System: Add option to force start in software mode

This commit is contained in:
Connor McLaughlin 2020-06-29 01:51:01 +10:00
parent 919494079b
commit 936d92dfb8
4 changed files with 19 additions and 25 deletions

View file

@ -63,12 +63,6 @@ void GPU::UpdateSettings()
UpdateCRTCDisplayParameters();
}
void GPU::UpdateHardwareType()
{
m_console_is_pal = m_system->IsPALRegion();
UpdateCRTCDisplayParameters();
}
void GPU::Reset()
{
SoftReset();

View file

@ -173,9 +173,6 @@ public:
// Converts window coordinates into horizontal ticks and scanlines. Returns false if out of range. Used for lightguns.
bool ConvertScreenCoordinatesToBeamTicksAndLines(s32 window_x, s32 window_y, u32* out_tick, u32* out_line) const;
// Updates hardware type from settings.
void UpdateHardwareType();
protected:
TickCount CRTCTicksToSystemTicks(TickCount crtc_ticks, TickCount fractional_ticks) const;
TickCount SystemTicksToCRTCTicks(TickCount sysclk_ticks, TickCount* fractional_ticks) const;

View file

@ -88,11 +88,7 @@ ConsoleRegion System::GetConsoleRegionForDiscRegion(DiscRegion region)
std::unique_ptr<System> System::Create(HostInterface* host_interface)
{
std::unique_ptr<System> system(new System(host_interface));
if (!system->CreateGPU(host_interface->m_settings.gpu_renderer))
return {};
return system;
return std::unique_ptr<System>(new System(host_interface));
}
bool System::RecreateGPU(GPURenderer renderer)
@ -138,7 +134,7 @@ void System::SetCPUExecutionMode(CPUExecutionMode mode)
bool System::Boot(const SystemBootParameters& params)
{
if (params.state_stream)
return DoLoadState(params.state_stream.get(), true);
return DoLoadState(params.state_stream.get(), true, params.force_software_renderer);
// Load CD image up and detect region.
std::unique_ptr<CDImage> media;
@ -201,11 +197,12 @@ bool System::Boot(const SystemBootParameters& params)
return false;
}
// Component setup.
if (!InitializeComponents(params.force_software_renderer))
return false;
// Notify change of disc.
UpdateRunningGame(params.filename.c_str(), media.get());
// Component setup.
InitializeComponents();
UpdateControllers();
UpdateMemoryCards();
Reset();
@ -243,8 +240,11 @@ bool System::Boot(const SystemBootParameters& params)
return true;
}
void System::InitializeComponents()
bool System::InitializeComponents(bool force_software_renderer)
{
if (!CreateGPU(force_software_renderer ? GPURenderer::Software : GetSettings().gpu_renderer))
return false;
m_cpu->Initialize(m_bus.get());
m_cpu_code_cache->Initialize(this, m_cpu.get(), m_bus.get(), m_cpu_execution_mode == CPUExecutionMode::Recompiler);
m_bus->Initialize(m_cpu.get(), m_cpu_code_cache.get(), m_dma.get(), m_interrupt_controller.get(), m_gpu.get(),
@ -260,9 +260,9 @@ void System::InitializeComponents()
m_timers->Initialize(this, m_interrupt_controller.get(), m_gpu.get());
m_spu->Initialize(this, m_dma.get(), m_interrupt_controller.get());
m_mdec->Initialize(this, m_dma.get());
m_gpu->UpdateHardwareType();
UpdateThrottlePeriod();
return true;
}
void System::DestroyComponents()
@ -398,10 +398,10 @@ void System::Reset()
bool System::LoadState(ByteStream* state)
{
return DoLoadState(state, false);
return DoLoadState(state, false, false);
}
bool System::DoLoadState(ByteStream* state, bool init_components)
bool System::DoLoadState(ByteStream* state, bool init_components, bool force_software_renderer)
{
SAVE_STATE_HEADER header;
if (!state->Read2(&header, sizeof(header)))
@ -440,7 +440,9 @@ bool System::DoLoadState(ByteStream* state, bool init_components)
if (init_components)
{
InitializeComponents();
if (!InitializeComponents(force_software_renderer))
return false;
UpdateControllers();
UpdateMemoryCards();

View file

@ -39,6 +39,7 @@ struct SystemBootParameters
std::optional<bool> override_fast_boot;
std::optional<bool> override_fullscreen;
std::unique_ptr<ByteStream> state_stream;
bool force_software_renderer = false;
};
class System
@ -145,11 +146,11 @@ public:
private:
System(HostInterface* host_interface);
bool DoLoadState(ByteStream* stream, bool init_components);
bool DoLoadState(ByteStream* stream, bool init_components, bool force_software_renderer);
bool DoState(StateWrapper& sw);
bool CreateGPU(GPURenderer renderer);
void InitializeComponents();
bool InitializeComponents(bool force_software_renderer);
void DestroyComponents();
// Active event management