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GPU/HW: Move pipelines to end of struct
Helps keep the rest in range for ARM32's 4K displacement.
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@ -256,8 +256,6 @@ private:
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Common::Rectangle<u32> m_vram_dirty_write_rect;
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Common::Rectangle<u32> m_current_uv_range;
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// [depth_test][transparency_mode][render_mode][texture_mode][dithering][interlacing][check_mask]
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DimensionalArray<std::unique_ptr<GPUPipeline>, 2, 2, 2, 9, 5, 5, 2> m_batch_pipelines{};
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std::unique_ptr<GPUPipeline> m_wireframe_pipeline;
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// [wrapped][interlaced]
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@ -282,4 +280,7 @@ private:
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std::unique_ptr<GPUSampler> m_downsample_lod_sampler;
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std::unique_ptr<GPUSampler> m_downsample_composite_sampler;
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u32 m_downsample_scale_or_levels = 0;
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// [depth_test][transparency_mode][render_mode][texture_mode][dithering][interlacing][check_mask]
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DimensionalArray<std::unique_ptr<GPUPipeline>, 2, 2, 2, 9, 5, 5, 2> m_batch_pipelines{};
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};
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