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https://github.com/RetroDECK/Duckstation.git
synced 2024-11-22 22:05:38 +00:00
Prefix libretro core options with core name.
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d733553425
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@ -150,7 +150,7 @@ std::string LibretroHostInterface::GetStringSettingValue(const char* section, co
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const char* default_value /*= ""*/)
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{
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TinyString name;
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name.Format("%s.%s", section, key);
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name.Format("duckstation_%s.%s", section, key);
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retro_variable var{name, default_value};
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if (g_retro_environment_callback(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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return var.value;
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@ -353,7 +353,7 @@ void LibretroHostInterface::OnSystemDestroyed()
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}
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static std::array<retro_core_option_definition, 29> s_option_definitions = {{
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{"Console.Region",
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{"duckstation_Console.Region",
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"Console Region",
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"Determines which region/hardware to emulate. Auto-Detect will use the region of the disc inserted.",
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{{"Auto", "Auto-Detect"},
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@ -361,34 +361,34 @@ static std::array<retro_core_option_definition, 29> s_option_definitions = {{
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{"NTSC-U", "NTSC-U (US)"},
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{"PAL", "PAL (Europe, Australia)"}},
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"Auto"},
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{"BIOS.PatchFastBoot",
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{"duckstation_BIOS.PatchFastBoot",
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"Fast Boot",
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"Skips the BIOS shell/intro, booting directly into the game. Usually safe to enable, but some games break.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"false"},
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{"CDROM.RegionCheck",
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{"duckstation_CDROM.RegionCheck",
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"CD-ROM Region Check",
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"Prevents discs from incorrect regions being read by the emulator. Usually safe to disable.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"false"},
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{"CDROM.ReadThread",
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{"duckstation_CDROM.ReadThread",
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"CD-ROM Read Thread",
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"Reads CD-ROM sectors ahead asynchronously, reducing the risk of frame time spikes.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"true"},
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{"CDROM.LoadImageToRAM",
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{"duckstation_CDROM.LoadImageToRAM",
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"Preload CD-ROM Image To RAM",
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"Loads the disc image to RAM before starting emulation. May reduce hitching if you are running off a network share, "
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"at a cost of a greater startup time. As libretro provides no way to draw overlays, the emulator will appear to "
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"lock up while the image is preloaded.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"false"},
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{"CPU.ExecutionMode",
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{"duckstation_CPU.ExecutionMode",
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"CPU Execution Mode",
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"Which mode to use for CPU emulation. Recompiler provides the best performance.",
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{{"Interpreter", "Interpreter"}, {"CachedIntepreter", "Cached Interpreter"}, {"Recompiler", "Recompiler"}},
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"Recompiler"},
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{"GPU.Renderer",
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{"duckstation_GPU.Renderer",
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"GPU Renderer",
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"Which renderer to use to emulate the GPU",
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{
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@ -404,7 +404,7 @@ static std::array<retro_core_option_definition, 29> s_option_definitions = {{
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"OpenGL"
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#endif
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},
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{"GPU.ResolutionScale",
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{"duckstation_GPU.ResolutionScale",
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"Internal Resolution Scale",
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"Scales internal VRAM resolution by the specified multiplier. Larger values are slower. Some games require "
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"1x VRAM resolution or they will have rendering issues.",
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@ -425,81 +425,81 @@ static std::array<retro_core_option_definition, 29> s_option_definitions = {{
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{"15", "15x"},
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{"16", "16x"}},
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"1"},
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{"GPU.TrueColor",
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{"duckstation_GPU.TrueColor",
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"True Color Rendering",
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"Disables dithering and uses the full 8 bits per channel of color information. May break rendering in some games.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"false"},
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{"GPU.ScaledDithering",
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{"duckstation_GPU.ScaledDithering",
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"Scaled Dithering",
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"Scales the dithering pattern with the internal rendering resolution, making it less noticeable. Usually safe to "
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"enable.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"true"},
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{"GPU.DisableInterlacing",
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{"duckstation_GPU.DisableInterlacing",
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"Disable Interlacing",
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"Disables interlaced rendering and display in the GPU. Some games can render in 480p this way, but others will "
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"break.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"false"},
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{"GPU.ForceNTSCTimings",
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{"duckstation_GPU.ForceNTSCTimings",
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"Force NTSC Timings",
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"Forces PAL games to run at NTSC timings, i.e. 60hz. Some PAL games will run at their \"normal\" speeds, while "
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"others will break.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"false"},
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{"GPU.TextureFiltering",
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{"duckstation_GPU.TextureFiltering",
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"Bilinear Texture Filtering",
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"Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. Will have a "
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"greater effect on higher resolution scales. Only applies to the hardware renderers.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"false"},
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{"GPU.WidescreenHack",
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{"duckstation_GPU.WidescreenHack",
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"Widescreen Hack",
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"Increases the field of view from 4:3 to 16:9 in 3D games. For 2D games, or games which use pre-rendered "
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"backgrounds, this enhancement will not work as expected.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"false"},
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{"GPU.PGXPEnable",
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{"duckstation_GPU.PGXPEnable",
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"PGXP Geometry Correction",
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"Reduces \"wobbly\" polygons by attempting to preserve the fractional component through memory transfers. Only "
