From 99c30b1e80e5a35077077be9f0fa665bd7d9fe4c Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sat, 16 Sep 2023 19:06:59 +1000 Subject: [PATCH] FullscreenUI: Mark some missing strings for localization --- src/core/fullscreen_ui.cpp | 72 +++++++++++++++++--------------------- 1 file changed, 33 insertions(+), 39 deletions(-) diff --git a/src/core/fullscreen_ui.cpp b/src/core/fullscreen_ui.cpp index 67a9e48a3..27a601b78 100644 --- a/src/core/fullscreen_ui.cpp +++ b/src/core/fullscreen_ui.cpp @@ -329,7 +329,7 @@ static void DrawIntListSetting(SettingsInterface* bsi, const char* title, const const char* key, int default_value, const char* const* options, size_t option_count, bool translate_options, int option_offset = 0, bool enabled = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, - ImFont* summary_font = g_medium_font); + ImFont* summary_font = g_medium_font, const char* tr_context = TR_CONTEXT); static void DrawIntRangeSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, const char* key, int default_value, int min_value, int max_value, const char* format = "%d", bool enabled = true, @@ -1555,7 +1555,8 @@ bool FullscreenUI::DrawToggleSetting(SettingsInterface* bsi, const char* title, void FullscreenUI::DrawIntListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, const char* key, int default_value, const char* const* options, size_t option_count, bool translate_options, - int option_offset, bool enabled, float height, ImFont* font, ImFont* summary_font) + int option_offset, bool enabled, float height, ImFont* font, ImFont* summary_font, + const char* tr_context) { const bool game_settings = IsEditingGameSettings(bsi); @@ -1572,7 +1573,7 @@ void FullscreenUI::DrawIntListSetting(SettingsInterface* bsi, const char* title, (value.has_value()) ? ((index < 0 || static_cast(index) >= option_count) ? FSUI_CSTR("Unknown") : - (translate_options ? Host::TranslateToCString(TR_CONTEXT, options[index]) : options[index])) : + (translate_options ? Host::TranslateToCString(tr_context, options[index]) : options[index])) : FSUI_CSTR("Use Global Setting"); if (MenuButtonWithValue(title, summary, value_text, enabled, height, font, summary_font)) @@ -1583,7 +1584,7 @@ void FullscreenUI::DrawIntListSetting(SettingsInterface* bsi, const char* title, cd_options.emplace_back(FSUI_STR("Use Global Setting"), !value.has_value()); for (size_t i = 0; i < option_count; i++) { - cd_options.emplace_back(translate_options ? Host::TranslateToString(TR_CONTEXT, options[i]) : + cd_options.emplace_back(translate_options ? Host::TranslateToString(tr_context, options[i]) : std::string(options[i]), (i == static_cast(index))); } @@ -3045,8 +3046,8 @@ void FullscreenUI::DrawEmulationSettingsPage() } else { - rewind_summary = FSUI_VSTR( - "Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements."); + rewind_summary = FSUI_VSTR("Rewind is not enabled. Please note that enabling rewind may significantly increase " + "system requirements."); } ActiveButton(rewind_summary, false, false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, g_large_font); @@ -3217,7 +3218,7 @@ void FullscreenUI::DrawControllerSettingsPage() DoSaveInputProfile(); } - MenuHeading("Input Sources"); + MenuHeading(FSUI_CSTR("Input