if (!documents_directory_str.empty())
|
||||
{
|
||||
m_user_directory = StringUtil::StdStringFromFormat("%s%c%s", documents_directory_str.c_str(),
|
||||
FS_OSPATH_SEPERATOR_CHARACTER, "DuckStation");
|
||||
m_user_directory = StringUtil::StdStringFromFormat("%s" FS_OSPATH_SEPARATOR_STR "%s",
|
||||
documents_directory_str.c_str(), "DuckStation");
|
||||
}
|
||||
CoTaskMemFree(documents_directory);
|
||||
}
|
||||
|
@ -1594,7 +1594,7 @@ void CommonHostInterface::FindInputProfiles(const std::string& base_path, InputP
|
|||
}
|
||||
|
||||
std::string filename(
|
||||
StringUtil::StdStringFromFormat("%s%c%s", base_path.c_str(), FS_OSPATH_SEPERATOR_CHARACTER, it.FileName.c_str()));
|
||||
StringUtil::StdStringFromFormat("%s" FS_OSPATH_SEPARATOR_STR "%s", base_path.c_str(), it.FileName.c_str()));
|
||||
out_list->push_back(InputProfileEntry{std::move(name), std::move(filename)});
|
||||
}
|
||||
}
|
||||
|
@ -1755,17 +1755,17 @@ std::string CommonHostInterface::GetSettingsFileName() const
|
|||
std::string CommonHostInterface::GetGameSaveStateFileName(const char* game_code, s32 slot) const
|
||||
{
|
||||
if (slot < 0)
|
||||
return GetUserDirectoryRelativePath("savestates/%s_resume.sav", game_code);
|
||||
return GetUserDirectoryRelativePath("savestates" FS_OSPATH_SEPARATOR_STR "%s_resume.sav", game_code);
|
||||
else
|
||||
return GetUserDirectoryRelativePath("savestates/%s_%d.sav", game_code, slot);
|
||||
return GetUserDirectoryRelativePath("savestates" FS_OSPATH_SEPARATOR_STR "%s_%d.sav", game_code, slot);
|
||||
}
|
||||
|
||||
std::string CommonHostInterface::GetGlobalSaveStateFileName(s32 slot) const
|
||||
{
|
||||
if (slot < 0)
|
||||
return GetUserDirectoryRelativePath("savestates/resume.sav");
|
||||
return GetUserDirectoryRelativePath("savestates" FS_OSPATH_SEPARATOR_STR "resume.sav");
|
||||
else
|
||||
return GetUserDirectoryRelativePath("savestates/savestate_%d.sav", slot);
|
||||
return GetUserDirectoryRelativePath("savestates" FS_OSPATH_SEPARATOR_STR "savestate_%d.sav", slot);
|
||||
}
|
||||
|
||||
std::vector<CommonHostInterface::SaveStateInfo> CommonHostInterface::GetAvailableSaveStates(const char* game_code) const
|
||||
|
@ -2153,12 +2153,12 @@ bool CommonHostInterface::SaveScreenshot(const char* filename /* = nullptr */, b
|
|||
const char* extension = "png";
|
||||
if (code.empty())
|
||||
{
|
||||
auto_filename =
|
||||
GetUserDirectoryRelativePath("screenshots/%s.%s", GetTimestampStringForFileName().GetCharArray(), extension);
|
||||
auto_filename = GetUserDirectoryRelativePath("screenshots" FS_OSPATH_SEPARATOR_STR "%s.%s",
|
||||
GetTimestampStringForFileName().GetCharArray(), extension);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto_filename = GetUserDirectoryRelativePath("screenshots/%s_%s.%s", code.c_str(),
|
||||
auto_filename = GetUserDirectoryRelativePath("screenshots" FS_OSPATH_SEPARATOR_STR "%s_%s.%s", code.c_str(),
|
||||
GetTimestampStringForFileName().GetCharArray(), extension);
|
||||
}
|
||||
|
||||
|
|
|
@ -13,8 +13,8 @@ static bool TryLoadingShader(PostProcessingShader* shader, const std::string_vie
|
|||
{
|
||||
std::string shader_name_str(shader_name);
|
||||
|
||||
std::string filename = g_host_interface->GetUserDirectoryRelativePath(
|
||||
"shaders%c%s.glsl", FS_OSPATH_SEPERATOR_CHARACTER, shader_name_str.c_str());
|
||||
std::string filename = g_host_interface->GetUserDirectoryRelativePath("shaders" FS_OSPATH_SEPARATOR_STR "%s.glsl",
|
||||
shader_name_str.c_str());
|
||||
if (FileSystem::FileExists(filename.c_str()))
|
||||
{
|
||||
if (!shader->LoadFromFile(std::move(shader_name_str), filename.c_str()))
|
||||
|
@ -25,7 +25,7 @@ static bool TryLoadingShader(PostProcessingShader* shader, const std::string_vie
|
|||
}
|
||||
else
|
||||
{
|
||||
filename = g_host_interface->GetProgramDirectoryRelativePath("shaders%c%s.glsl", FS_OSPATH_SEPERATOR_CHARACTER,
|
||||
filename = g_host_interface->GetProgramDirectoryRelativePath("shaders" FS_OSPATH_SEPARATOR_STR "%s.glsl",
|
||||
shader_name_str.c_str());
|
||||
