GPUDevice: Swap out glslang for shaderc

This commit is contained in:
Stenzek 2024-04-05 15:28:33 +10:00
parent e245884d16
commit 98241cb6ba
No known key found for this signature in database
15 changed files with 499 additions and 353 deletions

View file

@ -16,6 +16,11 @@ if(NOT WIN32 AND NOT ANDROID)
find_package(JPEG REQUIRED) # No version because flatpak uses libjpeg-turbo.
find_package(CURL REQUIRED)
find_package(Freetype 2.13.1 REQUIRED)
if(ENABLE_VULKAN OR APPLE)
find_package(Shaderc REQUIRED)
endif()
if(APPLE)
set(CMAKE_FIND_FRAMEWORK ${FIND_FRAMEWORK_BACKUP})
endif()

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@ -0,0 +1,32 @@
# - Try to find SHADERC
# Once done this will define
# SHADERC_FOUND - System has SHADERC
# SHADERC_INCLUDE_DIRS - The SHADERC include directories
# SHADERC_LIBRARIES - The libraries needed to use SHADERC
FIND_PATH(
SHADERC_INCLUDE_DIR shaderc/shaderc.h
HINTS /usr/include /usr/local/include
${SHADERC_PATH_INCLUDES}
)
FIND_LIBRARY(
SHADERC_LIBRARY
NAMES shaderc_shared
PATHS ${ADDITIONAL_LIBRARY_PATHS} ${SHADERC_PATH_LIB}
)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Shaderc DEFAULT_MSG
SHADERC_LIBRARY SHADERC_INCLUDE_DIR)
if(SHADERC_FOUND)
add_library(Shaderc::shaderc_shared UNKNOWN IMPORTED)
set_target_properties(Shaderc::shaderc_shared PROPERTIES
IMPORTED_LOCATION ${SHADERC_LIBRARY}
INTERFACE_INCLUDE_DIRECTORIES ${SHADERC_INCLUDE_DIR}
INTERFACE_COMPILE_DEFINITIONS "SHADERC_SHAREDLIB"
)
endif()
mark_as_advanced(SHADERC_INCLUDE_DIR SHADERC_LIBRARY)

View file

@ -522,6 +522,319 @@ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
</pre>
<h3>Shaderc - <a href="https://github.com/google/shaderc">https://github.com/google/shaderc</a></h3>
<h3>SPIRV-Tools - <a href="https://github.com/KhronosGroup/SPIRV-Tools">https://github.com/KhronosGroup/SPIRV-Tools</a></h3>
<pre>
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</pre>
<h3>SPIRV-Headers - <a href="https://github.com/KhronosGroup/SPIRV-Headers">https://github.com/KhronosGroup/SPIRV-Headers</a></h3>
<pre>
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</pre>
<h3>Dear ImGui - <a href="https://github.com/ocornut/imgui">https://github.com/ocornut/imgui</a></h3>
<pre>
The MIT License (MIT)

View file

@ -154,17 +154,6 @@ if(ENABLE_OPENGL)
endif()
endif()
if(ENABLE_VULKAN OR APPLE)
target_sources(util PRIVATE
spirv_compiler.cpp
spirv_compiler.h
)
target_link_libraries(util PRIVATE glslang)
if(APPLE)
target_link_libraries(util PRIVATE spirv-cross)
endif()
endif()
if(ENABLE_VULKAN)
target_sources(util PRIVATE
vulkan_builders.cpp
@ -188,6 +177,10 @@ if(ENABLE_VULKAN)
target_link_libraries(util PUBLIC vulkan-headers)
endif()
if(ENABLE_VULKAN OR APPLE)
target_link_libraries(util PUBLIC Shaderc::shaderc_shared)
endif()
if(ENABLE_SDL2)
target_sources(util PRIVATE
sdl_audio_stream.cpp
@ -270,7 +263,7 @@ elseif(APPLE)
find_library(IOK_LIBRARY IOKit REQUIRED)
find_library(METAL_LIBRARY Metal)
find_library(QUARTZCORE_LIBRARY QuartzCore)
target_link_libraries(util PRIVATE ${METAL_LIBRARY} ${QUARTZCORE_LIBRARY} ${IOK_LIBRARY})
target_link_libraries(util PRIVATE ${METAL_LIBRARY} ${QUARTZCORE_LIBRARY} ${IOK_LIBRARY} spirv-cross)
set_source_files_properties(${MAC_SOURCES} PROPERTIES SKIP_PRECOMPILE_HEADERS TRUE)
elseif(NOT ANDROID)
target_sources(util PRIVATE