Sources")); #ifdef USE_SDL2 DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_COG, "Enable SDL Input Source"), @@ -3474,7 +3475,8 @@ void FullscreenUI::DrawControllerSettingsPage() break; case SettingInfo::Type::IntegerList: DrawIntListSetting(bsi, title, si.description, section.c_str(), si.name, si.IntegerDefaultValue(), - si.options, 0, false, si.IntegerMinValue(), true); + si.options, 0, false, si.IntegerMinValue(), true, LAYOUT_MENU_BUTTON_HEIGHT, + g_large_font, g_medium_font, ci->name); break; case SettingInfo::Type::Float: DrawFloatSpinBoxSetting(bsi, title, si.description, section.c_str(), si.name, si.FloatDefaultValue(), @@ -3524,7 +3526,7 @@ void FullscreenUI::DrawMemoryCardSettingsPage() BeginMenuButtons(); - MenuHeading("Settings and Operations"); + MenuHeading(FSUI_CSTR("Settings and Operations")); if (MenuButton(FSUI_ICONSTR(ICON_FA_PLUS, "Create Memory Card"), FSUI_CSTR("Creates a new memory card file or folder."))) { @@ -3826,7 +3828,7 @@ void FullscreenUI::DrawDisplaySettingsPage() "having speed or sound issues."), "Display", "DisplayAllFrames", false); - MenuHeading("Rendering"); + MenuHeading(FSUI_CSTR("Rendering")); DrawIntListSetting( bsi, FSUI_CSTR("Internal Resolution Scale"), @@ -3924,7 +3926,7 @@ void FullscreenUI::DrawDisplaySettingsPage() "applies to the hardware renderers."), "GPU", "ChromaSmoothing24Bit", false); - MenuHeading("PGXP (Precision Geometry Transform Pipeline)"); + MenuHeading(FSUI_CSTR("PGXP (Precision Geometry Transform Pipeline)")); const bool pgxp_enabled = GetEffectiveBoolSetting(bsi, "GPU", "PGXPEnable", false); const bool texture_correction_enabled = GetEffectiveBoolSetting(bsi, "GPU", "PGXPTextureCorrection", true); @@ -4435,7 +4437,7 @@ void FullscreenUI::DrawAchievementsSettingsPage() BeginMenuButtons(); - MenuHeading("Settings"); + MenuHeading(FSUI_CSTR("Settings")); DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_TROPHY, "Enable Achievements"), FSUI_CSTR("When enabled and logged in, DuckStation will scan for achievements on startup."), "Cheevos", "Enabled", false); @@ -4482,7 +4484,7 @@ void FullscreenUI::DrawAchievementsSettingsPage() if (!IsEditingGameSettings(bsi)) { - MenuHeading("Account"); + MenuHeading(FSUI_CSTR("Account")); if (bsi->ContainsValue("Cheevos", "Token")) { ImGui::PushStyleColor(ImGuiCol_TextDisabled, ImGui::GetStyle().Colors[ImGuiCol_Text]); @@ -4513,7 +4515,7 @@ void FullscreenUI::DrawAchievementsSettingsPage() Host::OnAchievementsLoginRequested(Achievements::LoginRequestReason::UserInitiated); } - MenuHeading("Current Game"); + MenuHeading(FSUI_CSTR("Current Game")); if (Achievements::HasActiveGame()) { ImGui::PushStyleColor(ImGuiCol_TextDisabled, ImGui::GetStyle().Colors[ImGuiCol_Text]); @@ -4762,7 +4764,7 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type) static constexpr u32 submenu_item_count[] = { 12, // None 4, // Exit - 3, // Achievements + 3, // Achievements }; const bool just_focused = ResetFocusHere(); @@ -6791,11 +6793,10 @@ TRANSLATE_NOOP("FullscreenUI", "9x (for 4K)"); TRANSLATE_NOOP("FullscreenUI", "A memory card with the name '{}' already exists."); TRANSLATE_NOOP("FullscreenUI", "A resume save state created at %s was found.