mirror of
https://github.com/RetroDECK/Duckstation.git
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FullscreenUI: Mark some missing strings for localization
This commit is contained in:
parent
a37e89b52f
commit
99c30b1e80
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@ -329,7 +329,7 @@ static void DrawIntListSetting(SettingsInterface* bsi, const char* title, const
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const char* key, int default_value, const char* const* options, size_t option_count,
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bool translate_options, int option_offset = 0, bool enabled = true,
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float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
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ImFont* summary_font = g_medium_font);
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ImFont* summary_font = g_medium_font, const char* tr_context = TR_CONTEXT);
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static void DrawIntRangeSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
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const char* key, int default_value, int min_value, int max_value,
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const char* format = "%d", bool enabled = true,
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@ -1555,7 +1555,8 @@ bool FullscreenUI::DrawToggleSetting(SettingsInterface* bsi, const char* title,
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void FullscreenUI::DrawIntListSetting(SettingsInterface* bsi, const char* title, const char* summary,
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const char* section, const char* key, int default_value,
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const char* const* options, size_t option_count, bool translate_options,
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int option_offset, bool enabled, float height, ImFont* font, ImFont* summary_font)
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int option_offset, bool enabled, float height, ImFont* font, ImFont* summary_font,
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const char* tr_context)
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{
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const bool game_settings = IsEditingGameSettings(bsi);
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@ -1572,7 +1573,7 @@ void FullscreenUI::DrawIntListSetting(SettingsInterface* bsi, const char* title,
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(value.has_value()) ?
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((index < 0 || static_cast<size_t>(index) >= option_count) ?
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FSUI_CSTR("Unknown") :
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(translate_options ? Host::TranslateToCString(TR_CONTEXT, options[index]) : options[index])) :
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(translate_options ? Host::TranslateToCString(tr_context, options[index]) : options[index])) :
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FSUI_CSTR("Use Global Setting");
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if (MenuButtonWithValue(title, summary, value_text, enabled, height, font, summary_font))
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@ -1583,7 +1584,7 @@ void FullscreenUI::DrawIntListSetting(SettingsInterface* bsi, const char* title,
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cd_options.emplace_back(FSUI_STR("Use Global Setting"), !value.has_value());
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for (size_t i = 0; i < option_count; i++)
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{
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cd_options.emplace_back(translate_options ? Host::TranslateToString(TR_CONTEXT, options[i]) :
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cd_options.emplace_back(translate_options ? Host::TranslateToString(tr_context, options[i]) :
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std::string(options[i]),
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(i == static_cast<size_t>(index)));
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}
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@ -3045,8 +3046,8 @@ void FullscreenUI::DrawEmulationSettingsPage()
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}
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else
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{
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rewind_summary = FSUI_VSTR(
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"Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements.");
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rewind_summary = FSUI_VSTR("Rewind is not enabled. Please note that enabling rewind may significantly increase "
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"system requirements.");
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}
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ActiveButton(rewind_summary, false, false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, g_large_font);
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@ -3217,7 +3218,7 @@ void FullscreenUI::DrawControllerSettingsPage()
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DoSaveInputProfile();
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}
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MenuHeading("Input Sources");
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MenuHeading(FSUI_CSTR("Input Sources"));
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#ifdef USE_SDL2
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_COG, "Enable SDL Input Source"),
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@ -3474,7 +3475,8 @@ void FullscreenUI::DrawControllerSettingsPage()
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break;
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case SettingInfo::Type::IntegerList:
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DrawIntListSetting(bsi, title, si.description, section.c_str(), si.name, si.IntegerDefaultValue(),
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si.options, 0, false, si.IntegerMinValue(), true);
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si.options, 0, false, si.IntegerMinValue(), true, LAYOUT_MENU_BUTTON_HEIGHT,
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g_large_font, g_medium_font, ci->name);
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break;
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case SettingInfo::Type::Float:
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DrawFloatSpinBoxSetting(bsi, title, si.description, section.c_str(), si.name, si.FloatDefaultValue(),
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@ -3524,7 +3526,7 @@ void FullscreenUI::DrawMemoryCardSettingsPage()
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BeginMenuButtons();
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MenuHeading("Settings and Operations");
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MenuHeading(FSUI_CSTR("Settings and Operations"));
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if (MenuButton(FSUI_ICONSTR(ICON_FA_PLUS, "Create Memory Card"),
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FSUI_CSTR("Creates a new memory card file or folder.")))