View file

@ -2,6 +2,7 @@
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "d3d_common.h"
#include "gpu_device.h"
#include "common/assert.h"
#include "common/error.h"
@ -18,8 +19,6 @@
Log_SetChannel(D3DCommon);
static unsigned s_next_bad_shader_id = 1;
const char* D3DCommon::GetFeatureLevelString(D3D_FEATURE_LEVEL feature_level)
{
static constexpr std::array<std::tuple<D3D_FEATURE_LEVEL, const char*>, 11> feature_level_names = {{
@ -424,31 +423,22 @@ std::optional<DynamicHeapArray<u8>> D3DCommon::CompileShader(D3D_FEATURE_LEVEL f
D3DCompile(source.data(), source.size(), "0", nullptr, nullptr, entry_point, target,
debug_device ? flags_debug : flags_non_debug, 0, blob.GetAddressOf(), error_blob.GetAddressOf());
std::string error_string;
std::string_view error_string;
if (error_blob)
{
error_string.append(static_cast<const char*>(error_blob->GetBufferPointer()), error_blob->GetBufferSize());
error_blob.Reset();
}
error_string =
std::string_view(static_cast<const char*>(error_blob->GetBufferPointer()), error_blob->GetBufferSize());
if (FAILED(hr))
{
Log_ErrorPrintf("Failed to compile '%s':\n%s", target, error_string.c_str());
auto fp = FileSystem::OpenManagedCFile(
GPUDevice::GetShaderDumpPath(fmt::format("bad_shader_{}.txt", s_next_bad_shader_id++)).c_str(), "wb");
if (fp)
{
std::fwrite(source.data(), source.size(), 1, fp.get());
std::fprintf(fp.get(), "\n\nCompile as %s failed: %08X\n", target, static_cast<unsigned>(hr));
std::fwrite(error_string.c_str(), error_string.size(), 1, fp.get());
}
Log_ErrorFmt("Failed to compile '{}':\n{}", target, error_string);
GPUDevice::DumpBadShader(source, error_string);
return {};
}
if (!error_string.empty())
Log_WarningPrintf("'%s' compiled with warnings:\n%s", target, error_string.c_str());
Log_WarningFmt("'{}' compiled with warnings:\n{}", target, error_string);
error_blob.Reset();
return DynamicHeapArray<u8>(static_cast<const u8*>(blob->GetBufferPointer()), blob->GetBufferSize());
}

View file

@ -736,6 +736,22 @@ std::string GPUDevice::GetShaderDumpPath(const std::string_view& name)
return Path::Combine(EmuFolders::Dumps, name);
}
void GPUDevice::DumpBadShader(std::string_view code, std::string_view errors)
{
static u32 next_bad_shader_id = 0;
const std::string filename = GetShaderDumpPath(fmt::format("bad_shader_{}.txt", ++next_bad_shader_id));
auto fp = FileSystem::OpenManagedCFile(filename.c_str(), "wb");
if (fp)
{
if (!code.empty())
std::fwrite(code.data(), code.size(), 1, fp.get());
std::fputs("\n\n**** ERRORS ****\n", fp.get());
if (!errors.empty())
std::fwrite(errors.data(), errors.size(), 1, fp.get());
}
}
std::array<float, 4> GPUDevice::RGBA8ToFloat(u32 rgba)
{
return std::array<float, 4>{static_cast<float>(rgba & UINT32_C(0xFF)) * (1.0f / 255.0f),

View file

@ -518,6 +518,9 @@ public:
/// Returns the directory bad shaders are saved to.
static std::string GetShaderDumpPath(const std::string_view& name);
/// Dumps out a shader that failed compilation.
static void DumpBadShader(std::string_view code, std::string_view errors);
/// Converts a RGBA8 value to 4 floating-point values.
static std::array<float, 4> RGBA8ToFloat(u32 rgba);