\n\nDo you want to load this save and continue?"); TRANSLATE_NOOP("FullscreenUI", "About DuckStation"); +TRANSLATE_NOOP("FullscreenUI", "Account"); +TRANSLATE_NOOP("FullscreenUI", "Achievement Notifications"); TRANSLATE_NOOP("FullscreenUI", "Achievements"); TRANSLATE_NOOP("FullscreenUI", "Achievements Settings"); -TRANSLATE_NOOP("FullscreenUI", "Achievements are disabled."); -TRANSLATE_NOOP("FullscreenUI", "Achievements: {} ({} points)"); -TRANSLATE_NOOP("FullscreenUI", "Active Challenge Achievements"); TRANSLATE_NOOP("FullscreenUI", "Add Search Directory"); TRANSLATE_NOOP("FullscreenUI", "Add Shader"); TRANSLATE_NOOP("FullscreenUI", "Adds a new directory to the game search list."); @@ -6883,6 +6884,7 @@ TRANSLATE_NOOP("FullscreenUI", "Create Save State Backups"); TRANSLATE_NOOP("FullscreenUI", "Creates a new memory card file or folder."); TRANSLATE_NOOP("FullscreenUI", "Crop Mode"); TRANSLATE_NOOP("FullscreenUI", "Culling Correction"); +TRANSLATE_NOOP("FullscreenUI", "Current Game"); TRANSLATE_NOOP("FullscreenUI", "Debugging Settings"); TRANSLATE_NOOP("FullscreenUI", "Default"); TRANSLATE_NOOP("FullscreenUI", "Default Boot"); @@ -6915,6 +6917,7 @@ TRANSLATE_NOOP("FullscreenUI", "Discord Server"); TRANSLATE_NOOP("FullscreenUI", "Display FPS Limit"); TRANSLATE_NOOP("FullscreenUI", "Display Settings"); TRANSLATE_NOOP("FullscreenUI", "Displays popup messages on events such as achievement unlocks and leaderboard submissions."); +TRANSLATE_NOOP("FullscreenUI", "Displays popup messages when starting, submitting, or failing a leaderboard challenge."); TRANSLATE_NOOP("FullscreenUI", "Double-Click Toggles Fullscreen"); TRANSLATE_NOOP("FullscreenUI", "Download Covers"); TRANSLATE_NOOP("FullscreenUI", "Downloads covers from a user-specified URL template."); @@ -6931,6 +6934,7 @@ TRANSLATE_NOOP("FullscreenUI", "Enable 8MB RAM"); TRANSLATE_NOOP("FullscreenUI", "Enable Achievements"); TRANSLATE_NOOP("FullscreenUI", "Enable Discord Presence"); TRANSLATE_NOOP("FullscreenUI", "Enable Fast Boot"); +TRANSLATE_NOOP("FullscreenUI", "Enable In-Game Overlays"); TRANSLATE_NOOP("FullscreenUI", "Enable Overclocking"); TRANSLATE_NOOP("FullscreenUI", "Enable PGXP Vertex Cache"); TRANSLATE_NOOP("FullscreenUI", "Enable Post Processing"); @@ -6940,7 +6944,6 @@ TRANSLATE_NOOP("FullscreenUI", "Enable Recompiler Memory Exceptions"); TRANSLATE_NOOP("FullscreenUI", "Enable Region Check"); TRANSLATE_NOOP("FullscreenUI", "Enable Rewinding"); TRANSLATE_NOOP("FullscreenUI", "Enable SDL Input Source"); -TRANSLATE_NOOP("FullscreenUI", "Enable Sound Effects"); TRANSLATE_NOOP("FullscreenUI", "Enable Subdirectory Scanning"); TRANSLATE_NOOP("FullscreenUI", "Enable TTY Logging"); TRANSLATE_NOOP("FullscreenUI", "Enable VRAM Write Texture Replacement"); @@ -6952,7 +6955,7 @@ TRANSLATE_NOOP("FullscreenUI", "Enables an additional 6MB of RAM to obtain a tot TRANSLATE_NOOP("FullscreenUI", "Enables an additional three controller slots on each port. Not supported in all games."); TRANSLATE_NOOP("FullscreenUI", "Enables more precise frame pacing at the cost of battery life."); TRANSLATE_NOOP("FullscreenUI", "Enables the replacement of background textures in supported games."); -TRANSLATE_NOOP("FullscreenUI", "Enables tracking and submission of leaderboards in supported games."); +TRANSLATE_NOOP("FullscreenUI", "Encore