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README: Recommend Metal renderer for MacOS
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README.md
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README.md
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@ -23,14 +23,14 @@ DuckStation features a fully-featured frontend built using Qt, as well as a full
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Other features include:
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- CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
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- Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
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- Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering
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- Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
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- PGXP for geometry precision, texture correction, and depth buffer emulation
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- Adaptive downsampling filter
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- Post processing shader chains
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- "Fast boot" for skipping BIOS splash/intro
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- Save state support
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- Windows, Linux, **highly experimental** macOS support
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- Windows, Linux, macOS support
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- Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
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- Direct booting of homebrew executables
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- Direct loading of Portable Sound Format (psf) files
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@ -94,7 +94,11 @@ To download:
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### macOS
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Universal MacOS builds are provided for both x64 and ARM64 (Apple Silicon). However, due to lack of hardware, investigating issues is difficult, so we can't guarantee everything functions as intended.
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Universal MacOS builds are provided for both x64 and ARM64 (Apple Silicon).
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Using the Preview channel and Metal renderer is recommended, MoltenVK is reported to have issues with some games.
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MacOS Big Sir (11.0) is required, as this is also the minimum requirement for Qt.
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To download:
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- Go to https://github.com/stenzek/duckstation/releases/tag/preview, and download `duckstation-mac-release.zip`.
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@ -144,12 +148,11 @@ Requirements (Debian/Ubuntu package names):
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- CMake (`cmake`)
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- SDL2 (at least version 2.0.22) (`libsdl2-dev` `libxrandr-dev`)
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- pkgconfig (`pkg-config`)
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- Qt 6 (at least version 6.1.0) (`qt6-base-dev` `qt6-base-private-dev` `qt6-base-dev-tools` `qt6-tools-dev` `libqt6svg6`)
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- Qt 6 (at least version 6.5.0) (`qt6-base-dev` `qt6-base-private-dev` `qt6-base-dev-tools` `qt6-tools-dev` `libqt6svg6`)
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- libevdev (`libevdev-dev`)
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- git (`git`) (Note: needed to clone the repository and at build time)
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- When Wayland is enabled (default): (`libwayland-dev` `libwayland-egl-backend-dev` `extra-cmake-modules` `qt6-wayland`)
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- Optional for RetroAchievements (on by default): libcurl (`libcurl4-gnutls-dev`)
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- Optional for framebuffer output: DRM/GBM (`libgbm-dev` `libdrm-dev`)
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- Optional for faster building: Ninja (`ninja-build`)
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1. Clone the repository. Submodules aren't necessary, there is only one and it is only used for Windows (`git clone https://github.com/stenzek/duckstation.git -b dev`).
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@ -164,7 +167,7 @@ Requirements (Debian/Ubuntu package names):
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Requirements:
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- CMake
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- SDL2 (at least version 2.0.22)
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- Qt 6 (at least version 6.1.0)
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- Qt 6 (at least version 6.5.0)
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Optional (recommended for faster builds):
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- Ninja
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