View file

@ -2,7 +2,6 @@
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "metal_device.h"
#include "spirv_compiler.h"
#include "common/align.h"
#include "common/assert.h"
@ -16,6 +15,10 @@
#define FMT_EXCEPTIONS 0
#include "fmt/format.h"
#include "shaderc/shaderc.hpp"
#include "spirv-cross/spirv_cross.hpp"
#include "spirv-cross/spirv_msl.hpp"
#include <array>
#include <pthread.h>
@ -56,7 +59,7 @@ static constexpr std::array<MTLPixelFormat, static_cast<u32>(GPUTexture::Format:
MTLPixelFormatBGR10A2Unorm, // RGB10A2
};
static unsigned s_next_bad_shader_id = 1;
static std::unique_ptr<shaderc::Compiler> s_shaderc_compiler;
static NSString* StringViewToNSString(const std::string_view& str)
{
@ -615,18 +618,8 @@ std::unique_ptr<GPUShader> MetalDevice::CreateShaderFromMSL(GPUShaderStage stage
{
LogNSError(error, "Failed to compile %s shader", GPUShader::GetStageName(stage));
auto fp = FileSystem::OpenManagedCFile(
Path::Combine(EmuFolders::DataRoot, fmt::format("bad_shader_{}.txt", s_next_bad_shader_id++)).c_str(), "wb");
if (fp)
{
std::fwrite(source.data(), source.size(), 1, fp.get());
std::fprintf(fp.get(), "\n\nCompile %s failed: %u\n", GPUShader::GetStageName(stage),
static_cast<u32>(error.code));
const char* utf_error = [error.description UTF8String];
std::fwrite(utf_error, std::strlen(utf_error), 1, fp.get());
}
const char* utf_error = [error.description UTF8String];
DumpBadShader(source, fmt::format("Error {}: {}", static_cast<u32>(error.code), utf_error ? utf_error : ""));
return {};
}
@ -651,42 +644,90 @@ std::unique_ptr<GPUShader> MetalDevice::CreateShaderFromSource(GPUShaderStage st
const char* entry_point,
DynamicHeapArray<u8>* out_binary /* = nullptr */)
{
const u32 options = (m_debug_device ? SPIRVCompiler::DebugInfo : 0) | SPIRVCompiler::VulkanRules;
static constexpr bool dump_shaders = false;
if (std::strcmp(entry_point, "main") != 0)
static constexpr const std::array<shaderc_shader_kind, static_cast<size_t>(GPUShaderStage::MaxCount)> stage_kinds = {{
shaderc_glsl_vertex_shader,
shaderc_glsl_fragment_shader,
shaderc_glsl_geometry_shader,
shaderc_glsl_compute_shader,
}};
// TODO: NOT thread safe, yet.
if (!s_shaderc_compiler)
s_shaderc_compiler = std::make_unique<shaderc::Compiler>();
shaderc::CompileOptions spv_options;
spv_options.SetSourceLanguage(shaderc_source_language_glsl);
spv_options.SetTargetEnvironment(shaderc_target_env_vulkan, 0);
if (m_debug_device)
{
Log_ErrorPrintf("Entry point must be 'main', but got '%s' instead.", entry_point);
return {};
spv_options.SetOptimizationLevel(shaderc_optimization_level_zero);
spv_options.SetGenerateDebugInfo();
}
else
{
spv_options.SetOptimizationLevel(shaderc_optimization_level_performance);
}
std::optional<SPIRVCompiler::SPIRVCodeVector> spirv = SPIRVCompiler::CompileShader(stage, source, options);
if (!spirv.has_value())
const shaderc::SpvCompilationResult result = s_shaderc_compiler->CompileGlslToSpv(
source.data(), source.length(), stage_kinds[static_cast<size_t>(stage)], "source", entry_point, spv_options);
if (result.GetCompilationStatus() != shaderc_compilation_status_success)
{
Log_ErrorPrintf("Failed to compile shader to SPIR-V.");
const std::string errors = result.GetErrorMessage();
DumpBadShader(source, errors);
Log_ErrorFmt("Failed to compile shader to SPIR-V:\n{}", errors);
return {};
}
else if (result.GetNumWarnings() > 0)
{
Log_WarningFmt("Shader compiled with warnings:\n{}", result.GetErrorMessage());
}
std::optional<std::string> msl = SPIRVCompiler::CompileSPIRVToMSL(stage, spirv.value());
if (!msl.has_value())
spirv_cross::CompilerMSL compiler(result.cbegin(), std::distance(result.cbegin(), result.cend()));
spirv_cross::CompilerMSL::Options msl_options = compiler.get_msl_options();
msl_options.pad_fragment_output_components = true;
if (stage == GPUShaderStage::Fragment)
{
for (u32 i = 0; i < MAX_TEXTURE_SAMPLERS; i++)
{
spirv_cross::MSLResourceBinding rb;
rb.stage = spv::ExecutionModelFragment;
rb.desc_set = 1;
rb.binding = i;
rb.count = 1;
rb.msl_texture = i;
rb.msl_sampler = i;
rb.msl_buffer = i;
compiler.add_msl_resource_binding(rb);
}
}
compiler.set_msl_options(msl_options);
const std::string msl = compiler.compile();
if (msl.empty())
{
Log_ErrorPrintf("Failed to compile SPIR-V to MSL.");
return {};
}
if constexpr (dump_shaders)
{
DumpShader(s_next_bad_shader_id, "_input", source);
DumpShader(s_next_bad_shader_id, "_msl", msl.value());
s_next_bad_shader_id++;
static unsigned s_next_id = 0;
++s_next_id;
DumpShader(s_next_id, "_input", source);
DumpShader(s_next_id, "_msl", msl);
}
if (out_binary)
{
out_binary->resize(msl->size());
std::memcpy(out_binary->data(), msl->data(), msl->size());
out_binary->resize(msl.size());
std::memcpy(out_binary->data(), msl.data(), msl.size());
}
return CreateShaderFromMSL(stage, msl.value(), "main0");
return CreateShaderFromMSL(stage, msl, "main0");
}
MetalPipeline::MetalPipeline(id<MTLRenderPipelineState> pipeline, id<MTLDepthStencilState> depth, MTLCullMode cull_mode,