Mode"); TRANSLATE_NOOP("FullscreenUI", "Enhancements"); TRANSLATE_NOOP("FullscreenUI", "Ensures every frame generated is displayed for optimal pacing. Disable if you are having speed or sound issues."); TRANSLATE_NOOP("FullscreenUI", "Enter the name of the input profile you wish to create."); @@ -6985,13 +6988,11 @@ TRANSLATE_NOOP("FullscreenUI", "GPU Adapter"); TRANSLATE_NOOP("FullscreenUI", "GPU Renderer"); TRANSLATE_NOOP("FullscreenUI", "GPU adapter will be applied after restarting."); TRANSLATE_NOOP("FullscreenUI", "Game Grid"); -TRANSLATE_NOOP("FullscreenUI", "Game ID: {}"); TRANSLATE_NOOP("FullscreenUI", "Game List"); TRANSLATE_NOOP("FullscreenUI", "Game List Settings"); TRANSLATE_NOOP("FullscreenUI", "Game Properties"); TRANSLATE_NOOP("FullscreenUI", "Game Quick Save"); TRANSLATE_NOOP("FullscreenUI", "Game Slot {0}##game_slot_{0}"); -TRANSLATE_NOOP("FullscreenUI", "Game Title: {}"); TRANSLATE_NOOP("FullscreenUI", "Game compatibility rating copied to clipboard."); TRANSLATE_NOOP("FullscreenUI", "Game not loaded or no RetroAchievements available."); TRANSLATE_NOOP("FullscreenUI", "Game path copied to clipboard."); @@ -7001,11 +7002,13 @@ TRANSLATE_NOOP("FullscreenUI", "Game settings have been cleared for '{}'."); TRANSLATE_NOOP("FullscreenUI", "Game settings initialized with global settings for '{}'."); TRANSLATE_NOOP("FullscreenUI", "Game title copied to clipboard."); TRANSLATE_NOOP("FullscreenUI", "Game type copied to clipboard."); +TRANSLATE_NOOP("FullscreenUI", "Game: {} ({})"); TRANSLATE_NOOP("FullscreenUI", "Genre: %s"); TRANSLATE_NOOP("FullscreenUI", "GitHub Repository"); TRANSLATE_NOOP("FullscreenUI", "Global Slot {0} - {1}##global_slot_{0}"); TRANSLATE_NOOP("FullscreenUI", "Global Slot {0}##global_slot_{0}"); TRANSLATE_NOOP("FullscreenUI", "Hardcore Mode"); +TRANSLATE_NOOP("FullscreenUI", "Hardcore mode will be enabled on next game restart."); TRANSLATE_NOOP("FullscreenUI", "Hide Cursor In Fullscreen"); TRANSLATE_NOOP("FullscreenUI", "Hides the mouse pointer/cursor when the emulator is in fullscreen mode."); TRANSLATE_NOOP("FullscreenUI", "Hotkey Settings"); @@ -7019,6 +7022,7 @@ TRANSLATE_NOOP("FullscreenUI", "Increases the field of view from 4:3 to the chos TRANSLATE_NOOP("FullscreenUI", "Increases the precision of polygon culling, reducing the number of holes in geometry."); TRANSLATE_NOOP("FullscreenUI", "Infinite/Instantaneous"); TRANSLATE_NOOP("FullscreenUI", "Inhibit Screensaver"); +TRANSLATE_NOOP("FullscreenUI", "Input Sources"); TRANSLATE_NOOP("FullscreenUI", "Input profile '{}' loaded."); TRANSLATE_NOOP("FullscreenUI", "Input profile '{}' saved."); TRANSLATE_NOOP("FullscreenUI", "Integration"); @@ -7030,6 +7034,7 @@ TRANSLATE_NOOP("FullscreenUI", "Last Played"); TRANSLATE_NOOP("FullscreenUI", "Last Played: %s"); TRANSLATE_NOOP("FullscreenUI", "Launch a game by selecting a file/disc image."); TRANSLATE_NOOP("FullscreenUI", "Launch a game from images scanned from your game directories."); +TRANSLATE_NOOP("FullscreenUI", "Leaderboard Notifications"); TRANSLATE_NOOP("FullscreenUI", "Leaderboards"); TRANSLATE_NOOP("FullscreenUI", "Limits how many frames are displayed to the screen. These frames are still rendered."); TRANSLATE_NOOP("FullscreenUI", "Load