Merge pull request #904 from phoe-nix/patch-2

update zh translation
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Connor McLaughlin 2020-09-28 20:44:46 +10:00 committed by GitHub
commit 9714a999bb
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@ -1327,6 +1327,14 @@
<source>Force NTSC Timings (60hz-on-PAL)</source> <source>Force NTSC Timings (60hz-on-PAL)</source>
<translation>NTSC制式 (60hz-PAL)</translation> <translation>NTSC制式 (60hz-PAL)</translation>
</message> </message>
<message>
<source>Force 4:3 For 24-bit Display</source>
<translation>2443</translation>
</message>
<message>
<source>Force 4:3 For 24-Bit Display (disable widescreen for FMVs)</source>
<translation>2443 ()</translation>
</message>
<message> <message>
<location filename="../gpusettingswidget.ui" line="170"/> <location filename="../gpusettingswidget.ui" line="170"/>
<location filename="../gpusettingswidget.cpp" line="124"/> <location filename="../gpusettingswidget.cpp" line="124"/>
@ -1399,6 +1407,10 @@
<source>Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. &lt;br&gt;For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. &lt;br&gt;For variable frame rate games, it may not affect the speed.</source> <source>Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. &lt;br&gt;For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. &lt;br&gt;For variable frame rate games, it may not affect the speed.</source>
<translation>PAL模式时使用NTSC帧计时, PAL游戏以60hz运行&lt;br&gt;, 17%&lt;br&gt;, </translation> <translation>PAL模式时使用NTSC帧计时, PAL游戏以60hz运行&lt;br&gt;, 17%&lt;br&gt;, </translation>
</message> </message>
<message>
<source>Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs.</source>
<translation>24()43</translation>
</message>
<message> <message>
<location filename="../gpusettingswidget.cpp" line="129"/> <location filename="../gpusettingswidget.cpp" line="129"/>
<source>Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to 16:9 in 3D games. &lt;br&gt;For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. &lt;br&gt;&lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source> <source>Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to 16:9 in 3D games. &lt;br&gt;For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. &lt;br&gt;&lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>