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"works with the hardware renderers, and may not be compatible with all games.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"false"},
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{"GPU.PGXPCulling",
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{"duckstation_GPU.PGXPCulling",
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"PGXP Culling Correction",
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"Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction "
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"enabled.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"true"},
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{"GPU.PGXPTextureCorrection",
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{"duckstation_GPU.PGXPTextureCorrection",
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"PGXP Texture Correction",
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"Uses perspective-correct interpolation for texture coordinates and colors, straightening out warped textures. "
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"Requires geometry correction enabled.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"true"},
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{"GPU.PGXPVertexCache",
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{"duckstation_GPU.PGXPVertexCache",
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"PGXP Vertex Cache",
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"Uses screen coordinates as a fallback when tracking vertices through memory fails. May improve PGXP compatibility.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"false"},
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{"Display.CropMode",
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{"duckstation_Display.CropMode",
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"Crop Mode",
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"Changes how much of the image is cropped. Some games display garbage in the overscan area which is typically "
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"hidden.",
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{{"None", "None"}, {"Overscan", "Only Overscan Area"}, {"Borders", "All Borders"}},
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"Overscan"},
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{"Display.AspectRatio",
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{"duckstation_Display.AspectRatio",
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"Aspect Ratio",
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"Sets the core-provided aspect ratio.",
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{{"4:3", "4:3"}, {"16:9", "16:9"}, {"2:1", "2:1 (VRAM 1:1)"}, {"1:1", "1:1"}},
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"4:3"},
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{"MemoryCards.LoadFromSaveStates",
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{"duckstation_MemoryCards.LoadFromSaveStates",
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"Load Memory Cards From Save States",
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"Sets whether the contents of memory cards will be loaded when a save state is loaded.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"false"},
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{"MemoryCards.Card1Type",
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{"duckstation_MemoryCards.Card1Type",
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"Memory Card 1 Type",
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"Sets the type of memory card for Slot 1.",
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{{"None", "No Memory Card"},
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@ -507,7 +507,7 @@ static std::array<retro_core_option_definition, 29> s_option_definitions = {{
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{"PerGame", "Separate Card Per Game (Game Code)"},
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{"PerGameTitle", "Separate Card Per Game (Game Title)"}},
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"PerGameTitle"},
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{"MemoryCards.Card2Type",
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{"duckstation_MemoryCards.Card2Type",
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"Memory Card 2 Type",
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"Sets the type of memory card for Slot 2.",
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{{"None", "No Memory Card"},
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@ -515,7 +515,7 @@ static std::array<retro_core_option_definition, 29> s_option_definitions = {{
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{"PerGame", "Separate Card Per Game (Game Code)"},
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{"PerGameTitle", "Separate Card Per Game (Game Title)"}},
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"None"},
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{"Controller1.Type",
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{"duckstation_Controller1.Type",
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"Controller 1 Type",
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"Sets the type of controller for Slot 1.",
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{{"None", "None"},
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@ -525,12 +525,12 @@ static std::array<retro_core_option_definition, 29> s_option_definitions = {{
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{"PlayStationMouse", "PlayStation Mouse"},
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{"NeGcon", "NeGcon"}},
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"DigitalController"},
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{"Controller1.AutoEnableAnalog",
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{"duckstation_Controller1.AutoEnableAnalog",
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"Controller 1 Auto Analog Mode",
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"Automatically enables analog mode in supported controllers at start/reset.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"false"},
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{"Controller2.Type",
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{"duckstation_Controller2.Type",
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"Controller 2 Type",
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"Sets the type of controller for Slot 2.",
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{{"None", "None"},
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@ -540,12 +540,12 @@ static std::array<retro_core_option_definition, 29> s_option_definitions = {{
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{"PlayStationMouse", "PlayStation Mouse"},
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{"NeGcon", "NeGcon"}},
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"None"},
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{"Controller2.AutoEnableAnalog",
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{"duckstation_Controller2.AutoEnableAnalog",
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"Controller 2 Auto Analog Mode",
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"Automatically enables analog mode in supported controllers at start/reset.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"false"},
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{"Logging.LogLevel",
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{"duckstation_Logging.LogLevel",
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"Log Level",
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"Sets the level of information logged by the core.",
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{{"None", "None"},
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@ -788,7 +788,7 @@ static std::optional<GPURenderer> RenderAPIToRenderer(HostDisplay::RenderAPI api
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bool LibretroHostInterface::RequestHardwareRendererContext()
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{
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GPURenderer renderer = Settings::DEFAULT_GPU_RENDERER;
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retro_variable renderer_variable{"GPU.Renderer", Settings::GetRendererName(Settings::DEFAULT_GPU_RENDERER)};
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retro_variable renderer_variable{"duckstation_GPU.Renderer", Settings::GetRendererName(Settings::DEFAULT_GPU_RENDERER)};
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if (g_retro_environment_callback(RETRO_ENVIRONMENT_GET_VARIABLE, &renderer_variable) && renderer_variable.value)
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renderer = Settings::ParseRendererName(renderer_variable.value).value_or(Settings::DEFAULT_GPU_RENDERER);
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@ -8,8 +8,9 @@ Log_SetChannel(LibretroSettingsInterface);
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template<typename T, typename DefaultValueType>
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static T GetVariable(const char* section, const char* key, DefaultValueType default_value)
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{
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TinyString full_key;
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full_key.Format("%s.%s", section, key);
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full_key.Format("duckstation_%s.%s", section, key);
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retro_variable rv = {full_key.GetCharArray(), nullptr};
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if (!g_retro_environment_callback(RETRO_ENVIRONMENT_GET_VARIABLE, &rv) || !rv.value)
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