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Qt: Move debug GPU device to advanced options
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parent
70767dc6bf
commit
96b86acb4f
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@ -1,4 +1,5 @@
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#include "advancedsettingswidget.h"
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#include "settingsdialog.h"
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#include "settingwidgetbinder.h"
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AdvancedSettingsWidget::AdvancedSettingsWidget(QtHostInterface* host_interface, QWidget* parent, SettingsDialog* dialog)
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@ -26,7 +27,13 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(QtHostInterface* host_interface,
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.cpuRecompilerMemoryExceptions, "CPU",
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"RecompilerMemoryExceptions", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.gpuUseDebugDevice, "GPU", "UseDebugDevice");
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connect(m_ui.resetToDefaultButton, &QPushButton::clicked, this, &AdvancedSettingsWidget::onResetToDefaultClicked);
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dialog->registerWidgetHelp(m_ui.gpuUseDebugDevice, tr("Use Debug Host GPU Device"), tr("Unchecked"),
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tr("Enables the usage of debug devices and shaders for rendering APIs which support them. "
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"Should only be used when debugging the emulator."));
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}
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AdvancedSettingsWidget::~AdvancedSettingsWidget() = default;
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>502</width>
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<height>501</height>
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<height>623</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -201,6 +201,22 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="groupBox_2">
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<property name="title">
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<string>System Settings</string>
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</property>
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<layout class="QFormLayout" name="formLayout">
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<item row="0" column="0" colspan="2">
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<widget class="QCheckBox" name="gpuUseDebugDevice">
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<property name="text">
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<string>Use Debug Host GPU Device</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer_2">
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<property name="orientation">
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@ -19,7 +19,6 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
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SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.renderer, "GPU", "Renderer",
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&Settings::ParseRendererName, &Settings::GetRendererName,
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Settings::DEFAULT_GPU_RENDERER);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.useDebugDevice, "GPU", "UseDebugDevice");
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SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.displayAspectRatio, "Display", "AspectRatio",
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&Settings::ParseDisplayAspectRatio, &Settings::GetDisplayAspectRatioName,
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Settings::DEFAULT_DISPLAY_ASPECT_RATIO);
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@ -70,9 +69,6 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
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m_ui.adapter, tr("Adapter"), tr("(Default)"),
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tr("If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware "
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"renderers. This option is only supported in Direct3D and Vulkan, OpenGL will always use the default device."));
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dialog->registerWidgetHelp(m_ui.useDebugDevice, tr("Use Debug Device"), tr("Unchecked"),
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tr("Enables the usage of debug devices and shaders for rendering APIs which support them. "
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"Should only be used when debugging the emulator."));
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dialog->registerWidgetHelp(
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m_ui.displayAspectRatio, tr("Aspect Ratio"), QStringLiteral("4:3"),
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tr("Changes the aspect ratio used to display the console's output to the screen. The default "
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@ -37,7 +37,7 @@
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<x>0</x>
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<y>0</y>
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<width>423</width>
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<height>762</height>
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<height>756</height>
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</rect>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_3">
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@ -67,13 +67,6 @@
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<item row="1" column="1">
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<widget class="QComboBox" name="adapter"/>
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</item>
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<item row="2" column="0" colspan="2">
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<widget class="QCheckBox" name="useDebugDevice">
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<property name="text">
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<string>Use Debug Device</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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