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https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 23:55:40 +00:00
SDL: Fix crashes on starting emulation
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parent
8aed270a1f
commit
961bc09979
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@ -381,6 +381,7 @@ void D3D11HostDisplay::Render()
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RenderDisplay();
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ImGui::Render();
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ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
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if (!m_vsync && m_allow_tearing_supported)
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@ -355,6 +355,7 @@ void OpenGLHostDisplay::Render()
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RenderDisplay();
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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SDL_GL_SwapWindow(m_window);
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@ -27,7 +27,7 @@ Log_SetChannel(SDLHostInterface);
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SDLHostInterface::SDLHostInterface()
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{
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m_update_settings_event_id = SDL_RegisterEvents(1);
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m_run_later_event_id = SDL_RegisterEvents(1);
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}
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SDLHostInterface::~SDLHostInterface()
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@ -198,20 +198,22 @@ void SDLHostInterface::OnControllerTypeChanged(u32 slot)
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g_sdl_controller_interface.SetDefaultBindings();
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}
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void SDLHostInterface::SaveSettings()
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{
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SDLSettingsInterface si(GetSettingsFileName().c_str());
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m_settings.Save(si);
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}
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void SDLHostInterface::QueueUpdateSettings()
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void SDLHostInterface::RunLater(std::function<void()> callback)
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{
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SDL_Event ev = {};
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ev.type = SDL_USEREVENT;
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ev.user.code = m_update_settings_event_id;
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ev.user.code = m_run_later_event_id;
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ev.user.data1 = new std::function<void()>(std::move(callback));
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SDL_PushEvent(&ev);
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}
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void SDLHostInterface::SaveAndUpdateSettings()
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{
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SDLSettingsInterface si(GetSettingsFileName().c_str());
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m_settings.Save(si);
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m_settings.Load(si);
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}
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void SDLHostInterface::UpdateFullscreen()
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{
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SDL_SetWindowFullscreen(m_window, m_settings.display_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
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@ -309,12 +311,12 @@ void SDLHostInterface::HandleSDLEvent(const SDL_Event* event)
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case SDL_USEREVENT:
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{
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if (static_cast<u32>(event->user.code) == m_update_settings_event_id)
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if (static_cast<u32>(event->user.code) == m_run_later_event_id)
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{
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UpdateSettings([this]() {
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SDLSettingsInterface si(GetSettingsFileName().c_str());
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m_settings.Load(si);
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});
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std::function<void()>* callback = static_cast<std::function<void()>*>(event->user.data1);
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Assert(callback);
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(*callback)();
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delete callback;
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}
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}
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break;
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@ -784,10 +786,7 @@ void SDLHostInterface::DrawQuickSettingsMenu()
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settings_changed |= ImGui::MenuItem("Display Linear Filtering", nullptr, &m_settings.display_linear_filtering);
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if (settings_changed)
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{
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SaveSettings();
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QueueUpdateSettings();
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}
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RunLater(std::bind(&SDLHostInterface::SaveAndUpdateSettings, this));
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}
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void SDLHostInterface::DrawDebugMenu()
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@ -851,7 +850,7 @@ void SDLHostInterface::DrawPoweredOffWindow()
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ImGui::SetCursorPosX(button_left);
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if (ImGui::Button("Resume", button_size))
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{
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ResumeSystemFromMostRecentState();
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RunLater([this]() { ResumeSystemFromMostRecentState(); });
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ClearImGuiFocus();
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}
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ImGui::NewLine();
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@ -859,7 +858,7 @@ void SDLHostInterface::DrawPoweredOffWindow()
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ImGui::SetCursorPosX(button_left);
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if (ImGui::Button("Start Disc", button_size))
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{
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DoStartDisc();
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RunLater([this]() { DoStartDisc(); });
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ClearImGuiFocus();
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}
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ImGui::NewLine();
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@ -867,7 +866,7 @@ void SDLHostInterface::DrawPoweredOffWindow()
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ImGui::SetCursorPosX(button_left);
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if (ImGui::Button("Start BIOS", button_size))
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{
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BootSystemFromFile(nullptr);
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RunLater([this]() { BootSystemFromFile(nullptr); });
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ClearImGuiFocus();
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}
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ImGui::NewLine();
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@ -883,7 +882,7 @@ void SDLHostInterface::DrawPoweredOffWindow()
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std::snprintf(buf, sizeof(buf), "State %u", i);
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if (ImGui::MenuItem(buf))
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{
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LoadState(true, i);
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RunLater([this, i]() { LoadState(true, i); });
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ClearImGuiFocus();
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}
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}
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@ -1152,10 +1151,7 @@ void SDLHostInterface::DrawSettingsWindow()
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ImGui::End();
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if (settings_changed)
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{
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SaveSettings();
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QueueUpdateSettings();
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}
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RunLater(std::bind(&SDLHostInterface::SaveAndUpdateSettings, this));
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}
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void SDLHostInterface::DrawAboutWindow()
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@ -83,8 +83,10 @@ private:
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void DestroyDisplay();
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void CreateImGuiContext();
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void SaveSettings();
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void QueueUpdateSettings();
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/// Executes a callback later, after the UI has finished rendering. Needed to boot while rendering ImGui.
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void RunLater(std::function<void()> callback);
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void SaveAndUpdateSettings();
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void UpdateFullscreen();
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@ -115,7 +117,7 @@ private:
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KeyboardControllerActionMap m_keyboard_button_mapping;
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u32 m_update_settings_event_id = 0;
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u32 m_run_later_event_id = 0;
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bool m_quit_request = false;
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bool m_frame_step_request = false;
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