diff --git a/src/duckstation-libretro/libretro_host_interface.cpp b/src/duckstation-libretro/libretro_host_interface.cpp index 618765f02..07a598413 100644 --- a/src/duckstation-libretro/libretro_host_interface.cpp +++ b/src/duckstation-libretro/libretro_host_interface.cpp @@ -150,7 +150,7 @@ std::string LibretroHostInterface::GetStringSettingValue(const char* section, co const char* default_value /*= ""*/) { TinyString name; - name.Format("%s.%s", section, key); + name.Format("duckstation_%s.%s", section, key); retro_variable var{name, default_value}; if (g_retro_environment_callback(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) return var.value; @@ -353,7 +353,7 @@ void LibretroHostInterface::OnSystemDestroyed() } static std::array s_option_definitions = {{ - {"Console.Region", + {"duckstation_Console.Region", "Console Region", "Determines which region/hardware to emulate. Auto-Detect will use the region of the disc inserted.", {{"Auto", "Auto-Detect"}, @@ -361,34 +361,34 @@ static std::array s_option_definitions = {{ {"NTSC-U", "NTSC-U (US)"}, {"PAL", "PAL (Europe, Australia)"}}, "Auto"}, - {"BIOS.PatchFastBoot", + {"duckstation_BIOS.PatchFastBoot", "Fast Boot", "Skips the BIOS shell/intro, booting directly into the game. Usually safe to enable, but some games break.", {{"true", "Enabled"}, {"false", "Disabled"}}, "false"}, - {"CDROM.RegionCheck", + {"duckstation_CDROM.RegionCheck", "CD-ROM Region Check", "Prevents discs from incorrect regions being read by the emulator. Usually safe to disable.", {{"true", "Enabled"}, {"false", "Disabled"}}, "false"}, - {"CDROM.ReadThread", + {"duckstation_CDROM.ReadThread", "CD-ROM Read Thread", "Reads CD-ROM sectors ahead asynchronously, reducing the risk of frame time spikes.", {{"true", "Enabled"}, {"false", "Disabled"}}, "true"}, - {"CDROM.LoadImageToRAM", + {"duckstation_CDROM.LoadImageToRAM", "Preload CD-ROM Image To RAM", "Loads the disc image to RAM before starting emulation. May reduce hitching if you are running off a network share, " "at a cost of a greater startup time. As libretro provides no way to draw overlays, the emulator will appear to " "lock up while the image is preloaded.", {{"true", "Enabled"}, {"false", "Disabled"}}, "false"}, - {"CPU.ExecutionMode", + {"duckstation_CPU.ExecutionMode", "CPU Execution Mode", "Which mode to use for CPU emulation. Recompiler provides the best performance.", {{"Interpreter", "Interpreter"}, {"CachedIntepreter", "Cached Interpreter"}, {"Recompiler", "Recompiler"}}, "Recompiler"}, - {"GPU.Renderer", + {"duckstation_GPU.Renderer", "GPU Renderer", "Which renderer to use to emulate the GPU", { @@ -404,7 +404,7 @@ static std::array s_option_definitions = {{ "OpenGL" #endif }, - {"GPU.ResolutionScale", + {"duckstation_GPU.ResolutionScale", "Internal Resolution Scale", "Scales internal VRAM resolution by the specified multiplier. Larger values are slower. Some games require " "1x VRAM resolution or they will have rendering issues.", @@ -425,81 +425,81 @@ static std::array s_option_definitions = {{ {"15", "15x"}, {"16", "16x"}}, "1"}, - {"GPU.TrueColor", + {"duckstation_GPU.TrueColor", "True Color Rendering", "Disables dithering and uses the full 8 bits per channel of color information. May break rendering in some games.", {{"true", "Enabled"}, {"false", "Disabled"}}, "false"}, - {"GPU.ScaledDithering", + {"duckstation_GPU.ScaledDithering", "Scaled Dithering", "Scales the dithering pattern with the internal rendering resolution, making it less noticeable. Usually safe to " "enable.", {{"true", "Enabled"}, {"false", "Disabled"}}, "true"}, - {"GPU.DisableInterlacing", + {"duckstation_GPU.DisableInterlacing", "Disable Interlacing", "Disables interlaced rendering and display in the GPU. Some games can render in 480p this way, but others will " "break.", {{"true", "Enabled"}, {"false", "Disabled"}}, "false"}, - {"GPU.ForceNTSCTimings", + {"duckstation_GPU.ForceNTSCTimings", "Force NTSC Timings", "Forces PAL games to run at NTSC timings, i.e. 60hz. Some PAL games will run at their \"normal\" speeds, while " "others will break.", {{"true", "Enabled"}, {"false", "Disabled"}}, "false"}, - {"GPU.TextureFiltering", + {"duckstation_GPU.TextureFiltering", "Bilinear Texture Filtering", "Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. Will have a " "greater effect on higher resolution scales. Only applies to the hardware renderers.", {{"true", "Enabled"}, {"false", "Disabled"}}, "false"}, - {"GPU.WidescreenHack", + {"duckstation_GPU.WidescreenHack", "Widescreen Hack", "Increases the field of view from 4:3 to 16:9 in 3D games. For 2D games, or games which use pre-rendered " "backgrounds, this enhancement will not work as expected.", {{"true", "Enabled"}, {"false", "Disabled"}}, "false"}, - {"GPU.PGXPEnable", + {"duckstation_GPU.PGXPEnable", "PGXP Geometry Correction", "Reduces \"wobbly\" polygons by attempting to preserve the fractional component through memory transfers. Only " "works