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GPU/HW: Fix incorrect pipeline layout with texture buffers disabled
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@ -1011,8 +1011,8 @@ bool GPU_HW::CompilePipelines()
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if (!fs)
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if (!fs)
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return false;
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return false;
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plconfig.layout =
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plconfig.layout = use_buffer ? GPUPipeline::Layout::SingleTextureBufferAndPushConstants :
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use_buffer ? GPUPipeline::Layout::SingleTextureBufferAndPushConstants : GPUPipeline::Layout::SingleTextureAndUBO;
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GPUPipeline::Layout::SingleTextureAndPushConstants;
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plconfig.fragment_shader = fs.get();
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plconfig.fragment_shader = fs.get();
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for (u8 depth_test = 0; depth_test < 2; depth_test++)
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for (u8 depth_test = 0; depth_test < 2; depth_test++)
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{
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{
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