From 9685be9064b744257227faf36bff8c4d403b5f17 Mon Sep 17 00:00:00 2001 From: Connor McLaughlin Date: Thu, 9 Jul 2020 13:00:43 +1000 Subject: [PATCH] D3D11/ShaderCache: Remove feature level 12 enum usage It's not used anyway. --- src/common/d3d11/shader_cache.cpp | 11 +---------- 1 file changed, 1 insertion(+), 10 deletions(-) diff --git a/src/common/d3d11/shader_cache.cpp b/src/common/d3d11/shader_cache.cpp index 030f52f71..1c293a064 100644 --- a/src/common/d3d11/shader_cache.cpp +++ b/src/common/d3d11/shader_cache.cpp @@ -176,15 +176,6 @@ std::string ShaderCache::GetCacheBaseFileName(const std::string_view& base_path, case D3D_FEATURE_LEVEL_11_0: base_filename += "sm50"; break; - case D3D_FEATURE_LEVEL_11_1: - base_filename += "sm51"; - break; - case D3D_FEATURE_LEVEL_12_0: - base_filename += "sm60"; - break; - case D3D_FEATURE_LEVEL_12_1: - base_filename += "sm61"; - break; default: base_filename += "unk"; break; @@ -306,4 +297,4 @@ ShaderCache::ComPtr ShaderCache::CompileAndAddShaderBlob(const CacheIn return blob; } -} // namespace D3D11 \ No newline at end of file +} // namespace D3D11