View file

@ -43,8 +43,6 @@ struct PipelineDiskCacheIndexEntry
};
static_assert(sizeof(PipelineDiskCacheIndexEntry) == 112); // No padding
static unsigned s_next_bad_shader_id = 1;
static GLenum GetGLShaderType(GPUShaderStage stage)
{
static constexpr std::array<GLenum, static_cast<u32>(GPUShaderStage::MaxCount)> mapping = {{
@ -138,17 +136,8 @@ bool OpenGLShader::Compile()
}
else
{
Log_ErrorPrintf("Shader failed to compile:\n%s", info_log.c_str());
auto fp = FileSystem::OpenManagedCFile(
GPUDevice::GetShaderDumpPath(fmt::format("bad_shader_{}.txt", s_next_bad_shader_id++)).c_str(), "wb");
if (fp)
{
std::fwrite(m_source.data(), m_source.size(), 1, fp.get());
std::fprintf(fp.get(), "\n\nCompile %s shader failed\n", GPUShader::GetStageName(m_stage));
std::fwrite(info_log.c_str(), info_log_length, 1, fp.get());
}
Log_ErrorFmt("Shader failed to compile:\n{}", info_log);
GPUDevice::DumpBadShader(m_source, info_log);
glDeleteShader(shader);
return false;
}