Devices From Save States"); @@ -7039,7 +7044,6 @@ TRANSLATE_NOOP("FullscreenUI", "Load State"); TRANSLATE_NOOP("FullscreenUI", "Loads a global save state."); TRANSLATE_NOOP("FullscreenUI", "Loads all replacement texture to RAM, reducing stuttering at runtime."); TRANSLATE_NOOP("FullscreenUI", "Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay."); -TRANSLATE_NOOP("FullscreenUI", "Locked Achievements"); TRANSLATE_NOOP("FullscreenUI", "Log Level"); TRANSLATE_NOOP("FullscreenUI", "Log To Debug Console"); TRANSLATE_NOOP("FullscreenUI", "Log To File"); @@ -7097,11 +7101,11 @@ TRANSLATE_NOOP("FullscreenUI", "Output Latency"); TRANSLATE_NOOP("FullscreenUI", "Output Volume"); TRANSLATE_NOOP("FullscreenUI", "Overclocking Percentage"); TRANSLATE_NOOP("FullscreenUI", "Overlays or replaces normal triangle drawing with a wireframe/line view."); +TRANSLATE_NOOP("FullscreenUI", "PGXP (Precision Geometry Transform Pipeline)"); TRANSLATE_NOOP("FullscreenUI", "PGXP Depth Clear Threshold"); TRANSLATE_NOOP("FullscreenUI", "PGXP Geometry Correction"); TRANSLATE_NOOP("FullscreenUI", "PGXP Geometry Tolerance"); TRANSLATE_NOOP("FullscreenUI", "PGXP Settings"); -TRANSLATE_NOOP("FullscreenUI", "Password: "); TRANSLATE_NOOP("FullscreenUI", "Patches"); TRANSLATE_NOOP("FullscreenUI", "Patches the BIOS to skip the boot animation. Safe to enable."); TRANSLATE_NOOP("FullscreenUI", "Path"); @@ -7117,7 +7121,6 @@ TRANSLATE_NOOP("FullscreenUI", "Performance enhancement - jumps directly between TRANSLATE_NOOP("FullscreenUI", "Perspective Correct Colors"); TRANSLATE_NOOP("FullscreenUI", "Perspective Correct Textures"); TRANSLATE_NOOP("FullscreenUI", "Plays sound effects for events such as achievement unlocks and leaderboard submissions."); -TRANSLATE_NOOP("FullscreenUI", "Please enter your user name and password for retroachievements.org."); TRANSLATE_NOOP("FullscreenUI", "Port {} Controller Type"); TRANSLATE_NOOP("FullscreenUI", "Position"); TRANSLATE_NOOP("FullscreenUI", "Post-Processing Settings"); @@ -7149,6 +7152,7 @@ TRANSLATE_NOOP("FullscreenUI", "Remove From List"); TRANSLATE_NOOP("FullscreenUI", "Removed stage {} ({})."); TRANSLATE_NOOP("FullscreenUI", "Removes this shader from the chain."); TRANSLATE_NOOP("FullscreenUI", "Renames existing save states when saving to a backup file."); +TRANSLATE_NOOP("FullscreenUI", "Rendering"); TRANSLATE_NOOP("FullscreenUI", "Replaces these settings with a previously saved input profile."); TRANSLATE_NOOP("FullscreenUI", "Rescan All Games"); TRANSLATE_NOOP("FullscreenUI", "Reset Memory Card Directory"); @@ -7164,7 +7168,6 @@ TRANSLATE_NOOP("FullscreenUI", "Resume Game"); TRANSLATE_NOOP("FullscreenUI", "Rewind Save Frequency"); TRANSLATE_NOOP("FullscreenUI", "Rewind Save Slots"); TRANSLATE_NOOP("FullscreenUI", "Rewind for {0} frames, lasting {1:.2f} seconds will require up to {3} MB of RAM and {4} MB of VRAM."); -TRANSLATE_NOOP("FullscreenUI", "Rich Presence"); TRANSLATE_NOOP("FullscreenUI", "Rich presence inactive or unsupported."); TRANSLATE_NOOP("FullscreenUI", "Runahead"); TRANSLATE_NOOP("FullscreenUI", "Runahead/Rewind"); @@ -7206,16 +7209,15 @@ TRANSLATE_NOOP("FullscreenUI", "Sets the verbosity of messages logged. Higher le TRANSLATE_NOOP("FullscreenUI", "Sets