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{
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@ -3826,7 +3828,7 @@ void FullscreenUI::DrawDisplaySettingsPage()
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"having speed or sound issues."),
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"Display", "DisplayAllFrames", false);
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MenuHeading("Rendering");
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MenuHeading(FSUI_CSTR("Rendering"));
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DrawIntListSetting(
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bsi, FSUI_CSTR("Internal Resolution Scale"),
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@ -3924,7 +3926,7 @@ void FullscreenUI::DrawDisplaySettingsPage()
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"applies to the hardware renderers."),
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"GPU", "ChromaSmoothing24Bit", false);
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MenuHeading("PGXP (Precision Geometry Transform Pipeline)");
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MenuHeading(FSUI_CSTR("PGXP (Precision Geometry Transform Pipeline)"));
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const bool pgxp_enabled = GetEffectiveBoolSetting(bsi, "GPU", "PGXPEnable", false);
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const bool texture_correction_enabled = GetEffectiveBoolSetting(bsi, "GPU", "PGXPTextureCorrection", true);
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@ -4435,7 +4437,7 @@ void FullscreenUI::DrawAchievementsSettingsPage()
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BeginMenuButtons();
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MenuHeading("Settings");
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MenuHeading(FSUI_CSTR("Settings"));
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_TROPHY, "Enable Achievements"),
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FSUI_CSTR("When enabled and logged in, DuckStation will scan for achievements on startup."),
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"Cheevos", "Enabled", false);
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@ -4482,7 +4484,7 @@ void FullscreenUI::DrawAchievementsSettingsPage()
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if (!IsEditingGameSettings(bsi))
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{
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MenuHeading("Account");
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MenuHeading(FSUI_CSTR("Account"));
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if (bsi->ContainsValue("Cheevos", "Token"))
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{
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ImGui::PushStyleColor(ImGuiCol_TextDisabled, ImGui::GetStyle().Colors[ImGuiCol_Text]);
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@ -4513,7 +4515,7 @@ void FullscreenUI::DrawAchievementsSettingsPage()
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Host::OnAchievementsLoginRequested(Achievements::LoginRequestReason::UserInitiated);
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}
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MenuHeading("Current Game");
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MenuHeading(FSUI_CSTR("Current Game"));
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if (Achievements::HasActiveGame())
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{
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ImGui::PushStyleColor(ImGuiCol_TextDisabled, ImGui::GetStyle().Colors[ImGuiCol_Text]);
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@ -4762,7 +4764,7 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type)
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static constexpr u32 submenu_item_count[] = {
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12, // None
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4, // Exit
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3, // Achievements
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3, // Achievements
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};
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const bool just_focused = ResetFocusHere();
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@ -6791,11 +6793,10 @@ TRANSLATE_NOOP("FullscreenUI", "9x (for 4K)");
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TRANSLATE_NOOP("FullscreenUI", "A memory card with the name '{}' already exists.");
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TRANSLATE_NOOP("FullscreenUI", "A resume save state created at %s was found.\n\nDo you want to load this save and continue?");
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TRANSLATE_NOOP("FullscreenUI", "About DuckStation");
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TRANSLATE_NOOP("FullscreenUI", "Account");
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TRANSLATE_NOOP("FullscreenUI", "Achievement Notifications");
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TRANSLATE_NOOP("FullscreenUI", "Achievements");
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TRANSLATE_NOOP("FullscreenUI", "Achievements Settings");
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TRANSLATE_NOOP("FullscreenUI", "Achievements are disabled.");
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TRANSLATE_NOOP("FullscreenUI", "Achievements: {} ({} points)");
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TRANSLATE_NOOP("FullscreenUI", "Active Challenge Achievements");
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TRANSLATE_NOOP("FullscreenUI", "Add Search Directory");
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TRANSLATE_NOOP("FullscreenUI", "Add Shader");
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TRANSLATE_NOOP("FullscreenUI", "Adds a new directory to the game search list.");
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@ -6883,6 +6884,7 @@ TRANSLATE_NOOP("FullscreenUI", "Create Save State Backups");
