Qt: Remove note about bilinear filtering being broken

This commit is contained in:
Connor McLaughlin 2020-08-10 22:42:09 +10:00
parent e59200b8c2
commit 9963bde034

View file

@ -122,10 +122,8 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
"frame rate games, it may not affect the speed.")); "frame rate games, it may not affect the speed."));
dialog->registerWidgetHelp( dialog->registerWidgetHelp(
m_ui.linearTextureFiltering, tr("Bilinear Texture Filtering"), tr("Unchecked"), m_ui.linearTextureFiltering, tr("Bilinear Texture Filtering"), tr("Unchecked"),
tr("Smooths out the blockyness of magnified textures on 3D object by using bilinear " tr("Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. Will have a "
"filtering. Will have a greater effect on higher resolution scales. Currently this option " "greater effect on higher resolution scales. Only applies to the hardware renderers."));
"produces artifacts around objects in many games and needs further work. Only applies to the hardware "
"renderers."));
dialog->registerWidgetHelp( dialog->registerWidgetHelp(
m_ui.widescreenHack, tr("Widescreen Hack"), tr("Unchecked"), m_ui.widescreenHack, tr("Widescreen Hack"), tr("Unchecked"),
tr("Scales vertex positions in screen-space to a widescreen aspect ratio, essentially " tr("Scales vertex positions in screen-space to a widescreen aspect ratio, essentially "