View file

@ -1,205 +0,0 @@
// SPDX-FileCopyrightText: 2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "spirv_compiler.h"
#include "gpu_device.h"
#include "core/settings.h" // TODO: Remove me
#include "common/assert.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/path.h"
#include "common/string_util.h"
#include "fmt/format.h"
#include <cstring>
#include <memory>
Log_SetChannel(SPIRVCompiler);
// glslang includes
#include "SPIRV/GlslangToSpv.h"
#include "StandAlone/ResourceLimits.h"
#include "glslang/Public/ShaderLang.h"
#ifdef __APPLE__
#include "spirv-cross/spirv_cross.hpp"
#include "spirv-cross/spirv_msl.hpp"
#endif
namespace SPIRVCompiler {
static std::optional<SPIRVCodeVector> CompileShaderToSPV(EShLanguage stage, const char* stage_filename,
std::string_view source, u32 options);
static unsigned s_next_bad_shader_id = 1;
} // namespace SPIRVCompiler
std::optional<SPIRVCompiler::SPIRVCodeVector>
SPIRVCompiler::CompileShaderToSPV(EShLanguage stage, const char* stage_filename, std::string_view source, u32 options)
{
static bool glslang_initialized = false;
if (!glslang_initialized)
{
if (!glslang::InitializeProcess())
{
Panic("Failed to initialize glslang shader compiler");
return std::nullopt;
}
std::atexit(&glslang::FinalizeProcess);
glslang_initialized = true;
}
std::unique_ptr<glslang::TShader> shader = std::make_unique<glslang::TShader>(stage);
std::unique_ptr<glslang::TProgram> program;
glslang::TShader::ForbidIncluder includer;
const EProfile profile = ECoreProfile;
const EShMessages messages =
static_cast<EShMessages>(EShMsgDefault | EShMsgSpvRules | ((options & VulkanRules) ? EShMsgVulkanRules : 0) |
((options & DebugInfo) ? EShMsgDebugInfo : 0));
const int default_version = 450;
std::string full_source_code;
const char* pass_source_code = source.data();
int pass_source_code_length = static_cast<int>(source.size());
shader->setStringsWithLengths(&pass_source_code, &pass_source_code_length, 1);
auto DumpBadShader = [&](const char* msg) {
const std::string filename =
Path::Combine(EmuFolders::DataRoot, fmt::format("bad_shader_{}.txt", s_next_bad_shader_id++));
Log_ErrorPrintf("CompileShaderToSPV: %s, writing to %s", msg, filename.c_str());
auto fp = FileSystem::OpenManagedCFile(filename.c_str(), "wb");
if (fp)
{
std::fwrite(source.data(), source.size(), 1, fp.get());
std::fprintf(fp.get(), "\n\n%s\n", msg);
std::fprintf(fp.get(), "Shader Info Log:\n%s\n%s\n", shader->getInfoLog(), shader->getInfoDebugLog());
if (program)
std::fprintf(fp.get(), "Program Info Log:%s\n%s\n", program->getInfoLog(), program->getInfoDebugLog());
}
};
if (!shader->parse(&glslang::DefaultTBuiltInResource, default_version, profile, false, true, messages, includer))
{
DumpBadShader("Failed to parse shader");
return std::nullopt;
}
// Even though there's only a single shader, we still need to link it to generate SPV
program = std::make_unique<glslang::TProgram>();
program->addShader(shader.get());
if (!program->link(messages))
{
DumpBadShader("Failed to link program");
return std::nullopt;
}
glslang::TIntermediate* intermediate = program->getIntermediate(static_cast<EShLanguage>(stage));
if (!intermediate)
{
DumpBadShader("Failed to generate SPIR-V");
return std::nullopt;
}
SPIRVCodeVector out_code;
spv::SpvBuildLogger logger;
glslang::SpvOptions spvoptions;
spvoptions.generateDebugInfo = (options & DebugInfo) != 0;
glslang::GlslangToSpv(*intermediate, out_code, &logger, &spvoptions);
// Write out messages
if (std::strlen(shader->getInfoLog()) > 0)
Log_WarningPrintf("Shader info log: %s", shader->getInfoLog());
if (std::strlen(shader->getInfoDebugLog()) > 0)
Log_WarningPrintf("Shader debug info log: %s", shader->getInfoDebugLog());
if (std::strlen(program->getInfoLog()) > 0)
Log_WarningPrintf("Program info log: %s", program->getInfoLog());
if (std::strlen(program->getInfoDebugLog()) > 0)
Log_WarningPrintf("Program debug info log: %s", program->getInfoDebugLog());
std::string spv_messages = logger.getAllMessages();
if (!spv_messages.empty())
Log_WarningPrintf("SPIR-V conversion messages: %s", spv_messages.c_str());
return out_code;
}
std::optional<SPIRVCompiler::SPIRVCodeVector> SPIRVCompiler::CompileVertexShader(std::string_view source_code,
u32 options)
{
return CompileShaderToSPV(EShLangVertex, "vs", source_code, options);
}
std::optional<SPIRVCompiler::SPIRVCodeVector> SPIRVCompiler::CompileFragmentShader(std::string_view source_code,
u32 options)
{
return CompileShaderToSPV(EShLangFragment, "ps", source_code, options);
}
std::optional<SPIRVCompiler::SPIRVCodeVector> SPIRVCompiler::CompileGeometryShader(std::string_view source_code,
u32 options)
{
return CompileShaderToSPV(EShLangGeometry, "gs", source_code, options);
}
std::optional<SPIRVCompiler::SPIRVCodeVector> SPIRVCompiler::CompileComputeShader(std::string_view source_code,
u32 options)
{
return CompileShaderToSPV(EShLangCompute, "cs", source_code, options);
}
std::optional<SPIRVCompiler::SPIRVCodeVector> SPIRVCompiler::CompileShader(GPUShaderStage type,
std::string_view source_code, u32 options)
{
switch (type)
{
case GPUShaderStage::Vertex:
return CompileShaderToSPV(EShLangVertex, "vs", source_code, options);
case GPUShaderStage::Fragment:
return CompileShaderToSPV(EShLangFragment, "ps", source_code, options);
case GPUShaderStage::Geometry:
return CompileShaderToSPV(EShLangGeometry, "gs", source_code, options);
case GPUShaderStage::Compute:
return CompileShaderToSPV(EShLangCompute, "cs", source_code, options);
default:
return std::nullopt;
}
}
#ifdef __APPLE__
std::optional<std::string> SPIRVCompiler::CompileSPIRVToMSL(GPUShaderStage stage, std::span<const SPIRVCodeType> spv)
{
spirv_cross::CompilerMSL compiler(spv.data(), spv.size());
spirv_cross::CompilerMSL::Options options = compiler.get_msl_options();
options.pad_fragment_output_components = true;
if (stage == GPUShaderStage::Fragment)
{
for (u32 i = 0; i < GPUDevice::MAX_TEXTURE_SAMPLERS; i++)
{
spirv_cross::MSLResourceBinding rb;
rb.stage = spv::ExecutionModelFragment;
rb.desc_set = 1;
rb.binding = i;
rb.count = 1;
rb.msl_texture = i;
rb.msl_sampler = i;
rb.msl_buffer = i;
compiler.add_msl_resource_binding(rb);
}
}
compiler.set_msl_options(options);
std::string msl = compiler.compile();
return (msl.empty()) ? std::optional<std::string>() : std::optional<std::string>(std::move(msl));
}
#endif