which sort of memory card image will be used for slot {}."); TRANSLATE_NOOP("FullscreenUI", "Setting {} binding {}."); TRANSLATE_NOOP("FullscreenUI", "Settings"); +TRANSLATE_NOOP("FullscreenUI", "Settings and Operations"); TRANSLATE_NOOP("FullscreenUI", "Shader {} added as stage {}."); TRANSLATE_NOOP("FullscreenUI", "Shared Card Name"); TRANSLATE_NOOP("FullscreenUI", "Show CPU Usage"); -TRANSLATE_NOOP("FullscreenUI", "Show Challenge Indicators"); TRANSLATE_NOOP("FullscreenUI", "Show Controller Input"); TRANSLATE_NOOP("FullscreenUI", "Show Enhancement Settings"); TRANSLATE_NOOP("FullscreenUI", "Show FPS"); TRANSLATE_NOOP("FullscreenUI", "Show Frame Times"); TRANSLATE_NOOP("FullscreenUI", "Show GPU Usage"); -TRANSLATE_NOOP("FullscreenUI", "Show Notifications"); TRANSLATE_NOOP("FullscreenUI", "Show OSD Messages"); TRANSLATE_NOOP("FullscreenUI", "Show Resolution"); TRANSLATE_NOOP("FullscreenUI", "Show Speed"); @@ -7241,6 +7243,8 @@ TRANSLATE_NOOP("FullscreenUI", "Smooths out blockyness between colour transition TRANSLATE_NOOP("FullscreenUI", "Smooths out the blockiness of magnified textures on 3D objects."); TRANSLATE_NOOP("FullscreenUI", "Sort By"); TRANSLATE_NOOP("FullscreenUI", "Sort Reversed"); +TRANSLATE_NOOP("FullscreenUI", "Sound Effects"); +TRANSLATE_NOOP("FullscreenUI", "Spectator Mode"); TRANSLATE_NOOP("FullscreenUI", "Speed Control"); TRANSLATE_NOOP("FullscreenUI", "Speeds up CD-ROM reads by the specified factor. May improve loading speeds in some games, and break others."); TRANSLATE_NOOP("FullscreenUI", "Speeds up CD-ROM seeks by the specified factor. May improve loading speeds in some games, and break others."); @@ -7261,7 +7265,6 @@ TRANSLATE_NOOP("FullscreenUI", "Switches between full screen and windowed when t TRANSLATE_NOOP("FullscreenUI", "Sync To Host Refresh Rate"); TRANSLATE_NOOP("FullscreenUI", "Synchronizes presentation of the console's frames to the host. Enable for smoother animations."); TRANSLATE_NOOP("FullscreenUI", "Temporarily disables all enhancements, useful when testing."); -TRANSLATE_NOOP("FullscreenUI", "Test Mode"); TRANSLATE_NOOP("FullscreenUI", "Test Unofficial Achievements"); TRANSLATE_NOOP("FullscreenUI", "Texture Dumping"); TRANSLATE_NOOP("FullscreenUI", "Texture Filtering"); @@ -7270,7 +7273,6 @@ TRANSLATE_NOOP("FullscreenUI", "The SDL input source supports most controllers." TRANSLATE_NOOP("FullscreenUI", "The XInput source provides support for XBox 360/XBox One/XBox Series controllers."); TRANSLATE_NOOP("FullscreenUI", "The audio backend determines how frames produced by the emulator are submitted to the host."); TRANSLATE_NOOP("FullscreenUI", "The selected memory card image will be used in shared mode for this slot."); -TRANSLATE_NOOP("FullscreenUI", "This build was not compiled with RetroAchivements support."); TRANSLATE_NOOP("FullscreenUI", "Threaded Presentation"); TRANSLATE_NOOP("FullscreenUI", "Threaded Rendering"); TRANSLATE_NOOP("FullscreenUI", "Time Played"); @@ -7286,7 +7288,6 @@ TRANSLATE_NOOP("FullscreenUI", "Type"); TRANSLATE_NOOP("FullscreenUI", "Undo Load State"); TRANSLATE_NOOP("FullscreenUI", "Unknown"); TRANSLATE_NOOP("FullscreenUI", "Unlimited"); -TRANSLATE_NOOP("FullscreenUI", "Unlocked Achievements"); TRANSLATE_NOOP("FullscreenUI", "Use