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TRANSLATE_NOOP("FullscreenUI", "Creates a new memory card file or folder.");
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TRANSLATE_NOOP("FullscreenUI", "Crop Mode");
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TRANSLATE_NOOP("FullscreenUI", "Culling Correction");
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TRANSLATE_NOOP("FullscreenUI", "Current Game");
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TRANSLATE_NOOP("FullscreenUI", "Debugging Settings");
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TRANSLATE_NOOP("FullscreenUI", "Default");
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TRANSLATE_NOOP("FullscreenUI", "Default Boot");
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@ -6915,6 +6917,7 @@ TRANSLATE_NOOP("FullscreenUI", "Discord Server");
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TRANSLATE_NOOP("FullscreenUI", "Display FPS Limit");
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TRANSLATE_NOOP("FullscreenUI", "Display Settings");
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TRANSLATE_NOOP("FullscreenUI", "Displays popup messages on events such as achievement unlocks and leaderboard submissions.");
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TRANSLATE_NOOP("FullscreenUI", "Displays popup messages when starting, submitting, or failing a leaderboard challenge.");
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TRANSLATE_NOOP("FullscreenUI", "Double-Click Toggles Fullscreen");
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TRANSLATE_NOOP("FullscreenUI", "Download Covers");
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TRANSLATE_NOOP("FullscreenUI", "Downloads covers from a user-specified URL template.");
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@ -6931,6 +6934,7 @@ TRANSLATE_NOOP("FullscreenUI", "Enable 8MB RAM");
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TRANSLATE_NOOP("FullscreenUI", "Enable Achievements");
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TRANSLATE_NOOP("FullscreenUI", "Enable Discord Presence");
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TRANSLATE_NOOP("FullscreenUI", "Enable Fast Boot");
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TRANSLATE_NOOP("FullscreenUI", "Enable In-Game Overlays");
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TRANSLATE_NOOP("FullscreenUI", "Enable Overclocking");
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TRANSLATE_NOOP("FullscreenUI", "Enable PGXP Vertex Cache");
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TRANSLATE_NOOP("FullscreenUI", "Enable Post Processing");
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@ -6940,7 +6944,6 @@ TRANSLATE_NOOP("FullscreenUI", "Enable Recompiler Memory Exceptions");
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TRANSLATE_NOOP("FullscreenUI", "Enable Region Check");
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TRANSLATE_NOOP("FullscreenUI", "Enable Rewinding");
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TRANSLATE_NOOP("FullscreenUI", "Enable SDL Input Source");
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TRANSLATE_NOOP("FullscreenUI", "Enable Sound Effects");
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TRANSLATE_NOOP("FullscreenUI", "Enable Subdirectory Scanning");
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TRANSLATE_NOOP("FullscreenUI", "Enable TTY Logging");
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TRANSLATE_NOOP("FullscreenUI", "Enable VRAM Write Texture Replacement");
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@ -6952,7 +6955,7 @@ TRANSLATE_NOOP("FullscreenUI", "Enables an additional 6MB of RAM to obtain a tot
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TRANSLATE_NOOP("FullscreenUI", "Enables an additional three controller slots on each port. Not supported in all games.");
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TRANSLATE_NOOP("FullscreenUI", "Enables more precise frame pacing at the cost of battery life.");
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TRANSLATE_NOOP("FullscreenUI", "Enables the replacement of background textures in supported games.");
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TRANSLATE_NOOP("FullscreenUI", "Enables tracking and submission of leaderboards in supported games.");
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TRANSLATE_NOOP("FullscreenUI", "Encore Mode");
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TRANSLATE_NOOP("FullscreenUI", "Enhancements");
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TRANSLATE_NOOP("FullscreenUI", "Ensures every frame generated is displayed for optimal pacing. Disable if you are having speed or sound issues.");
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TRANSLATE_NOOP("FullscreenUI", "Enter the name of the input profile you wish to create.");
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@ -6985,13 +6988,11 @@ TRANSLATE_NOOP("FullscreenUI", "GPU Adapter");
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TRANSLATE_NOOP("FullscreenUI", "GPU Renderer");
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TRANSLATE_NOOP("FullscreenUI", "GPU adapter will be applied after restarting.");
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TRANSLATE_NOOP("FullscreenUI", "Game Grid");
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TRANSLATE_NOOP("FullscreenUI", "Game ID: {}");
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TRANSLATE_NOOP("FullscreenUI", "Game List");
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TRANSLATE_NOOP("FullscreenUI", "Game List Settings");
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TRANSLATE_NOOP("FullscreenUI", "Game Properties");
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TRANSLATE_NOOP("FullscreenUI", "Game Quick Save");
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TRANSLATE_NOOP("FullscreenUI", "Game Slot {0}##game_slot_{0}");
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TRANSLATE_NOOP("FullscreenUI", "Game Title: {}");