with the hardware renderers, and may not be compatible with all games.", {{"true", "Enabled"}, {"false", "Disabled"}}, "false"}, - {"GPU.PGXPCulling", + {"duckstation_GPU.PGXPCulling", "PGXP Culling Correction", "Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction " "enabled.", {{"true", "Enabled"}, {"false", "Disabled"}}, "true"}, - {"GPU.PGXPTextureCorrection", + {"duckstation_GPU.PGXPTextureCorrection", "PGXP Texture Correction", "Uses perspective-correct interpolation for texture coordinates and colors, straightening out warped textures. " "Requires geometry correction enabled.", {{"true", "Enabled"}, {"false", "Disabled"}}, "true"}, - {"GPU.PGXPVertexCache", + {"duckstation_GPU.PGXPVertexCache", "PGXP Vertex Cache", "Uses screen coordinates as a fallback when tracking vertices through memory fails. May improve PGXP compatibility.", {{"true", "Enabled"}, {"false", "Disabled"}}, "false"}, - {"Display.CropMode", + {"duckstation_Display.CropMode", "Crop Mode", "Changes how much of the image is cropped. Some games display garbage in the overscan area which is typically " "hidden.", {{"None", "None"}, {"Overscan", "Only Overscan Area"}, {"Borders", "All Borders"}}, "Overscan"}, - {"Display.AspectRatio", + {"duckstation_Display.AspectRatio", "Aspect Ratio", "Sets the core-provided aspect ratio.", {{"4:3", "4:3"}, {"16:9", "16:9"}, {"2:1", "2:1 (VRAM 1:1)"}, {"1:1", "1:1"}}, "4:3"}, - {"MemoryCards.LoadFromSaveStates", + {"duckstation_MemoryCards.LoadFromSaveStates", "Load Memory Cards From Save States", "Sets whether the contents of memory cards will be loaded when a save state is loaded.", {{"true", "Enabled"}, {"false", "Disabled"}}, "false"}, - {"MemoryCards.Card1Type", + {"duckstation_MemoryCards.Card1Type", "Memory Card 1 Type", "Sets the type of memory card for Slot 1.", {{"None", "No Memory Card"}, @@ -507,7 +507,7 @@ static std::array s_option_definitions = {{ {"PerGame", "Separate Card Per Game (Game Code)"}, {"PerGameTitle", "Separate Card Per Game (Game Title)"}}, "PerGameTitle"}, - {"MemoryCards.Card2Type", + {"duckstation_MemoryCards.Card2Type", "Memory Card 2 Type", "Sets the type of memory card for Slot 2.", {{"None", "No Memory Card"}, @@ -515,7 +515,7 @@ static std::array s_option_definitions = {{ {"PerGame", "Separate Card Per Game (Game Code)"}, {"PerGameTitle", "Separate Card Per Game (Game Title)"}}, "None"}, - {"Controller1.Type", + {"duckstation_Controller1.Type", "Controller 1 Type", "Sets the type of controller for Slot 1.", {{"None", "None"}, @@ -525,12 +525,12 @@ static std::array s_option_definitions = {{ {"PlayStationMouse", "PlayStation Mouse"}, {"NeGcon", "NeGcon"}}, "DigitalController"}, - {"Controller1.AutoEnableAnalog", + {"duckstation_Controller1.AutoEnableAnalog", "Controller 1 Auto Analog Mode", "Automatically enables analog mode in supported controllers at start/reset.", {{"true", "Enabled"}, {"false", "Disabled"}}, "false"}, - {"Controller2.Type", + {"duckstation_Controller2.Type", "Controller 2 Type", "Sets the type of controller for Slot 2.", {{"None", "None"}, @@ -540,12 +540,12 @@ static std::array s_option_definitions = {{ {"PlayStationMouse", "PlayStation Mouse"}, {"NeGcon", "NeGcon"}}, "None"}, - {"Controller2.AutoEnableAnalog", + {"duckstation_Controller2.AutoEnableAnalog", "Controller 2 Auto Analog Mode", "Automatically enables analog mode in supported controllers at start/reset.", {{"true", "Enabled"}, {"false", "Disabled"}}, "false"}, - {"Logging.LogLevel", + {"duckstation_Logging.LogLevel", "Log Level", "Sets the level of information logged by the core.", {{"None", "None"}, @@ -788,7 +788,7 @@ static std::optional RenderAPIToRenderer(HostDisplay::RenderAPI api bool LibretroHostInterface::RequestHardwareRendererContext() { GPURenderer renderer = Settings::DEFAULT_GPU_RENDERER; - retro_variable renderer_variable{"GPU.Renderer", Settings::GetRendererName(Settings::DEFAULT_GPU_RENDERER)}; + retro_variable renderer_variable{"duckstation_GPU.Renderer", Settings::GetRendererName(Settings::DEFAULT_GPU_RENDERER)}; if (g_retro_environment_callback(RETRO_ENVIRONMENT_GET_VARIABLE, &renderer_variable) && renderer_variable.value) renderer = Settings::ParseRendererName(renderer_variable.value).value_or(Settings::DEFAULT_GPU_RENDERER); diff --git a/src/duckstation-libretro/libretro_settings_interface.cpp b/src/duckstation-libretro/libretro_settings_interface.cpp index 6b72327d5..3ddf8cf57 100644 --- a/src/duckstation-libretro/libretro_settings_interface.cpp +++ b/src/duckstation-libretro/libretro_settings_interface.cpp @@ -8,8 +8,9 @@ Log_SetChannel(LibretroSettingsInterface); template static T GetVariable(const char* section, const char* key, DefaultValueType default_value) { + TinyString full_key; - full_key.Format("%s.%s", section, key); + full_key.Format("duckstation_%s.%s", section, key); retro_variable rv = {full_key.GetCharArray(), nullptr}; if (!g_retro_environment_callback(RETRO_ENVIRONMENT_GET_VARIABLE, &rv) || !rv.value)