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GPU/Vulkan: Fix race/crash when changing settings live
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@ -82,6 +82,7 @@ bool GPU_HW_Vulkan::Initialize(HostDisplay* host_display, System* system, DMA* d
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return false;
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}
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UpdateDepthBufferFromMaskBit();
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RestoreGraphicsAPIState();
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return true;
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}
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@ -90,9 +91,7 @@ void GPU_HW_Vulkan::Reset()
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{
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GPU_HW::Reset();
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if (InRenderPass())
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EndRenderPass();
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EndRenderPass();
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ClearFramebuffer();
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}
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@ -100,8 +99,7 @@ void GPU_HW_Vulkan::ResetGraphicsAPIState()
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{
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GPU_HW::ResetGraphicsAPIState();
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if (InRenderPass())
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EndRenderPass();
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EndRenderPass();
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// vram texture is probably going to be displayed now
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if (!IsDisplayDisabled())
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@ -134,8 +132,9 @@ void GPU_HW_Vulkan::UpdateSettings()
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CreateFramebuffer();
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DestroyPipelines();
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CompilePipelines();
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RestoreGraphicsAPIState();
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UpdateDepthBufferFromMaskBit();
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UpdateDisplay();
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RestoreGraphicsAPIState();
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}
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void GPU_HW_Vulkan::MapBatchVertexPointer(u32 required_vertices)
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@ -449,14 +448,11 @@ bool GPU_HW_Vulkan::CreateFramebuffer()
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m_vram_texture.TransitionToLayout(cmdbuf, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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UpdateDepthBufferFromMaskBit();
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// Can't immediately destroy because we're blitting in the current command buffer.
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old_vram_texture.Destroy(true);
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}
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SetFullVRAMDirtyRectangle();
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RestoreGraphicsAPIState();
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return true;
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}
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