if (FileSystem::FileExists(filename.c_str()))
|
||||
{
|
||||
|
|
|
@ -30,15 +30,15 @@ Updater::~Updater()
|
|||
bool Updater::Initialize(std::string destination_directory)
|
||||
{
|
||||
m_destination_directory = std::move(destination_directory);
|
||||
m_staging_directory = StringUtil::StdStringFromFormat("%s%c%s", m_destination_directory.c_str(),
|
||||
FS_OSPATH_SEPERATOR_CHARACTER, "UPDATE_STAGING");
|
||||
m_staging_directory = StringUtil::StdStringFromFormat("%s" FS_OSPATH_SEPARATOR_STR "%s",
|
||||
m_destination_directory.c_str(), "UPDATE_STAGING");
|
||||
m_progress->DisplayFormattedInformation("Destination directory: '%s'", m_destination_directory.c_str());
|
||||
m_progress->DisplayFormattedInformation("Staging directory: '%s'", m_staging_directory.c_str());
|
||||
|
||||
// log everything to file as well
|
||||
Log::SetFileOutputParams(true, StringUtil::StdStringFromFormat("%s%cupdater.log", m_destination_directory.c_str(),
|
||||
FS_OSPATH_SEPERATOR_CHARACTER)
|
||||
.c_str());
|
||||
Log::SetFileOutputParams(
|
||||
true, StringUtil::StdStringFromFormat("%s" FS_OSPATH_SEPARATOR_STR "updater.log", m_destination_directory.c_str())
|
||||
.c_str());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -180,8 +180,8 @@ bool Updater::PrepareStagingDirectory()
|
|||
{
|
||||
m_progress->DisplayFormattedInformation("Creating subdirectory in staging: %s", subdir.c_str());
|
||||
|
||||
const std::string staging_subdir = StringUtil::StdStringFromFormat("%s%c%s", m_staging_directory.c_str(),
|
||||
FS_OSPATH_SEPERATOR_CHARACTER, subdir.c_str());
|
||||
const std::string staging_subdir =
|
||||
StringUtil::StdStringFromFormat("%s" FS_OSPATH_SEPARATOR_STR "%s", m_staging_directory.c_str(), subdir.c_str());
|
||||
if (!FileSystem::CreateDirectory(staging_subdir.c_str(), false))
|
||||
{
|
||||
m_progress->DisplayFormattedModalError("Failed to create staging subdirectory %s", staging_subdir.c_str());
|
||||
|
@ -215,7 +215,7 @@ bool Updater::StageUpdate()
|
|||
m_progress->DisplayFormattedInformation("Extracting '%s'...", ftu.destination_filename.c_str());
|
||||
|
||||
const std::string destination_file = StringUtil::StdStringFromFormat(
|
||||
"%s%c%s", m_staging_directory.c_str(), FS_OSPATH_SEPERATOR_CHARACTER, ftu.destination_filename.c_str());
|
||||
"%s" FS_OSPATH_SEPARATOR_STR "%s", m_staging_directory.c_str(), ftu.destination_filename.c_str());
|
||||
std::FILE* fp = FileSystem::OpenCFile(destination_file.c_str(), "wb");
|
||||
if (!fp)
|
||||
{
|
||||
|
@ -268,8 +268,8 @@ bool Updater::CommitUpdate()
|
|||
// create directories in target
|
||||
for (const std::string& subdir : m_update_directories)
|
||||
{
|
||||
const std::string dest_subdir = StringUtil::StdStringFromFormat("%s%c%s", m_destination_directory.c_str(),
|
||||
FS_OSPATH_SEPERATOR_CHARACTER, subdir.c_str());
|
||||
const std::string dest_subdir = StringUtil::StdStringFromFormat("%s" FS_OSPATH_SEPARATOR_STR "%s",
|
||||
m_destination_directory.c_str(), subdir.c_str());
|
||||
|
||||
if (!FileSystem::DirectoryExists(dest_subdir.c_str()) && !FileSystem::CreateDirectory(dest_subdir.c_str(), false))
|
||||
{
|
||||
|
@ -282,9 +282,9 @@ bool Updater::CommitUpdate()
|
|||
for (const FileToUpdate& ftu : m_update_paths)
|
||||
{
|
||||
const std::string staging_file_name = StringUtil::StdStringFromFormat(
|
||||
"%s%c%s", m_staging_directory.c_str(), FS_OSPATH_SEPERATOR_CHARACTER, ftu.destination_filename.c_str());
|
||||
"%s" FS_OSPATH_SEPARATOR_STR "%s", m_staging_directory.c_str(), ftu.destination_filename.c_str());
|
||||
const std::string dest_file_name = StringUtil::StdStringFromFormat(
|
||||
"%s%c%s", m_destination_directory.c_str(), FS_OSPATH_SEPERATOR_CHARACTER, ftu.destination_filename.c_str());
|
||||
"%s" FS_OSPATH_SEPARATOR_STR "%s", m_destination_directory.c_str(), ftu.destination_filename.c_str());
|
||||
m_progress->DisplayFormattedInformation("Moving '%s' to '%s'", staging_file_name.c_str(), dest_file_name.c_str());
|
||||
#ifdef WIN32
|
||||
const bool result =
|
||||
|
|
Loading…
Reference in a new issue