View file

@ -1,49 +0,0 @@
// SPDX-FileCopyrightText: 2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "common/types.h"
#include <optional>
#include <span>
#include <string>
#include <string_view>
#include <vector>
enum class GPUShaderStage : u8;
namespace SPIRVCompiler {
enum CompileOptions
{
DebugInfo = (1 << 0),
VulkanRules = (1 << 1),
};
// SPIR-V compiled code type
using SPIRVCodeType = u32;
using SPIRVCodeVector = std::vector<SPIRVCodeType>;
// Compile a vertex shader to SPIR-V.
std::optional<SPIRVCodeVector> CompileVertexShader(std::string_view source_code, u32 options);
// Compile a fragment shader to SPIR-V.
std::optional<SPIRVCodeVector> CompileFragmentShader(std::string_view source_code, u32 options);
// Compile a geometry shader to SPIR-V.
std::optional<SPIRVCodeVector> CompileGeometryShader(std::string_view source_code, u32 options);
// Compile a compute shader to SPIR-V.
std::optional<SPIRVCodeVector> CompileComputeShader(std::string_view source_code, u32 options);
std::optional<SPIRVCodeVector> CompileShader(GPUShaderStage stage, std::string_view source_code, u32 options);
#ifdef __APPLE__
// Converts a SPIR-V shader into MSL.
std::optional<std::string> CompileSPIRVToMSL(GPUShaderStage stage, std::span<const SPIRVCodeType> spv);
#endif
} // namespace SPIRVCompiler