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TRANSLATE_NOOP("FullscreenUI", "Game compatibility rating copied to clipboard.");
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TRANSLATE_NOOP("FullscreenUI", "Game not loaded or no RetroAchievements available.");
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TRANSLATE_NOOP("FullscreenUI", "Game path copied to clipboard.");
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@ -7001,11 +7002,13 @@ TRANSLATE_NOOP("FullscreenUI", "Game settings have been cleared for '{}'.");
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TRANSLATE_NOOP("FullscreenUI", "Game settings initialized with global settings for '{}'.");
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TRANSLATE_NOOP("FullscreenUI", "Game title copied to clipboard.");
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TRANSLATE_NOOP("FullscreenUI", "Game type copied to clipboard.");
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TRANSLATE_NOOP("FullscreenUI", "Game: {} ({})");
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TRANSLATE_NOOP("FullscreenUI", "Genre: %s");
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TRANSLATE_NOOP("FullscreenUI", "GitHub Repository");
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TRANSLATE_NOOP("FullscreenUI", "Global Slot {0} - {1}##global_slot_{0}");
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TRANSLATE_NOOP("FullscreenUI", "Global Slot {0}##global_slot_{0}");
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TRANSLATE_NOOP("FullscreenUI", "Hardcore Mode");
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TRANSLATE_NOOP("FullscreenUI", "Hardcore mode will be enabled on next game restart.");
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TRANSLATE_NOOP("FullscreenUI", "Hide Cursor In Fullscreen");
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TRANSLATE_NOOP("FullscreenUI", "Hides the mouse pointer/cursor when the emulator is in fullscreen mode.");
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TRANSLATE_NOOP("FullscreenUI", "Hotkey Settings");
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@ -7019,6 +7022,7 @@ TRANSLATE_NOOP("FullscreenUI", "Increases the field of view from 4:3 to the chos
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TRANSLATE_NOOP("FullscreenUI", "Increases the precision of polygon culling, reducing the number of holes in geometry.");
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TRANSLATE_NOOP("FullscreenUI", "Infinite/Instantaneous");
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TRANSLATE_NOOP("FullscreenUI", "Inhibit Screensaver");
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TRANSLATE_NOOP("FullscreenUI", "Input Sources");
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TRANSLATE_NOOP("FullscreenUI", "Input profile '{}' loaded.");
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TRANSLATE_NOOP("FullscreenUI", "Input profile '{}' saved.");
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TRANSLATE_NOOP("FullscreenUI", "Integration");
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@ -7030,6 +7034,7 @@ TRANSLATE_NOOP("FullscreenUI", "Last Played");
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TRANSLATE_NOOP("FullscreenUI", "Last Played: %s");
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TRANSLATE_NOOP("FullscreenUI", "Launch a game by selecting a file/disc image.");
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TRANSLATE_NOOP("FullscreenUI", "Launch a game from images scanned from your game directories.");
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TRANSLATE_NOOP("FullscreenUI", "Leaderboard Notifications");
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TRANSLATE_NOOP("FullscreenUI", "Leaderboards");
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TRANSLATE_NOOP("FullscreenUI", "Limits how many frames are displayed to the screen. These frames are still rendered.");
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TRANSLATE_NOOP("FullscreenUI", "Load Devices From Save States");
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@ -7039,7 +7044,6 @@ TRANSLATE_NOOP("FullscreenUI", "Load State");
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TRANSLATE_NOOP("FullscreenUI", "Loads a global save state.");
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TRANSLATE_NOOP("FullscreenUI", "Loads all replacement texture to RAM, reducing stuttering at runtime.");
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TRANSLATE_NOOP("FullscreenUI", "Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay.");
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TRANSLATE_NOOP("FullscreenUI", "Locked Achievements");
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TRANSLATE_NOOP("FullscreenUI", "Log Level");
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TRANSLATE_NOOP("FullscreenUI", "Log To Debug Console");
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TRANSLATE_NOOP("FullscreenUI", "Log To File");
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@ -7097,11 +7101,11 @@ TRANSLATE_NOOP("FullscreenUI", "Output Latency");
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TRANSLATE_NOOP("FullscreenUI", "Output Volume");
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TRANSLATE_NOOP("FullscreenUI", "Overclocking Percentage");
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TRANSLATE_NOOP("FullscreenUI", "Overlays or replaces normal triangle drawing with a wireframe/line view.");
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TRANSLATE_NOOP("FullscreenUI", "PGXP (Precision Geometry Transform Pipeline)");
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TRANSLATE_NOOP("FullscreenUI", "PGXP Depth Clear Threshold");
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TRANSLATE_NOOP("FullscreenUI", "PGXP Geometry Correction");
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TRANSLATE_NOOP("FullscreenUI", "PGXP Geometry Tolerance");
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TRANSLATE_NOOP("FullscreenUI", "PGXP Settings");