Blit Swap Chain"); TRANSLATE_NOOP("FullscreenUI", "Use Debug GPU Device"); TRANSLATE_NOOP("FullscreenUI", "Use Global Setting"); @@ -7294,7 +7295,6 @@ TRANSLATE_NOOP("FullscreenUI", "Use Light Theme"); TRANSLATE_NOOP("FullscreenUI", "Use Serial File Names"); TRANSLATE_NOOP("FullscreenUI", "Use Single Card For Multi-Disc Games"); TRANSLATE_NOOP("FullscreenUI", "Use Software Renderer For Readbacks"); -TRANSLATE_NOOP("FullscreenUI", "User Name: "); TRANSLATE_NOOP("FullscreenUI", "Username: {}"); TRANSLATE_NOOP("FullscreenUI", "Uses PGXP for all instructions, not just memory operations."); TRANSLATE_NOOP("FullscreenUI", "Uses a blit presentation model instead of flipping. This may be needed on some systems."); @@ -7308,25 +7308,19 @@ TRANSLATE_NOOP("FullscreenUI", "Value: {} | Default: {} | Minimum: {} | Maximum: TRANSLATE_NOOP("FullscreenUI", "When enabled and logged in, DuckStation will scan for achievements on startup."); TRANSLATE_NOOP("FullscreenUI", "When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server."); TRANSLATE_NOOP("FullscreenUI", "When enabled, DuckStation will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements."); +TRANSLATE_NOOP("FullscreenUI", "When enabled, each session will behave as if no achievements have been unlocked."); TRANSLATE_NOOP("FullscreenUI", "When enabled, memory cards and controllers will be overwritten when save states are loaded."); TRANSLATE_NOOP("FullscreenUI", "When enabled, per-game settings will be applied, and incompatible enhancements will be disabled."); -TRANSLATE_NOOP("FullscreenUI", "When enabled, rich presence information will be collected and sent to the server where supported."); TRANSLATE_NOOP("FullscreenUI", "When enabled, the minimum supported output latency will be used for the host API."); TRANSLATE_NOOP("FullscreenUI", "When playing a multi-disc game and using per-game (title) memory cards, use a single memory card for all discs."); TRANSLATE_NOOP("FullscreenUI", "When this option is chosen, the clock speed set below will be used."); TRANSLATE_NOOP("FullscreenUI", "Wireframe Rendering"); TRANSLATE_NOOP("FullscreenUI", "Writes textures which can be replaced to the dump directory."); -TRANSLATE_NOOP("FullscreenUI", "XXX points"); TRANSLATE_NOOP("FullscreenUI", "Yes"); -TRANSLATE_NOOP("FullscreenUI", "You have unlocked all achievements and earned {} points!"); -TRANSLATE_NOOP("FullscreenUI", "You have unlocked {} of {} achievements, earning {} of {} possible points."); -TRANSLATE_NOOP("FullscreenUI", "Your password will not be saved in DuckStation, an access token will be generated and used instead."); TRANSLATE_NOOP("FullscreenUI", "\"Challenge\" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."); TRANSLATE_NOOP("FullscreenUI", "\"PlayStation\" and \"PSX\" are registered trademarks of Sony Interactive Entertainment Europe Limited. This software is not affiliated in any way with Sony Interactive Entertainment."); TRANSLATE_NOOP("FullscreenUI", "{} deleted."); TRANSLATE_NOOP("FullscreenUI", "{} does not exist."); TRANSLATE_NOOP("FullscreenUI", "{} is not a valid disc image."); -TRANSLATE_NOOP("FullscreenUI", "{} point"); -TRANSLATE_NOOP("FullscreenUI", "{} points"); // TRANSLATION-STRING-AREA-END #endif