View file

@ -4,7 +4,7 @@
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);SOUNDTOUCH_FLOAT_SAMPLES;SOUNDTOUCH_ALLOW_SSE;ST_NO_EXCEPTION_HANDLING=1</PreprocessorDefinitions>
<PreprocessorDefinitions>%(PreprocessorDefinitions);SOUNDTOUCH_FLOAT_SAMPLES;SOUNDTOUCH_ALLOW_SSE;ST_NO_EXCEPTION_HANDLING=1;SHADERC_SHAREDLIB</PreprocessorDefinitions>
<PreprocessorDefinitions>ENABLE_CUBEB=1;ENABLE_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'!='ARM64'">%(PreprocessorDefinitions);ENABLE_OPENGL=1;ENABLE_VULKAN=1</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='ARM64'">%(PreprocessorDefinitions);SOUNDTOUCH_USE_NEON</PreprocessorDefinitions>
@ -28,7 +28,7 @@
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(DepsIncludeDir)SDL2</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);freetype.lib;libjpeg.lib;libpng16.lib;libwebp.lib;SDL2.lib;zlib.lib;zstd.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);freetype.lib;libjpeg.lib;libpng16.lib;libwebp.lib;SDL2.lib;shaderc_shared.lib;zlib.lib;zstd.lib</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
@ -39,6 +39,7 @@
<DepsDLLs Include="$(DepsBinDir)libsharpyuv.dll" />
<DepsDLLs Include="$(DepsBinDir)libwebp.dll" />
<DepsDLLs Include="$(DepsBinDir)SDL2.dll" />
<DepsDLLs Include="$(DepsBinDir)shaderc_shared.dll" />
<DepsDLLs Include="$(DepsBinDir)zlib1.dll" />
<DepsDLLs Include="$(DepsBinDir)zstd.dll" />
</ItemGroup>

View file

@ -88,9 +88,6 @@
<ClInclude Include="sdl_input_source.h" />
<ClInclude Include="shadergen.h" />
<ClInclude Include="shiftjis.h" />
<ClInclude Include="spirv_compiler.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="state_wrapper.h" />
<ClInclude Include="cd_xa.h" />
<ClInclude Include="vulkan_builders.h">
@ -208,9 +205,6 @@
<ClCompile Include="shadergen.cpp" />
<ClCompile Include="shiftjis.cpp" />
<ClCompile Include="page_fault_handler.cpp" />
<ClCompile Include="spirv_compiler.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="state_wrapper.cpp" />
<ClCompile Include="cd_xa.cpp" />
<ClCompile Include="vulkan_builders.cpp">
@ -263,9 +257,6 @@
<ProjectReference Include="..\..\dep\glad\glad.vcxproj" Condition="'$(Platform)'!='ARM64'">
<Project>{43540154-9e1e-409c-834f-b84be5621388}</Project>
</ProjectReference>
<ProjectReference Include="..\..\dep\glslang\glslang.vcxproj" Condition="'$(Platform)'!='ARM64'">
<Project>{7f909e29-4808-4bd9-a60c-56c51a3aaec2}</Project>
</ProjectReference>
<ProjectReference Include="..\common\common.vcxproj">
<Project>{ee054e08-3799-4a59-a422-18259c105ffd}</Project>
</ProjectReference>

View file

@ -32,7 +32,6 @@
<ClInclude Include="opengl_pipeline.h" />
<ClInclude Include="opengl_stream_buffer.h" />
<ClInclude Include="opengl_texture.h" />
<ClInclude Include="spirv_compiler.h" />
<ClInclude Include="vulkan_builders.h" />
<ClInclude Include="vulkan_device.h" />
<ClInclude Include="vulkan_entry_points.h" />
@ -117,7 +116,6 @@
<ClCompile Include="opengl_pipeline.cpp" />
<ClCompile Include="opengl_stream_buffer.cpp" />
<ClCompile Include="opengl_texture.cpp" />
<ClCompile Include="spirv_compiler.cpp" />
<ClCompile Include="vulkan_builders.cpp" />
<ClCompile Include="vulkan_device.cpp" />
<ClCompile Include="vulkan_loader.cpp" />