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TRANSLATE_NOOP("FullscreenUI", "Password: ");
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TRANSLATE_NOOP("FullscreenUI", "Patches");
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TRANSLATE_NOOP("FullscreenUI", "Patches the BIOS to skip the boot animation. Safe to enable.");
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TRANSLATE_NOOP("FullscreenUI", "Path");
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@ -7117,7 +7121,6 @@ TRANSLATE_NOOP("FullscreenUI", "Performance enhancement - jumps directly between
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TRANSLATE_NOOP("FullscreenUI", "Perspective Correct Colors");
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TRANSLATE_NOOP("FullscreenUI", "Perspective Correct Textures");
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TRANSLATE_NOOP("FullscreenUI", "Plays sound effects for events such as achievement unlocks and leaderboard submissions.");
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TRANSLATE_NOOP("FullscreenUI", "Please enter your user name and password for retroachievements.org.");
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TRANSLATE_NOOP("FullscreenUI", "Port {} Controller Type");
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TRANSLATE_NOOP("FullscreenUI", "Position");
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TRANSLATE_NOOP("FullscreenUI", "Post-Processing Settings");
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@ -7149,6 +7152,7 @@ TRANSLATE_NOOP("FullscreenUI", "Remove From List");
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TRANSLATE_NOOP("FullscreenUI", "Removed stage {} ({}).");
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TRANSLATE_NOOP("FullscreenUI", "Removes this shader from the chain.");
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TRANSLATE_NOOP("FullscreenUI", "Renames existing save states when saving to a backup file.");
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TRANSLATE_NOOP("FullscreenUI", "Rendering");
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TRANSLATE_NOOP("FullscreenUI", "Replaces these settings with a previously saved input profile.");
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TRANSLATE_NOOP("FullscreenUI", "Rescan All Games");
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TRANSLATE_NOOP("FullscreenUI", "Reset Memory Card Directory");
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@ -7164,7 +7168,6 @@ TRANSLATE_NOOP("FullscreenUI", "Resume Game");
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TRANSLATE_NOOP("FullscreenUI", "Rewind Save Frequency");
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TRANSLATE_NOOP("FullscreenUI", "Rewind Save Slots");
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TRANSLATE_NOOP("FullscreenUI", "Rewind for {0} frames, lasting {1:.2f} seconds will require up to {3} MB of RAM and {4} MB of VRAM.");
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TRANSLATE_NOOP("FullscreenUI", "Rich Presence");
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TRANSLATE_NOOP("FullscreenUI", "Rich presence inactive or unsupported.");
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TRANSLATE_NOOP("FullscreenUI", "Runahead");
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TRANSLATE_NOOP("FullscreenUI", "Runahead/Rewind");
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@ -7206,16 +7209,15 @@ TRANSLATE_NOOP("FullscreenUI", "Sets the verbosity of messages logged. Higher le
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TRANSLATE_NOOP("FullscreenUI", "Sets which sort of memory card image will be used for slot {}.");
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TRANSLATE_NOOP("FullscreenUI", "Setting {} binding {}.");
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TRANSLATE_NOOP("FullscreenUI", "Settings");
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TRANSLATE_NOOP("FullscreenUI", "Settings and Operations");
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TRANSLATE_NOOP("FullscreenUI", "Shader {} added as stage {}.");
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TRANSLATE_NOOP("FullscreenUI", "Shared Card Name");
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TRANSLATE_NOOP("FullscreenUI", "Show CPU Usage");
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TRANSLATE_NOOP("FullscreenUI", "Show Challenge Indicators");
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TRANSLATE_NOOP("FullscreenUI", "Show Controller Input");
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TRANSLATE_NOOP("FullscreenUI", "Show Enhancement Settings");
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TRANSLATE_NOOP("FullscreenUI", "Show FPS");
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TRANSLATE_NOOP("FullscreenUI", "Show Frame Times");
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TRANSLATE_NOOP("FullscreenUI", "Show GPU Usage");
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TRANSLATE_NOOP("FullscreenUI", "Show Notifications");
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TRANSLATE_NOOP("FullscreenUI", "Show OSD Messages");
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TRANSLATE_NOOP("FullscreenUI", "Show Resolution");
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TRANSLATE_NOOP("FullscreenUI", "Show Speed");
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@ -7241,6 +7243,8 @@ TRANSLATE_NOOP("FullscreenUI", "Smooths out blockyness between colour transition
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TRANSLATE_NOOP("FullscreenUI", "Smooths out the blockiness of magnified textures on 3D objects.");
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TRANSLATE_NOOP("FullscreenUI", "Sort By");
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TRANSLATE_NOOP("FullscreenUI", "Sort Reversed");
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TRANSLATE_NOOP("FullscreenUI", "Sound Effects");
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TRANSLATE_NOOP("FullscreenUI", "Spectator Mode");