View file

@ -1,16 +1,19 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "vulkan_pipeline.h"
#include "spirv_compiler.h"
#include "vulkan_builders.h"
#include "vulkan_device.h"
#include "common/assert.h"
#include "common/log.h"
#include "shaderc/shaderc.hpp"
Log_SetChannel(VulkanDevice);
static std::unique_ptr<shaderc::Compiler> s_shaderc_compiler;
VulkanShader::VulkanShader(GPUShaderStage stage, VkShaderModule mod) : GPUShader(stage), m_module(mod)
{
}
@ -45,29 +48,54 @@ std::unique_ptr<GPUShader> VulkanDevice::CreateShaderFromSource(GPUShaderStage s
const char* entry_point,
DynamicHeapArray<u8>* out_binary)
{
if (std::strcmp(entry_point, "main") != 0)
static constexpr const std::array<shaderc_shader_kind, static_cast<size_t>(GPUShaderStage::MaxCount)> stage_kinds = {{
shaderc_glsl_vertex_shader,
shaderc_glsl_fragment_shader,
shaderc_glsl_geometry_shader,
shaderc_glsl_compute_shader,
}};
// TODO: NOT thread safe, yet.
if (!s_shaderc_compiler)
s_shaderc_compiler = std::make_unique<shaderc::Compiler>();
shaderc::CompileOptions options;
options.SetSourceLanguage(shaderc_source_language_glsl);
options.SetTargetEnvironment(shaderc_target_env_vulkan, 0);
if (m_debug_device)
{
Log_ErrorPrintf("Entry point must be 'main', but got '%s' instead.", entry_point);
return {};
options.SetOptimizationLevel(shaderc_optimization_level_zero);
options.SetGenerateDebugInfo();
}
else
{
options.SetOptimizationLevel(shaderc_optimization_level_performance);
}
const u32 options = (m_debug_device ? SPIRVCompiler::DebugInfo : 0) | SPIRVCompiler::VulkanRules;
std::optional<SPIRVCompiler::SPIRVCodeVector> spirv = SPIRVCompiler::CompileShader(stage, source, options);
if (!spirv.has_value())
const shaderc::SpvCompilationResult result = s_shaderc_compiler->CompileGlslToSpv(
source.data(), source.length(), stage_kinds[static_cast<size_t>(stage)], "source", entry_point, options);
if (result.GetCompilationStatus() != shaderc_compilation_status_success)
{
Log_ErrorPrintf("Failed to compile shader to SPIR-V.");
const std::string errors = result.GetErrorMessage();
DumpBadShader(source, errors);
Log_ErrorFmt("Failed to compile shader to SPIR-V:\n{}", errors);
return {};
}
else if (result.GetNumWarnings() > 0)
{
Log_WarningFmt("Shader compiled with warnings:\n{}", result.GetErrorMessage());
}
const size_t spirv_size = spirv->size() * sizeof(SPIRVCompiler::SPIRVCodeType);
const size_t spirv_size = std::distance(result.cbegin(), result.cend()) * sizeof(*result.cbegin());
DebugAssert(spirv_size > 0);
if (out_binary)
{
out_binary->resize(spirv_size);
std::memcpy(out_binary->data(), spirv->data(), spirv_size);
std::copy(result.cbegin(), result.cend(), reinterpret_cast<uint32_t*>(out_binary->data()));
}
return CreateShaderFromBinary(stage, std::span<const u8>(reinterpret_cast<const u8*>(spirv->data()), spirv_size));
return CreateShaderFromBinary(stage, std::span<const u8>(reinterpret_cast<const u8*>(result.cbegin()), spirv_size));
}
//////////////////////////////////////////////////////////////////////////