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TRANSLATE_NOOP("FullscreenUI", "Speed Control");
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TRANSLATE_NOOP("FullscreenUI", "Speeds up CD-ROM reads by the specified factor. May improve loading speeds in some games, and break others.");
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TRANSLATE_NOOP("FullscreenUI", "Speeds up CD-ROM seeks by the specified factor. May improve loading speeds in some games, and break others.");
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@ -7261,7 +7265,6 @@ TRANSLATE_NOOP("FullscreenUI", "Switches between full screen and windowed when t
|
|||
TRANSLATE_NOOP("FullscreenUI", "Sync To Host Refresh Rate");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Synchronizes presentation of the console's frames to the host. Enable for smoother animations.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Temporarily disables all enhancements, useful when testing.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Test Mode");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Test Unofficial Achievements");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Texture Dumping");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Texture Filtering");
|
||||
|
@ -7270,7 +7273,6 @@ TRANSLATE_NOOP("FullscreenUI", "The SDL input source supports most controllers."
|
|||
TRANSLATE_NOOP("FullscreenUI", "The XInput source provides support for XBox 360/XBox One/XBox Series controllers.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "The audio backend determines how frames produced by the emulator are submitted to the host.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "The selected memory card image will be used in shared mode for this slot.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "This build was not compiled with RetroAchivements support.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Threaded Presentation");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Threaded Rendering");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Time Played");
|
||||
|
@ -7286,7 +7288,6 @@ TRANSLATE_NOOP("FullscreenUI", "Type");
|
|||
TRANSLATE_NOOP("FullscreenUI", "Undo Load State");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Unknown");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Unlimited");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Unlocked Achievements");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Use Blit Swap Chain");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Use Debug GPU Device");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Use Global Setting");
|
||||
|
@ -7294,7 +7295,6 @@ TRANSLATE_NOOP("FullscreenUI", "Use Light Theme");
|
|||
TRANSLATE_NOOP("FullscreenUI", "Use Serial File Names");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Use Single Card For Multi-Disc Games");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Use Software Renderer For Readbacks");
|
||||
TRANSLATE_NOOP("FullscreenUI", "User Name: ");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Username: {}");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Uses PGXP for all instructions, not just memory operations.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Uses a blit presentation model instead of flipping. This may be needed on some systems.");
|
||||
|
@ -7308,25 +7308,19 @@ TRANSLATE_NOOP("FullscreenUI", "Value: {} | Default: {} | Minimum: {} | Maximum:
|
|||
TRANSLATE_NOOP("FullscreenUI", "When enabled and logged in, DuckStation will scan for achievements on startup.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "When enabled, DuckStation will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "When enabled, each session will behave as if no achievements have been unlocked.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "When enabled, memory cards and controllers will be overwritten when save states are loaded.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "When enabled, per-game settings will be applied, and incompatible enhancements will be disabled.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "When enabled, rich presence information will be collected and sent to the server where supported.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "When enabled, the minimum supported output latency will be used for the host API.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "When playing a multi-disc game and using per-game (title) memory cards, use a single memory card for all discs.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "When this option is chosen, the clock speed set below will be used.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Wireframe Rendering");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Writes textures which can be replaced to the dump directory.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "XXX points");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Yes");
|
||||
TRANSLATE_NOOP("FullscreenUI", "You have unlocked all achievements and earned {} points!");
|
||||
TRANSLATE_NOOP("FullscreenUI", "You have unlocked {} of {} achievements, earning {} of {} possible points.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Your password will not be saved in DuckStation, an access token will be generated and used instead.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "\"Challenge\" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "\"PlayStation\" and \"PSX\" are registered trademarks of Sony Interactive Entertainment Europe Limited. This software is not affiliated in any way with Sony Interactive Entertainment.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "{} deleted.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "{} does not exist.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "{} is not a valid disc image.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "{} point");
|
||||
TRANSLATE_NOOP("FullscreenUI", "{} points");
|
||||
// TRANSLATION-STRING-AREA-END
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue